Posted December 31, 2013
I started playing on December 16th and played until December 30th. I played at least a couple hours every day.
I died 16 times and never reloaded a save-game to correct a mistake. I only reloaded if I died.
I was level 15 when I finished it.
How would I rate this game?
At first, the game was fairly impressive. There were lots of new places to visit and people to talk to. But as you play you'll inevitably experience your first death and then your second and so on. Frankly, it's very hard to cope with the deaths because in most cases you can't escape them. In my case, it was either too many enemies without a means to escape or a critical hit you can't survive. In the last game I played, Eschalon Book I, I think I died 4 or 5 times completing it. In this game it was more than 3 times that. Yes, it got very frustrating.
I think one of the things which made it harder for me to compete against the enemy is I lost my membership with the Brotherhood. I think the Brotherhood is where you get Power armor. In my case, I asked one of the members about rumors too much and I was kicked out. It made me mad because I lost my membership to something I think is trivial. It removed me from the game and felt cheap.
The next biggest thing you experience as you play longer lengths of time is the scarcity of new places to visit. I was at a stretch in the game where I could not reliably kill the mutants without dying. My goal was to gain some levels to better compete with them. However, there was just not enough content to enjoy it. I ended up getting most of my experience by roaming around in the wilderness to invoke the random encounters. It was slow and repetitive. The game designers for this didn't plan well for someone like me.
So to sum it up, the biggest problems I had were the random inescapable deaths and the scarcity of content late-game. I could probably - although I cannot guarantee - ignore the rest and give the game a fair shake, otherwise.
Here're a few other flaws I did not like:
* The inventory system was clunky and cumbersome
* The text display was similarly clunky and slow to use
* HIrelings not much use because they're too dumb and uncontrollable
* Skills/items which are almost useless
* Not enough exit points leading to the overhead map - leads to repetitive travel
The underlying flaw with this game is a flaw common to most of the classic games. They almost all encourage you to save scum. What I mean is they make you save often and they encourage you to correct your mistakes by reloading save-games. This is something I see as an endemic flaw and is difficult for me to enjoy.
All of this paints a grim picture of the game, but I was impressed with the large amounts of potential conversation and ways of handling things. In fact, this game is more replayable than Eschalon Book I - the last game I finished from GoG. Even though it lacks content near the end of the game, it has plenty beforehand. You can probably finish this game with minimal violence, if you set your character up right. There were probably dozens of quests I didn't do and multiple paths I didn't explore when I played. Your choices limit what you can do, though.
I gave Eschalon Book I a 7.5. Even though Fallout 1 has more content and feels more epic and is more replayable, I'd have to give it a 7.0 or 6.5 because of the large amounts of deaths and scarce content late-game. It hurts to say this because Fallout 1 has so much going for it and it's NOT the same kind of game as Eschalon Book I. You do a lot more talking in Fallout 1 than in Eschalon Book I. The characters in Fallout 1 give you more information about themselves, whereas characters in EB1 are virtually empty.
One more thing... In terms of tactics, I'd say Jagged Alliance 2 is a far better game.
I kept a journal while playing this game. I'd love to post it here as a spoiler, but there're no tags for that?
EDIT: I didn't mention it, but I liked the large number of perks you can get. Made building a character interesting. I'm sure there're other things I liked too, but as it stands, the other things above stood out in my mind.
I died 16 times and never reloaded a save-game to correct a mistake. I only reloaded if I died.
I was level 15 when I finished it.
How would I rate this game?
At first, the game was fairly impressive. There were lots of new places to visit and people to talk to. But as you play you'll inevitably experience your first death and then your second and so on. Frankly, it's very hard to cope with the deaths because in most cases you can't escape them. In my case, it was either too many enemies without a means to escape or a critical hit you can't survive. In the last game I played, Eschalon Book I, I think I died 4 or 5 times completing it. In this game it was more than 3 times that. Yes, it got very frustrating.
I think one of the things which made it harder for me to compete against the enemy is I lost my membership with the Brotherhood. I think the Brotherhood is where you get Power armor. In my case, I asked one of the members about rumors too much and I was kicked out. It made me mad because I lost my membership to something I think is trivial. It removed me from the game and felt cheap.
The next biggest thing you experience as you play longer lengths of time is the scarcity of new places to visit. I was at a stretch in the game where I could not reliably kill the mutants without dying. My goal was to gain some levels to better compete with them. However, there was just not enough content to enjoy it. I ended up getting most of my experience by roaming around in the wilderness to invoke the random encounters. It was slow and repetitive. The game designers for this didn't plan well for someone like me.
So to sum it up, the biggest problems I had were the random inescapable deaths and the scarcity of content late-game. I could probably - although I cannot guarantee - ignore the rest and give the game a fair shake, otherwise.
Here're a few other flaws I did not like:
* The inventory system was clunky and cumbersome
* The text display was similarly clunky and slow to use
* HIrelings not much use because they're too dumb and uncontrollable
* Skills/items which are almost useless
* Not enough exit points leading to the overhead map - leads to repetitive travel
The underlying flaw with this game is a flaw common to most of the classic games. They almost all encourage you to save scum. What I mean is they make you save often and they encourage you to correct your mistakes by reloading save-games. This is something I see as an endemic flaw and is difficult for me to enjoy.
All of this paints a grim picture of the game, but I was impressed with the large amounts of potential conversation and ways of handling things. In fact, this game is more replayable than Eschalon Book I - the last game I finished from GoG. Even though it lacks content near the end of the game, it has plenty beforehand. You can probably finish this game with minimal violence, if you set your character up right. There were probably dozens of quests I didn't do and multiple paths I didn't explore when I played. Your choices limit what you can do, though.
I gave Eschalon Book I a 7.5. Even though Fallout 1 has more content and feels more epic and is more replayable, I'd have to give it a 7.0 or 6.5 because of the large amounts of deaths and scarce content late-game. It hurts to say this because Fallout 1 has so much going for it and it's NOT the same kind of game as Eschalon Book I. You do a lot more talking in Fallout 1 than in Eschalon Book I. The characters in Fallout 1 give you more information about themselves, whereas characters in EB1 are virtually empty.
One more thing... In terms of tactics, I'd say Jagged Alliance 2 is a far better game.
I kept a journal while playing this game. I'd love to post it here as a spoiler, but there're no tags for that?
EDIT: I didn't mention it, but I liked the large number of perks you can get. Made building a character interesting. I'm sure there're other things I liked too, but as it stands, the other things above stood out in my mind.
Post edited December 31, 2013 by jonbee77