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DF1871: By the Way..nice to have some Info about the Medals..maybe we should open a new Thread to post it there to.
http://www.gog.com/forum/eador_series/award_medal_details_request_to_russian_speaking_friends/post3

Slightly outdated (now I know exact formulas for hero's cross and last 2 medals)
updated info here
http://eador.com/B2/viewtopic.php?p=111627#111627
Post edited August 29, 2013 by Gremlion
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ussnorway: w- releaves fort from level 12 warrior with 3X gargoyles, 2X healers and 2 X militia… epic battle won on final round!
Wow...Gargoyles can be annoying

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Gremlion: 174. Mage pulled polymorph and magic arrow on warrior. GG, lol.
That's awesome, sometimes the AI can surprise us.


If Magnus becomes too annoying, the Scout can already kill the creature masters guard easily, shoot the manticores and spiders, let the 2 freaking Phoenixes do the rest. I think we should give the scout some vampirism spells to heal the Phoenix.
And the scout should take the dwarf province net to him which has a dragon site. With the armorpiercing bow, the monk stamina and some cannonfodder slingers he could kill it without real losses.
Archer attacks north E~capital… slows them down, then moves down and east to break us out again.
Warrior moves north with bird after archer breaks us out and guards north area while exploring resources… or if it was just me, I'd replace warrior with Commander (mage takes third hero spot).

--- just putting that out there ---

Agree we need more law and order to stamp out corruption but IMO it's the bird upkeep that's really killing us every turn we don't feed it an enemy army… woO what a hard map. ;=)
Waiting for DF:
https://www.dropbox.com/s/ryai6k419gkq33y/Screen36.jpg
https://www.dropbox.com/s/pld8lk4go1bcs9e/Screen37.jpg

4k+ gold in treasury now.
killed dragon, dragon cult, battle mages with phoenix.
https://www.dropbox.com/s/0d594uf5rbsj0nr/Turn%20207.zip

Turn 192
-Scout moved to Shokar Valley with Fair Winds and lifted the Siege
-Warrior explored and found Arcanite protected by Slugs, retreat

Turn 193
-Entchanted Copper at Reapers Burgh +196 Gold
-Warrior moved to Ghostlight
-Scout moved to Pale Moon Steppes

Turn 194
-Warrior explored and found a Pool of Swamp Ceratures, +Crystals&Crap&Shamans Hut
-Scout attacked Minos. +450 Gold&Cyclops Guard

Turn 195
-Scout, hired Slingers, attacked Cult of the Dragon...+2500 Gold :), Renvers Bow, Assa-Bracers,Sword of Blood :)
-Scout Lev 24 +Reaction V
-Warrior keeps exploring instead of grabbing the nice weapon&killing something because we could need the Lotus
-Magus Black Knight start a Siege

Turn 196
-Dungeon build at Demese
-Outpost upgraded at Pale Moon Steppe, Monk/Fairy placed there, Slingers Hired
-Scout lifted the Siege...*sniff* sacrified all those slingers and let the Phonenix do all the Kills...but again no Order of Victors Medal :(
-Warrior found a Secret Monastry and learned much

Turn 197
-Storehouse build at Ghostlight
-Lizardmen Quarter build at Demese
-Scout hired Slingers and attacked the Monsterguard, +900 Gold Spoils..again no Medal, retreat after victory
-Scout Lev. 25 +Loot I
-Hmm...i am Stupid^^, Warrior returned to Crayfish to conquer the Arcanite

Turn 198
-Bone Totem build at Demese
-Shipyard build at Crayfish
-Warrior freed Arcanite, Püüh^^...allready had better ideas :) Even with Blooksuck+Vamp it was hard...35 Poisondamage/Turn^^at the last 2 Turn and the Slugs fleed Melee^^..+150 Gold/SlugEgg
-Scout moved to Pale Moon

Turn 199
-Illusionists Guild build at Demese
-Scout hired a Monk and 2 Guards, gave Phoenix Medal up imo..we need a good economy first
-Scout attacked Tailor Store, 400 Gold+some Crap+some usefull Items
-Warrior moved to Demese

Turn 200
-Crystal Garden build at Demese
-Shipyard build at great Mud
-Scout attacked Battlemages +1500 Gold..Hammer of the Creator...oO :) Tireless hmm
-Warrior explored Laby, 700 Gold&Banner of Fury
-Both Heroes repaired their Stuff -700 Gold
-Acient Vault at Lartia Swamps
-Gates of Chaos at Tannerside...:(

Turn 201
-Pool build at Demese
-Mage+3 Lizards hired
-Warrior moved to Tannerside
-Scout moved to Watterlily Bogs
-Mage explored
-All heroes repaired their Stuff -570 Gold

Turn 202
-Warrior attacked Chaosgate, +800 Gold Gryhponhelm
-Warrior Lev. Weapon Master IV, Combat II
-Scout attacked Temple, +600 Gold&Sroll Cloud of Terror
-Scout Lev 26, Loot II
-Magus started siege at Shokar Valley with his Mage

Turn 203
-Secret Monastry build at Demese
-Mage explored
-Scout lifted Siege at Shokar Valley with Fair Winds
-Warrior conquered to Wanderer Valley, Lev 18 Weapon Master 5

Turn 204
-Arena build at Wanderer Valley
-Warrior moved towards Demese
-Scout moved to Hunters Lot
-Mage explored

Turn 205
Shipyard build at Wanderers Valley
-Scout explored at Hunters Lot
-Warrior moved towards Demese
-Mage explored and found Soldiers+Healers, Lev. 2 Widsom I
-Demologist starts a Siege after i orderd him to leave our Land

Turn 206
-Storehous build at Wanderer Valley
-Scout lift the Siege at Shabby Woods
-Warrior explored the Laby, +800 Gold&Mithrilshild
-Mage explored
-All heroes repaired Stuff -700 Gold

I wasn't that lucky as you where and lost 1 Turn through a stupid fault..and i didn't get the Order of the Victor Medal as a choice 3 times i qualified for :(
Post edited August 29, 2013 by DF1871
I would take
Good luck Gremlion!
Thats some pretty cool loot, DF, Renvers bow and Hammer of the Creator, very good!
https://www.dropbox.com/s/k8nmsqbyjncpd5g/game1-222.zip

207. Dismissed Lizardmen guard (20 gold/turn, they had hydra). Hired forest spirits to Snakeroot. Enchanted coffer for 213 gold. Scout attacks Dragon Banks. Wizard - arena. Warrior - mossy swamps.
208. Wizard - level, wisdom2. Explore. Scout - dragon.arena and brethren of light to dwarves. Merchant court.
209. warrior easily killed trolls. combat +2, next trolls. scout killed dragon. conjurer's ring. attack dragon cult. wiz found 4 lizardmen, won, wisdom 3. explore. town concil.
210. wiz - nothing, 100%. attack arena. warrior - win, armor mastery, Scout win, Phoenix cloak, mountain bracers, sword of the ancients, boots of the levitation.Shipyard in Black ravines, Hi, Erdu and his monsters guard. Built town concil. scout attacks winged creatures. warrior - guardian ridge. Treasury.
211. wiz - arena. scout got Raise Ghost, goes to tailor shop. Court. Warrior got round attack. explore. arena and brethren of light to dwarves.
212. wiz - level, spellpower 2. arena. w - nothing, storehouse, armor swap. attack cult of the hydra. Magnus besieged us again.
213. w - level, athletic, unicorn gloves. Without black lotus and dionium repair of the warrior would cost 2k+ gold. mage and warrior(+fair wind) going explore for lotus. scout - remove siege.
214. scout - attacks magnus, other -explore.
215. w,m - explore. s - siege. monsters guard in black ravine.
216. warrior found 3 trolls with chest - Poleaxe of fury
217. nothing
218. nothing
219. Magnus banished. Attack dragons in his demesne. W got ambushed, merchant's cloak.
220. s- destroyer. Jewelry store.
221. w found clerics 7, got level, spell power 3. s - snake ring, attack sorcery store.
222. scout found some spheres, level-looting.

I suggest to juggle items between heroes (I gave wizard's ring to warrior for immune against medusas, for example)
Scout should find dionium (probably in 20% explored province), black lotus coming soon (province almost at 70). Otherwise repair would kill us. Don't remove blacksmith's bracelets.
Taked it
Just a Question..the Phoenix no have 3 Heoros Cross..i thought he should only get Order of the Victor Medals?
https://www.dropbox.com/s/epcaars6lyjdllg/Turn%20237.zip

Turn 222
-Shipyard build at Mossy Swamps
-Scout moved to Hunters Lot
-Warrior moved to Black Ravines
-Mage explored
-Erdu attacked Black Ravines but retreated

Turn 223
-Arena build at FS
-Extravaganza at FS
-Watchman dismissed at Wonderous Land
-Scout explored
-Warrior explored
-Mage explored
-Erdu cast Blizzard at Black Ravines
-Erdu attacked Black Ravines but retreated

Turn 224
-Storehouse build at Stagnant Waters
Lightguard hired at Ghostlights
-Warrior explored
-Scout explored and found a Bandit Lair, Gold+Merchants Pendant
-Mage found Black Lotus, many Swampcreatures..retreat
-local Prince conquered Mossy Swamps

-Turn 225
-Storehous build at Waterlily Bogs
-Mage conquered Mossy Swamps
-Warrior explored and found Swampcreatures Crystal&Scroll Atral Gate
-Scout moved towards Ghostlight

Turn 226
-Storehous Build at Mosquito Bogs
-Mage move towards Hunter Lot
-Warrior explored and found Temple of Light, kill GhoulQuest
-Scout moved towards Ghostlight

Turn 227
-Shamans Hut build at Mosquito Bogs
-Mage move towards Hunter Lot
-Warrior explored
-Scout moved towards Ghostlight
-Rescued a Deputy, he gave us a Ancient Temple Schematic in return

Turn 228
-Storehous build at Stagnant Waters
-Warrior explored and killed some Trolls
-Mage move towards Hunter Lot
-Scout freed Black Lotus

Turn 229
-Lightguard hired at Freat Mud
-Storehous build at Viper Bogs
-Mage move towards Hunters Lot
-Scout moved towards Shores of Hope

Turn 230
-Arena build at Heather Range
-Dismissed several Light Guards that where no longer needed
-Scout conquered Shores of Hope and got 600 Gold+Manitcor Egg :) :)
-Warrior moved towards Hunters Lot
-Mage moves toward Hunters Lot
-Rare Birds are now Breed at FS

Turn 231
-Storehous build at Mossy Swamps
-Watchman hired at Shores of Hope...i can see Horses :)..but no marble yet
-Wizard explored at Hunters Lot
-Warrior moved toward Hunters Lot
-Scout tried to attack enemy Commander but Erdu stopped us with Blizzard
-Found 500 Gold and some Items at the End of the Rainbow

Turn 332
-Shipyard build at Sleeping Forest
-Wizard explored found a Cult of the Titan Temple
-Warrior on the move
-Scout attacked the enemy Commander..lol..he's a tactican and had now misslletroops expect for 2 centauers
-Scout earned 900 Gold and reached Lev. 29 Loot V, started a Siege

Turn 333
-Storehous build at Black Ravines
-Warrior conquered Hary Cliffs
-Wizard explored
-Scout at Siege
-Erdus Scout attacked our Scout and retreated

Turn 334
-Shipyard build at Harpy Cliffs
-Warrior moved to Hunters Lot
-Mage explored
-Scout at Siege

Turn 335
-Storehous build at Harpy Cliffs
-Warrior explored
-Mage explored and found Dionite guarded by 7 creatures (Giant Spider/Manticore/Sorc./Mage/Slug/Basilisk), retreat
-Scout conquered Ganodath

Turn 336
-Storehous build at Hunters Loft
-Watchman hired at Garnodath
-Wizard moved to Deer Thicket
-Warrior freed Dimoniom
-Hatched the Manticor..sorry :) i was to curios...my first Manticor :)
-Scout attacked enemy Scout, he moved away and conquered the Shores of Hope

Black Lotus and Dimonium are ours, Horses are only 1 Province away :)..only Marble is still missing.

By the Way, the enemy Tactican used Pike-/Swordman, Monks,Centauers, Knights, Clerics, and Paladins
Post edited August 29, 2013 by DF1871
Takes it.
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DF1871: Just a Question..the Phoenix no have 3 Heoros Cross..i thought he should only get Order of the Victor Medals?
It was easy to tell, much easier than to do, as you could see. Yeah, it would've been perfect, but I decided that getting all crosses during one rule is fine too. You can get them on manticore :)
Post edited August 29, 2013 by Gremlion
https://www.dropbox.com/s/fwo4unmlevtdfiy/game1.sav


237. After taking 5 mins to study map I gave anti poison cloak to warrior, repairs (2.3k) and moves to waterlily bogs to look for resource. M – explores.
Build Stonehenge in capital. Deadly terror ritual against enemy scout and A moves to shores of hope to attack him.

238. W – finds tower 6X goblins 52 gold and junk.
A- 6 manicores run away (I let them) only scout and 4 peons remain 75 gold and junk
Undead = pacify ritual

239. M&W – explore. Shores of hope = arena and hire Brethren of light to counter ritual effects.
A – moves to attack E~mage in tunrims stepps
Question; does anyone want pegasi troops?

240. A- 1st round 3 each basilisk, spiders, slugs and manicores… panic, lost a monk.
2nd round just mage and 5 peons. Loot total = 746 gold & blacksmith ring
-50 gold to drain a swamp

241. M&W explore. Store and watchmen in tunrims steppes shows no immediate threats/ rewards so A repairs and moves to moonlight valley to get horses.

242. A - 3 each basilisk, spiders, slugs and manicores = panic, 625 gold… begins siege.
M&W – nothing

243. after looking around the map I dismiss guards;
Spiders from black ravines, Brethren of light from shores of hope and watchmen from garnodath… nothing else chages.

244. M – finds 6 goblins for 80 gold.
W&A –nothing changes, militia forms at crab shore… some unrest so I let them stay temp

245. build a mine in dragon banks. M&A no change
W – finds 11 trolls ummm? Retreat

246. Build mine in harpy cliffs… can see E~warrior coming.

247. M- nothing but W – finds 10 mixed adventurers, easily win for 864 gold firesword and level up final constitution… wow warrior has become a force… gotta love his spin round attack!
A- finally breaks the wall for 52 gold and shabby woods finds +78 gold from new mine which pays the -120 gold for overalls in garnodath

Stopping here.
God news = we have horses but E~ warrior and commander are coming to trie taking it back.
Recommend using blizzard ritual against one… you pick, good luck.

(fs) Forest of Shadows
(woma) woods of many arrows

Fyi to DF1871, manicore (with bless and haste) was very helpful.