Posted December 17, 2023
I'm looking at the UnitSpot.Dat file and the calculations make no sense. The divide by number of terrain types always results in lower camo rating. For example if I am on a tree and grass hex, my camo should not below just a grass hex (1.5). But if I multiply 1.5 * 1.8 /2 = 1.35. To me this means the numbers should not be multiplied but added and then divided by the number of terrain. This would then result in (1.5 + 1.8) / 2 = 1.65 which makes a hell of a lot more sense.