Posted October 26, 2016
high rated
Changelog for Patch 0.1.4.29051 (added 27 September 2016):
New Features
- Added energy regeneration bonus when standing still
- Added option to adjust FOV (PC / Mac)
- Added option to unlock crosshair from screen center when using gamepad
- Added new device: Teleporter (icon still placeholder)
- Added new device: Missile Defense System (icon still placeholder)
- Added new weapon: Coil Gun (basically what Shock Rifle II was before, icons are still placeholders)
- Added new perk: Bonus resources
- Added option to not use system mouse position in-game (PC / Mac) (thus disabling mouse acceleration and having different speeds in-game and in menus)
- Added mouse sensitivity option on Mac
- Added functionality to make screenshots with F9 (PC / Mac)
Tweaks
- Improved gamepad controls
- Improved readability of dialog subtitles
- Ramp-up time progress of weapons are now displayed on the crosshair
- Secure containers now have special HUD markers
- Added list of completed challenges to stats
- Interceptor countdown no longer decreases with sector progression
- Changed "Bonus gear" perk unlock requirements
- Floodlight challenge: Reduced required amount to 30
- Increased asteroid field variance
- Increased Thermo Gun homing agility and energy consumption
- Increased Flak Cannon II damage
- Reworked Shock Rifle II to behave more like the base version
- Reduced Time Extender cooldown and energy consumption
- Reduced Cloak duration and cooldown
- Added ramp-up time of 0.5s to ARC 9000 so you don't accidentally fire it
- Shield Booster, Damage Limiter and Damage Booster effects are no longer stackable
- Pickups that are dropped inside the event horizon of black holes are now removed
- Fuel and resources bought from trader are now directly given to the player while in trading screen
- Nano Kits can no longer be used if no ship component is damaged
- Increased damage tolerance of Colonial Fighter, Light Fighter and Collector Drone for becoming hostile
- Reduced beam laser camera shake
- Increased Okkar Corvette loot quality
- Increased hacking radius for jump suppressor and comm hub
Bugfixes
- Fixed some wrong buttons being shown during tutorial instructions
- Fixed removal of two access keys when opening a secure container
- Fixed neutrals not getting hostile when using plasma mines
- Fixed a bug where it was possible to get infinite rerolls of bonus equipment offers
New Features
- Added energy regeneration bonus when standing still
- Added option to adjust FOV (PC / Mac)
- Added option to unlock crosshair from screen center when using gamepad
- Added new device: Teleporter (icon still placeholder)
- Added new device: Missile Defense System (icon still placeholder)
- Added new weapon: Coil Gun (basically what Shock Rifle II was before, icons are still placeholders)
- Added new perk: Bonus resources
- Added option to not use system mouse position in-game (PC / Mac) (thus disabling mouse acceleration and having different speeds in-game and in menus)
- Added mouse sensitivity option on Mac
- Added functionality to make screenshots with F9 (PC / Mac)
Tweaks
- Improved gamepad controls
- Improved readability of dialog subtitles
- Ramp-up time progress of weapons are now displayed on the crosshair
- Secure containers now have special HUD markers
- Added list of completed challenges to stats
- Interceptor countdown no longer decreases with sector progression
- Changed "Bonus gear" perk unlock requirements
- Floodlight challenge: Reduced required amount to 30
- Increased asteroid field variance
- Increased Thermo Gun homing agility and energy consumption
- Increased Flak Cannon II damage
- Reworked Shock Rifle II to behave more like the base version
- Reduced Time Extender cooldown and energy consumption
- Reduced Cloak duration and cooldown
- Added ramp-up time of 0.5s to ARC 9000 so you don't accidentally fire it
- Shield Booster, Damage Limiter and Damage Booster effects are no longer stackable
- Pickups that are dropped inside the event horizon of black holes are now removed
- Fuel and resources bought from trader are now directly given to the player while in trading screen
- Nano Kits can no longer be used if no ship component is damaged
- Increased damage tolerance of Colonial Fighter, Light Fighter and Collector Drone for becoming hostile
- Reduced beam laser camera shake
- Increased Okkar Corvette loot quality
- Increased hacking radius for jump suppressor and comm hub
Bugfixes
- Fixed some wrong buttons being shown during tutorial instructions
- Fixed removal of two access keys when opening a secure container
- Fixed neutrals not getting hostile when using plasma mines
- Fixed a bug where it was possible to get infinite rerolls of bonus equipment offers
Post edited October 26, 2016 by DeMignon