Weclock: well, from what I can tell, it's not so much FPS because not only can you get yourself a third person view, but apparently they did figure in a system for your stats to actually weigh on your ability to shoot. Which in my opinion changes everything drastically. because it will not only rely on your ability to point at the object you want to shoot but the characters/weapons accuracy as well. Where in modern FPS the only two things you have to worry about are your own accuracy and the accuracy of the gun. So the role playing element is here within the combat.
I've been thinking about this a bit, and it seems people are a bit quick to accept that "action game + stats = RPG-ish gameplay". Yes, that can work, but I would say Fallout 3 only manages to achieve what's on the left side of the equation.
Skill doesn't affect your accuracy significantly (toned it down because "missing wasn't fun"), it's mostly just a damage modifier. And what then? You encounter a bunch of enemies, try shooting them down, your character's skill only factors into how long that takes. If it turns out you're not dealing enough damage, come back after you've invested some more skillpoints into the relevant skill. Is that really all the difference, having to come back to a fight when you're more powerful? Not to mention there's still level scaling, so the "player doesn't get unfairly beaten".
So, what is this drastic difference I seem to be missing?
Fenixp: Except one thing: Fallout is -not- a tabletop game, and no PC game can ever copy that experience.
I never said it actually
was a tabletop RPG, but that it was trying to be as close to tabletop RPG as possible. From Chris Taylor (Chris T. = Christ, get it? I'm becoming pretty good at this "religious Fallout fanatic" thing):
"Paper and pencil role-playing games were the single biggest influence. We had a goal of trying to recreate the tabletop gaming experience as best as possible. For the most part, I think we succeeded."
This is the main reason why Fallout's gameplay is the way it is, this is what makes it great. And, as I believe I've said before, it seems to me that the guys at Bethesda are coming at it from the wrong direction.
Alternative version: Fallout is -not- an action-RPG, either.
Fenixp: I know, you said earlier that you don't like TES games (or I think it was you), but combat in all 4 TESs (heh) was entertaining, at least for me. And, since Bethseda proved it can be done (still personal thoughts), I believe they know what they are doing.
Yep, that was me, so obviously I disagree. :P But that aside, it would be okay if they managed to pull off combat well enough, even if not turn-based. (It'd still be a shame they chose to improve on TES4 instead of FO2, though.) What's not okay is that Fallout 3, using Todd Howard's words, "comes across as a big first person gorefest" in previews, and other than promises, there's little assurance of the game actually being much, much more than that.