Posted November 07, 2017
high rated
Changelog for Patch 1.2.1.34610 (added 07 November 2017):
Tweaks
- Decreased drone disassembler resource drop quality and quantity, added fuel drop probability
- Slightly increased energy consumption and decreased effect of target decelerator
- Outlaw Snipers can no longer be affected by Mainframe Override
- Encounters - Removed Sentinel class restriction for Seeker missile battery
- Encounters - Engine Boosters no longer affect ship steering sensitivity
- Encounters - Reduced Engine Booster MK2 and MK3 efficiencies
- Encounters - Randomize Mod now has a higher tendency to yield beneficial values
- Encounters - Highlight freight containers in Eleks second mission
- Encounters - Changed Viridian Energy drop chance of Okkar Corvettes from 80% to 100%, also reduced drop amount in hardcore mode
- Encounters (VR) - Adjusted HUD element positions in the Colonial Sentinel
Bugfixes
- Fixed player wrecks neither having names nor any loot
- Fixed some base game voice audio missing (accidentally wound up in Encounters package)
- Fixed missile warnings sounds and hud markers still being present after missile lifetime expired
- Fixed camera being too close to ship after cutscenes when playing the game in wide format with bigger aspect ratios than 16:9
- Fixed flashback videos not correctly fading out when watching and skipping in hangar
- Fixed G&B freighters sometimes having no loot at all
- Fixed player drone count not decreasing when destroying player drones with drone disassembler
- Fixed drone disassembler being able to destroy drones that are not targeted
- Fixed player jumping out of cutscenes if jump beacon was targeted beforehand
- Fixed broken aiming with Gamepad when "centered crosshair" was switched off in the options menu
- Fixed unspent credits warning sometimes showing even though there were no perks available to spend credits on
- Fixed incorrect display of modded turret attributes
- Fixed some mods not working properly on missile turret
- Hopefully prevent Ancient Wardens from teleporting outside of level bounds
- Fixed Mine Cluster recharging Okkar Corvette shields
- Fixed drones occasionally straying too far from drone owner
- Made some minor adjustments in the Polish translation
- TrackIR: fixed that cursor was invisible after cutscenes if "aim using headtracking" was active
- Encounters - Fixed being able to one-shot kill ancient splitters with shield-piercing weapons
- Encounters - Fixed being able to use plasma powered jump in Okkar Homeworlds location (leading to a freeze)
- Encounters - Fixed a gamepad focus problem with Tareen's transfer items menu
- Encounters - Fixed shield generators not being damaged by Plasma Thrower and Goo Gun
- Encounters - Fixed Outlaw Cargo Thief stealing non-existent resources
- Encounters - Fixed Outlaw Marauder Mk2 turrets not getting overridden by Mainframe Override
- Encounters - Fixed that if factory stations were present in a sector they would always appear in the first location of that sector
- Encounters - Fixed Coalition spawning in hardcore mode
- Encounters - Fixed Device Charger not working on active devices other than the first one installed
- Encounters - Corrected false Italian translation of Shield ST MK2 and MK3
- Encounters (VR) - Fixed the player camera position in the Colonial Sentinel
Tweaks
- Decreased drone disassembler resource drop quality and quantity, added fuel drop probability
- Slightly increased energy consumption and decreased effect of target decelerator
- Outlaw Snipers can no longer be affected by Mainframe Override
- Encounters - Removed Sentinel class restriction for Seeker missile battery
- Encounters - Engine Boosters no longer affect ship steering sensitivity
- Encounters - Reduced Engine Booster MK2 and MK3 efficiencies
- Encounters - Randomize Mod now has a higher tendency to yield beneficial values
- Encounters - Highlight freight containers in Eleks second mission
- Encounters - Changed Viridian Energy drop chance of Okkar Corvettes from 80% to 100%, also reduced drop amount in hardcore mode
- Encounters (VR) - Adjusted HUD element positions in the Colonial Sentinel
Bugfixes
- Fixed player wrecks neither having names nor any loot
- Fixed some base game voice audio missing (accidentally wound up in Encounters package)
- Fixed missile warnings sounds and hud markers still being present after missile lifetime expired
- Fixed camera being too close to ship after cutscenes when playing the game in wide format with bigger aspect ratios than 16:9
- Fixed flashback videos not correctly fading out when watching and skipping in hangar
- Fixed G&B freighters sometimes having no loot at all
- Fixed player drone count not decreasing when destroying player drones with drone disassembler
- Fixed drone disassembler being able to destroy drones that are not targeted
- Fixed player jumping out of cutscenes if jump beacon was targeted beforehand
- Fixed broken aiming with Gamepad when "centered crosshair" was switched off in the options menu
- Fixed unspent credits warning sometimes showing even though there were no perks available to spend credits on
- Fixed incorrect display of modded turret attributes
- Fixed some mods not working properly on missile turret
- Hopefully prevent Ancient Wardens from teleporting outside of level bounds
- Fixed Mine Cluster recharging Okkar Corvette shields
- Fixed drones occasionally straying too far from drone owner
- Made some minor adjustments in the Polish translation
- TrackIR: fixed that cursor was invisible after cutscenes if "aim using headtracking" was active
- Encounters - Fixed being able to one-shot kill ancient splitters with shield-piercing weapons
- Encounters - Fixed being able to use plasma powered jump in Okkar Homeworlds location (leading to a freeze)
- Encounters - Fixed a gamepad focus problem with Tareen's transfer items menu
- Encounters - Fixed shield generators not being damaged by Plasma Thrower and Goo Gun
- Encounters - Fixed Outlaw Cargo Thief stealing non-existent resources
- Encounters - Fixed Outlaw Marauder Mk2 turrets not getting overridden by Mainframe Override
- Encounters - Fixed that if factory stations were present in a sector they would always appear in the first location of that sector
- Encounters - Fixed Coalition spawning in hardcore mode
- Encounters - Fixed Device Charger not working on active devices other than the first one installed
- Encounters - Corrected false Italian translation of Shield ST MK2 and MK3
- Encounters (VR) - Fixed the player camera position in the Colonial Sentinel