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Has anyone else experienced intensely bright and often flickering objects with the torch equipped? It can be seen on the mechanism on the door that leads to the sewer in the first stage. Basically, any interactive environmental object and any object that moves such as those loose bricks that fall from the walls and ceilings of the first stage. Even when they come to a rest after falling and tumbling (rubble) they still continue to be noticeably extra-bright compared with everything else.

This problem does not occur in OpenGL.

I'm on Win 8.1, 64-bit, Intel HD2000 'graphics' and I have the latest drivers.

The game runs absolutely fine. I'm playing it at 1600x900 res, 32-bit colour and getting 100+fps.

Quite a fun game surprisingly, and besides the above problem, I'm very happy with it. The thing is, I prefer Direct3D for this game because it looks more vibrant (less washed-out like with OpenGL). I'd love to know if there is a way to get rid of this glitching so I can fully appreciate it.
Post edited April 02, 2016 by RetroCodger426
No posts in this topic were marked as the solution yet. If you can help, add your reply
Found this...
https://youtu.be/ZA27Ajuz7TQ?t=45
This player has the exact same problem as I have on mine.
Got to change the renderer to OpenGL too, in Windows 10.

Here the full Solution:
Open Games\Enclave\RenderSelector.exe and Select OpenGL
Post edited April 04, 2016 by infi
Thanks. Yes, that seems to be the only way to avoid these lighting glitches. It's a shame because I was hoping to play in Direct 3D because it generally looks better than OpenGL.