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Changelog for Patch 1.2.1.34610 (added 07 November 2017):

Tweaks
- Decreased drone disassembler resource drop quality and quantity, added fuel drop probability
- Slightly increased energy consumption and decreased effect of target decelerator
- Outlaw Snipers can no longer be affected by Mainframe Override
- Encounters - Removed Sentinel class restriction for Seeker missile battery
- Encounters - Engine Boosters no longer affect ship steering sensitivity
- Encounters - Reduced Engine Booster MK2 and MK3 efficiencies
- Encounters - Randomize Mod now has a higher tendency to yield beneficial values
- Encounters - Highlight freight containers in Eleks second mission
- Encounters - Changed Viridian Energy drop chance of Okkar Corvettes from 80% to 100%, also reduced drop amount in hardcore mode
- Encounters (VR) - Adjusted HUD element positions in the Colonial Sentinel

Bugfixes
- Fixed player wrecks neither having names nor any loot
- Fixed some base game voice audio missing (accidentally wound up in Encounters package)
- Fixed missile warnings sounds and hud markers still being present after missile lifetime expired
- Fixed camera being too close to ship after cutscenes when playing the game in wide format with bigger aspect ratios than 16:9
- Fixed flashback videos not correctly fading out when watching and skipping in hangar
- Fixed G&B freighters sometimes having no loot at all
- Fixed player drone count not decreasing when destroying player drones with drone disassembler
- Fixed drone disassembler being able to destroy drones that are not targeted
- Fixed player jumping out of cutscenes if jump beacon was targeted beforehand
- Fixed broken aiming with Gamepad when "centered crosshair" was switched off in the options menu
- Fixed unspent credits warning sometimes showing even though there were no perks available to spend credits on
- Fixed incorrect display of modded turret attributes
- Fixed some mods not working properly on missile turret
- Hopefully prevent Ancient Wardens from teleporting outside of level bounds
- Fixed Mine Cluster recharging Okkar Corvette shields
- Fixed drones occasionally straying too far from drone owner
- Made some minor adjustments in the Polish translation
- TrackIR: fixed that cursor was invisible after cutscenes if "aim using headtracking" was active
- Encounters - Fixed being able to one-shot kill ancient splitters with shield-piercing weapons
- Encounters - Fixed being able to use plasma powered jump in Okkar Homeworlds location (leading to a freeze)
- Encounters - Fixed a gamepad focus problem with Tareen's transfer items menu
- Encounters - Fixed shield generators not being damaged by Plasma Thrower and Goo Gun
- Encounters - Fixed Outlaw Cargo Thief stealing non-existent resources
- Encounters - Fixed Outlaw Marauder Mk2 turrets not getting overridden by Mainframe Override
- Encounters - Fixed that if factory stations were present in a sector they would always appear in the first location of that sector
- Encounters - Fixed Coalition spawning in hardcore mode
- Encounters - Fixed Device Charger not working on active devices other than the first one installed
- Encounters - Corrected false Italian translation of Shield ST MK2 and MK3
- Encounters (VR) - Fixed the player camera position in the Colonial Sentinel
high rated
Changelog for atch 1.2.2.34636 (added 16 November 2017):

** macOS only - Windows will be added ASAP **

Tweaks
- Encounters: When dying in the Okkar homeworld, you will not be able to retrieve your wreck
- Don't allow energy consumption mod on energy discharger

Bugfixes
- Fixed invisible Encounters button being selectable in ingame pause menu
- Add more safety to preventing Okkar Forces from jumping in during cutscenes
- Fix Okkar Gunship MK2 occasionally hitting itself with own projectile
- Encounters: Fixed re-engineering removing 3 Viridian Energy instead of 2
- Encounters: Fixed Coalition not attacking the Okkar
high rated
Changelog for Update 1.2.3.35978 (added 09 May 2018):

Tweaks
- Extended the range of the non-VR screen percentage setting to 10-300
- Don't spawn old player wreck after current run was won
- Make sure generic repair mission can only be finished after task was received
- Made the PlayStation controller icons more legible
- HOTAS/Joystick: Added an option to disable smoothing of gamepad input (recommended, set in controls options)
- VR (Oculus): Set the mirror mode to be full-screen
- VR: Pause Menu can now also be entered via the "change camera" button (default: Y on Gamepad).
- VR: jumping into a new system is now a lot smoother
- VR: disabled any life support / sensor damage post-processing during cutscenes

Bugfixes
- Make sure Ancient Wardens teleport back towards the level center after having left level bounds
- Fixed Gunship turret not being able to fire after a cutscene was triggered
- Fixed Outlaw station turrets and Colonial station turrets having no collision
- Fixed Mainframe Override cooldown getting set to max after overriden target dies
- Fixed player sensor drone not receiving shield and hull enhancer when having unlocked the respective Gunship perk
- Fixed that the launch button could not be triggered with a gamepad while being on the codex tab in the hangar
- Fixed not being able to scroll hardcore mode handicap screen with gamepad
- Fixed some problems with jumping during cutscenes
- Fixed wrong natural hazard dialog being played and Okkar being able to jump in if there is a cloud field hazard during a story mission
- Fixed artillery turrets in last sector showing up as friends when close to them though they had not been activated
- Fixed a key remapping issue that appeared when switching bindings of two axis extremes
- Fixed a key remapping issue that appeared when toggling alternative bindings for key actions
- Fixed that you could be stuck in the selection wheel if opening it while jumping into a new zone
- Fixed a bug where hardcore mode perks and blueprints could be transferred to normal game mode
- Fixed final mission bug where the mission logic would not advance if the missile was fired too early
- Fixed being able to use the jump target marker while in free-look mode
- Fixed that the audio output in non-VR mode switched to a connected VR headset, depending on Oculus/SteamVR settings (resolved by an Unreal Engine update)
- The screen percentage in non-VR mode is now also applied in the main menu
- Encounters: Fixed Randomize Mod usage on Goo Gun
- Encounters: Fixed that enhancing a plasma thrower could result in a freeze
- Encounters (VR, TrackIR): Fixed difficulties with scanning lifeforms
- Encounters: Fixed sound problem when hitting Okkar Fighter Mk2 frontal shield with plasma thrower
- Encounters: Fixed receiving credits bonus for scanning Green Goo before finishing the quest
- Encounters: Fixed a problem with Karlie mission 2 when reaching mining laser before the waypoint task is spawned and player is already inside check radius
- Encounters: Fixed Throng achievement not immediately being triggered when returning with grey goo data (achievement was triggered after going back to hangar or main menu)
- Encounters: Fixed mod indicators showing for Energy Diverter although there are no mods for it
- VR: Fixed that HOTAS / Joystick axis inputs couldn't be assigned in VR mode
- VR: Fixed that the ship selection buttons in the hangar couldn't be clicked
- VR: Took out emergency shield effect that was distorted in stereoscopic view
- VR: Fixed that you could open the system menu during a cutscene, which rendered it invisible
- VR: Fixed that in some configurations, the screen percentage setting was reset after each jump
- VR: Fixed that players couldn't confirm a destination on the travel map by hitting the keyboard confirm key (F)
- VR: Fixed small aiming offset in mouse mode
- TrackIR: fixed a small offset of the crosshair with mouse controls
- TrackIR: "aim with headtracking" can now also be changed from the gamepad options menu
high rated
Changelog for Patch 1.3.0.36069 (added 08 June 2018):

New features
- Added the possibility to toggle the visibility of the game logo in Action Freeze mode
- Added a gamma correction option

Bugfixes
- Fixed player wreck retrieval not working at all
- Fixed "G&B Container" and "G&B Tech Container" not being localized
- Fixed clipping of localized "no target" text in cockpit
- Fixed Gunship turret shooting at targets after cutscenes although not being activated
- Fixed time still being slowed down if opening compare menu while shock rifle pro is charging and swapping shock rifle twice
- Possible corrupted save game fix: Only write real save game if backup savegame could be written and loaded
- Use a different sound for Colonial Warship laser turrets to possible fix sound issues on a few systems
- Additional save game corruption measures: Write a second player save file as backup when player dies
- Encounters: Fix scanning task markers showing in hardcore mode although scanning is not possible
- HTC Vive: Fixed that menus could be at the wrong positions / orientations in room-scale mode.
- VR: Fixed an Unreal Engine issue causing WMR devices to not render correctly (note that we still don't officially support WMR devices). This should also fix rendering issues when playing on SteamVR using an Oculus headset.
- VR: Fixed that you couldn't reset the camera in the main menu when playing with a controller and the menu wasn't focused first.
high rated
Changelog for Patch 1.3.1 (added 02 August 2018):

Tweaks
- Controller sensitivity is now also applied when input smoothing is switched off
- Improved target locking and auto-aiming behavior

Bugfixes
- PC: Fixed missing installation prerequisites
- Fixed being able to navigate to and select next/previous ship buttons with controller in perk screen
- Fixed a very rare bug where jump suppressors could be spawned inside level geometry
- Fixed weird bug while dying right before jump gate jump was triggered
- Fixed "Denied" sound being played when using Drone Disassembler on G&B Mining Drones
- Good chance to have fixed rare Time Extender "speed-up" glitch
- Fixed that you couldn't use free-look when not using headtracking
- Encounters: Fixed bug in Tareen mission where items would get lost when transferring amounts of zero
- Encounters: Fixed that one of Karlie's missions could still be triggered even if she jumped away due to G&B being hostile
high rated
Changelog for Patch 1.3.2 (added 08 August 2018):

- Fixed game hanging when dying during a jump with not enough fuel
- Fixed a possible crash in release version when random secondary weapon slot is cleared due to selected hardcore mode handicap
- Fixed checkbox click sound and factory repair sound not being affected by sfx volume
- Fixed that when starting a new hardcore mode run before ever starting a normal run, quit to the main menu and then started the first normal run the hardcore run save was overwritten with incorrect data
high rated
Changelog for Patch 1.3.3 (added 20 November 2018):

New Features
- Added special "retro graphics" option that is unlocked after finishing a hardcore mode run

Tweaks
- Encounters: Nerfed Engine Booster MK2 and MK3 efficiency
- Increased camera range in action freeze
- VR / TrackIR: Unified Crosshair behavior in gamepad and keyboard mode. "Centered Crosshair" option works again in all cases.

Bugfixes
- Fixed Splitter glyph additional projectiles not homing in on targets anymore
- Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available
- Potential fix for Okkar Corvettes and Outlaw Drone Carriers occasionally bouncing away when destroyed
- Fixed a bug where it was possible to accidentally overwrite normal mode perks with hardcore mode perks
- Fixed Grey Goo damaging player from greater distance if player has a tractor beam installed
- Fixed hardcore mode "Anti Consumerism" handicap carrying over from sector 6 to sector 7
- Fixed that the "Unarmed" challenge could be exploited by using Headstart enhancement
- Fixed that the gamepad icons for aiming weren't displayed in the tutorial
- Fixed using cloak while in cockpit view hiding clouds, plasma fields and holograms.
- Fixed destroying an Ancient Splitter or Ancient Warden not counting as a player kill
- Fixed destroying objects like flood lights counting as kill for Berserker glyph,
- Fixed Colonial Station turrets occasionally being able to shoot through walls
- Fixed Beeline subroutine also affecting NPCs targeting NPCs
- Removed obsolete and non-working "Select Control Scheme" which somehow was there and is only relevant for consoles, as controls can be freely configured on PC/Mac/Linux
high rated
Changelog for Patch 1.3.3.36382 (added 23 November 2018):

- Fixed Korean language font being broken
- Fixed German umlauts sometimes not being uppercase when they were supposed to
- Fixed navigation with WASD or custom keys being broken in some screens
- VR: Fixed rendering issues on some AMD graphics cards that got introduced in the last update
- Mac: Fixed a launch error showing as '[...] application "EVERSPACE" may be damaged or incomplete.'
- Encounters: Fixed no manufacturer being set for Plasma Powered Jump and Destabilizer Missile
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HypersomniacLive: Above changelog was edited to include the following line:

Please note - only 64-bit Windows in this version. We apologise for inconvenience caused.
Is there a Windows 32-bit version?
high rated
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scientiae: Is there a Windows 32-bit version?
Sorry for the late reply.

Please note that I'm not affiliated either to GOG or to the dev/pub, I'm just a regular GOG user who, among others, posts changelogs as they become available here.

The post you quoted is more than a year old, and I don't know if that changed at any point later on as I don't own the game.

Best course would be to ask in this forum, and contact GOG Support.
high rated
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HypersomniacLive: Above changelog was edited to include the following line:

Please note - only 64-bit Windows in this version. We apologise for inconvenience caused.
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scientiae: Is there a Windows 32-bit version?
Yes, the game supports Win 32-bit, you might have to manually install it though since AFAIK, GoG doesn't offer a 32-bit launcher.

Edit: VR and Hotas are not supported in the 32-bit version.
Post edited February 01, 2019 by baci
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scientiae: Is there a Windows 32-bit version?
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baci: Yes, the game supports Win 32-bit, you might have to manually install it though since AFAIK, GoG doesn't offer a 32-bit launcher.

Edit: VR and Hotas are not supported in the 32-bit version.
It's not listed as a download option. (I only ever manually download files; my games machine is not connected to the interwebs so I must transfer the files across an air gap to play them. :)
high rated
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baci: Yes, the game supports Win 32-bit, you might have to manually install it though since AFAIK, GoG doesn't offer a 32-bit launcher.

Edit: VR and Hotas are not supported in the 32-bit version.
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scientiae: It's not listed as a download option. (I only ever manually download files; my games machine is not connected to the interwebs so I must transfer the files across an air gap to play them. :)
Yes, this is a bit misleading. The download contains both versions!
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baci: Yes, this is a bit misleading. The download contains both versions!
wait what

I have three files downloaded:
setup_everspace_1.3.3.36382_(64bit)_(25362).exe
setup_everspace_1.3.3.36382_(64bit)_(25362)-1.bin
setup_everspace_1.3.3.36382_(64bit)_(25362)-2.bin
I don't see where the included 32bit version is.

Please find the complete list of files, attached.
Attachments:
high rated
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baci: Yes, this is a bit misleading. The download contains both versions!
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scientiae: wait what

I have three files downloaded:
setup_everspace_1.3.3.36382_(64bit)_(25362).exe
setup_everspace_1.3.3.36382_(64bit)_(25362)-1.bin
setup_everspace_1.3.3.36382_(64bit)_(25362)-2.bin
I don't see where the included 32bit version is.

Please find the complete list of files, attached.
Yes it's called "64bit", but it should also be executable on 32bit systems. It was unfortunately GoGs decision to only offer this installer since our official minimal requirements list 4GB of RAM, but the game also works with 3.5GB and on 32bit systems.