Posted April 23, 2013
steinernein: Why do you say direct damage isn't viable without Vulnerability? On expert difficulty it seems to work just fine and is pretty gem efficient in a lot of cases since double fireball ends up destroying most things or double inferno. Though the archmage route does have trouble with dragons (I save those for secondary heroes). What am I missing in this picture?
Gremlion: 1. We are not talking about 20+level archmages. 2. Inferno gives -1 to karma, wink-wink. Thread is about good wizard.
3. Spell damage and kills don't count in exp distribution and hero become underleveled if compared with, lets say, wizard/commander dual which can deal lasthits with something heavier than knife/stick.
4. As for spell damage with/without vulnerability - Inferno have resistpower 300 - it means that 1 resistance on enemy decreases damage by 3. Power mod on Inferno - 200. 2 damage per spellpower.
On many spells 1 resistance means -2 damage, while 1 spellpower gives 1 damage.
So, in many cases placing free vulnerability from sorcerers would let you deal more direct damage and would make it easier to lasthit with wand.
5. I tend to play on difficulties higher than expert, biased opinion.
Oh I also meant firestorm, but having your wizard being underleveled and seeing how the discussion isn't about level 20 wizards that's case closed.
Post edited April 23, 2013 by steinernein