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I have got a quite advanced game going with all 4 first round heros at level 30.

It is interesting how most of the time the battles are routine and boring, but every now and then i get a bit of a surprise that wakes me up!

There is nothing i fear more than a powerful Forrest/druid/elf army - they are guaranteed to exact a heavy toll in casualties, every time.

Stone throwing giants, i hate them, it is guaranteed to leave me with vacant unit slots, Grrrr

Sometimes Black wizards armies have a few surprises like 2 x phoenixes or something like that and can inflict quite a bit of damage, but these kind of armies seem very rare?

As scary as these armies are none of the above armies can actually totally defeat a level 30 hero army (provided i don't screw up that is) but If i swap equipment around and forget to make sure i have enough resistance, Medusas can easily wipe out and defeat, dead kill destroy my level 30 hero army or sometimes if i have a heavy melee army, that tens to be very vulnerable to large spider armies.

Mind you, with a level 30 wizard army, none of the above can touch it - provided i am willing to spend the crystals that is! It is the ultimate invincible force... the only thing that can threaten it is an army of Dragons, in which case you would want any other level 30 hero army other than a wizard!
Maybe Warlocks? Even with a Archmage they can be difficult to reliably take out if there is more than one. And they can quickly kill valuable units.
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jamotide: Maybe Warlocks? Even with a Archmage they can be difficult to reliably take out if there is more than one. And they can quickly kill valuable units.
Yea, they can be very annoying but i usually put quite a bit of magic resistance on my upgraded valuable units, but nevertheless, they will decimate level 1 units and sometimes level 2 or three if your a bit slow getting to them. This is how i usually respond to powerful enemy with multiple warlocks.....(hero at level 30)

Warrior - Hero only, use haste and round attack with flying equipment.
Commander - use catapaults
Archer - I usually always manage to keep a phoenix spell for the archer and this is when i will most certainly use it!
Wizard - at level 30, enemy warlocks are all dead first round, NEXT!
I would have to say that the enemy i fear most is a powerful army with rock throwing giants.

The thing with rock throwing giants, they are unique in the sense that they are the only powerful long ranged unit with massive hit points. I would have to say, they are the most deadly unit in the game, even more deadly than dragons! But only because dragons are kind enough to come forward and park right there in the perfect spot for you to attack.
An army of several giants can certainly be a pain for many types of heroes, but they're trivial to beat if you have a high-level wizard with Cloud of Terror. Simply pop that on them the first round and watch them just mindlessly run in fear for the rest of the fight. Armada guard can be challenging for many heroes, with the 2 war elephants, several executioners, plus the rest of the filler units; wizard still can do well against them, but needs a decent army to accompany them. Armies of 3+ dragons are quite challenging for most heroes, with the only way I've found for handling them (without taking serious losses) is a very well-geared solo warrior with a vampiric item (although another option is an army with as many spiders as there are dragons, but I prefer not having to specifically tailor my armies to enemy forces).
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DarrkPhoenix: An army of several giants can certainly be a pain for many types of heroes, but they're trivial to beat if you have a high-level wizard with Cloud of Terror. Simply pop that on them the first round and watch them just mindlessly run in fear for the rest of the fight. Armada guard can be challenging for many heroes, with the 2 war elephants, several executioners, plus the rest of the filler units; wizard still can do well against them, but needs a decent army to accompany them. Armies of 3+ dragons are quite challenging for most heroes, with the only way I've found for handling them (without taking serious losses) is a very well-geared solo warrior with a vampiric item (although another option is an army with as many spiders as there are dragons, but I prefer not having to specifically tailor my armies to enemy forces).
There are quite a few ways a Wizard can make short work of them, that is why my level 30 wizard only fears Dragon armies.
But in most games that i play, i will not have a very powerful wizard because the game will have ended long before that can happen, hence my most feared opponent in general terms will always be the rock giants, besides, even when i do have a powerful wizard i still have to face rock giants with my other hero's anyway, and i certainly could not be bothered marching my wizard back and forth across the map to handle all those rock giant armies found by other hero's!

As for Dragon armies 3+ i do prefer to use my archer hero, and swap out experienced units with fresh recruits for cannon fodder. The archer hero seems to be the most capable against Dragons when accompanied by fresh recruits because he can deal out serious damage while the dragons play with the useless green units. Whereas a commander relies heavily on having experienced units when facing Dragons and a warrior (as you say) will need some specialized equipment you may not have. But the greatest advantage of all with the archer verses dragons, is that he will usually have a much higher looting rating which is exceedingly nice to have when fighting Dragons!
But Warlocks have very high resistance. If there are many of them, I often have problems killing them all in round 1 with my Archmages.
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mystikmind2000: I have got a quite advanced game going with all 4 first round heros at level 30.

It is interesting how most of the time the battles are routine and boring, but every now and then i get a bit of a surprise that wakes me up!

There is nothing i fear more than a powerful Forrest/druid/elf army - they are guaranteed to exact a heavy toll in casualties, every time.

Stone throwing giants, i hate them, it is guaranteed to leave me with vacant unit slots, Grrrr

Sometimes Black wizards armies have a few surprises like 2 x phoenixes or something like that and can inflict quite a bit of damage, but these kind of armies seem very rare?

As scary as these armies are none of the above armies can actually totally defeat a level 30 hero army (provided i don't screw up that is) but If i swap equipment around and forget to make sure i have enough resistance, Medusas can easily wipe out and defeat, dead kill destroy my level 30 hero army or sometimes if i have a heavy melee army, that tens to be very vulnerable to large spider armies.

Mind you, with a level 30 wizard army, none of the above can touch it - provided i am willing to spend the crystals that is! It is the ultimate invincible force... the only thing that can threaten it is an army of Dragons, in which case you would want any other level 30 hero army other than a wizard!
I see that you've warmed up to wizards, huh? They're very powerful, but they do eat up a lot of gems.


As for the actual question, in the really late game, the only enemies that are really threatening are high level enemy heroes and their armies. Sure, some enemies are annoying and might take out a few of your veteran units if you don't swap them out for cannon fodder, but they don't really pose that much of a real threat to you. Only an absolutely insane enemy force, such as 7 dragon, really poses a huge threat to you, and even then there are ways of dealing with it.

But an enemy hero can use all of the crazy tactic that you use against neutrals against you! Well, maybe not all of them if it's an AI hero, but it can still use many of them! Imagine every insanely powerful spell and every crazy tactic and every crazy unit bonus (in the case of a commander) that you've ever used, being used against you! And the AI can't even use many of those tactics! It must be absolutely insane playing against other skilled player!
It looks like you are ready to try New Horizons mod.
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jamotide: But Warlocks have very high resistance. If there are many of them, I often have problems killing them all in round 1 with my Archmages.
that's archmages, but I'm talking about a level 30 hero wizard - I have never seen any warlock survive round one.
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GOGwiiisfun: I see that you've warmed up to wizards, huh? They're very powerful, but they do eat up a lot of gems.
No, my level 30 wizard is much more about my curiosity to see what they can do rather than any actual practical purpose in the game which i still think they are very lacking - mainly because of the time it takes to get them there,,, and meanwhile all the other hero's have finished leveling and won the game!
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GOGwiiisfun: As for the actual question, in the really late game, the only enemies that are really threatening are high level enemy heroes and their armies. Sure, some enemies are annoying and might take out a few of your veteran units if you don't swap them out for cannon fodder, but they don't really pose that much of a real threat to you. Only an absolutely insane enemy force, such as 7 dragon, really poses a huge threat to you, and even then there are ways of dealing with it.
All except the level 30 Archer hero who has just enough incompetence to hold on to a small risk of being wiped out. I have had mine fall before some of the 'cult' armies and druid/forrest armies. So it is interesting that i find the Archer is the most effective hero against Dragons!

And i have had seen my level 30 warrior hero fall a few times after finding some very unfavorable terrain combining in just the right way with enemy circumstance (when he was not wearing flying equipment!).
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GOGwiiisfun: But an enemy hero can use all of the crazy tactic that you use against neutrals against you! Well, maybe not all of them if it's an AI hero, but it can still use many of them! Imagine every insanely powerful spell and every crazy tactic and every crazy unit bonus (in the case of a commander) that you've ever used, being used against you! And the AI can't even use many of those tactics! It must be absolutely insane playing against other skilled player!
I tend to buff my units quite heavily with resistance and that tends to make enemy AI armies look a bit impotent.

As for playing against other skilled player, well that is never going to be completely fair and balanced due to only one can go first. But It could be improved with caps on initiative and by making the combat map larger which would go a long way to diffuse the first turn advantage.
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GOGwiiisfun: As for the actual question, in the really late game, the only enemies that are really threatening are high level enemy heroes and their armies. Sure, some enemies are annoying and might take out a few of your veteran units if you don't swap them out for cannon fodder, but they don't really pose that much of a real threat to you. Only an absolutely insane enemy force, such as 7 dragon, really poses a huge threat to you, and even then there are ways of dealing with it.
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mystikmind2000: All except the level 30 Archer hero who has just enough incompetence to hold on to a small risk of being wiped out. I have had mine fall before some of the 'cult' armies and druid/forrest armies. So it is interesting that i find the Archer is the most effective hero against Dragons!

And i have had seen my level 30 warrior hero fall a few times after finding some very unfavorable terrain combining in just the right way with enemy circumstance (when he was not wearing flying equipment!).
Hmm, I've certainly defeated armies with multiple tier four creatures with a scout and although I rarely run into the type of fights that you've described (some of the 'cult' armies and druid/forest armies), I think that it'd be possible to defeat them. Although you might lose a few of your veteran units which are very important for a scout.

Something that is crucial to your scout being able to take on some of the more difficult fights is veteran units. A scout needs a wall of veteran units to be able to take on some of the more difficult fights. The units in question are usually swordsmen combined with veteran healers (or any other type of unit with healing abilities). Swordsmen are good because you can start training them and using them very early (because they are tier 1 units) combined with the fact that they are ridiculously powerful for tier 1 units with the right metals and a decent level.

A swordsman with the right metals and a decent level can defeat almost any tier 1+2 unit on it's own, defeat most tier 3 units with the help of a healer, and even take a few hits from a tier 4 unit which gives the scout time to take it out!
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jamotide: But Warlocks have very high resistance. If there are many of them, I often have problems killing them all in round 1 with my Archmages.
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mystikmind2000: that's archmages, but I'm talking about a level 30 hero wizard - I have never seen any warlock survive round one.
Uhh but thats what I meant, isnt the level 30 wizard called Archmage? A single Warlock is no problem, but 3 or even 2..not to mention you have to focus on them which lets other dangerous units run loose. I guess this only comes up in arena fights.
Post edited June 16, 2014 by jamotide
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jamotide: Uhh but thats what I meant, isnt the level 30 wizard called Archmage? A single Warlock is no problem, but 3 or even 2..not to mention you have to focus on them which lets other dangerous units run loose. I guess this only comes up in arena fights.
You basically need two high-damage area spells- my preference is some combination of Firestorm/White Magic. However, if the Warlocks are paired with 1 or 2 Phoenixes then that means letting those run free for a round. But if your first set of spells wiped out all the enemy units that can raise undead from corpses then even if the Phoenixes kill 1 or two units in the round you can Web (spiders) or Word of Ice them the next round, resurrect any units they killed, then finish them off.
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mystikmind2000: All except the level 30 Archer hero who has just enough incompetence to hold on to a small risk of being wiped out. I have had mine fall before some of the 'cult' armies and druid/forrest armies. So it is interesting that i find the Archer is the most effective hero against Dragons!

And i have had seen my level 30 warrior hero fall a few times after finding some very unfavorable terrain combining in just the right way with enemy circumstance (when he was not wearing flying equipment!).
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GOGwiiisfun: Hmm, I've certainly defeated armies with multiple tier four creatures with a scout and although I rarely run into the type of fights that you've described (some of the 'cult' armies and druid/forest armies), I think that it'd be possible to defeat them. Although you might lose a few of your veteran units which are very important for a scout.

Something that is crucial to your scout being able to take on some of the more difficult fights is veteran units. A scout needs a wall of veteran units to be able to take on some of the more difficult fights. The units in question are usually swordsmen combined with veteran healers (or any other type of unit with healing abilities). Swordsmen are good because you can start training them and using them very early (because they are tier 1 units) combined with the fact that they are ridiculously powerful for tier 1 units with the right metals and a decent level.

A swordsman with the right metals and a decent level can defeat almost any tier 1+2 unit on it's own, defeat most tier 3 units with the help of a healer, and even take a few hits from a tier 4 unit which gives the scout time to take it out!
Most of the time i can defeat them too, it is only on rare occasion i might get into trouble - admittedly tho, there is usually an element of apathy on my part before hand whereby i did not bother to re-arrange my forces for a tough battle. The Archer/Scout is the only level 30 hero who might punish you with defeat because you did not re arrange your forces.

Oh and swordsmen, the game will not abide leveling them up. But one time i tried leveling a few up by keeping them behind, just to see what they can do, and what they do is go 'poof' the moment you dare to try and use them! USELESS. They have one purpose in the game, and that is to die as green inexperienced scum and be replaced as green inexperienced scum.
Post edited June 18, 2014 by mystikmind2000