It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
And what do you think about Lizardmen Gremlion?


Taked the Rule
We don't need them ATM.
Scout have T2 wall already, and summon phoenix as panic button, plus we can get phoenix from egg soon.
Warrior already can go solo.
For third hero... They can be useful. Lizardmen can get parry at higher levels (up to 6,iirc), and don't decrease mobility like swordsmen.
Maybe hire commander into tactic? 2 lizardmen, crossboman, healer. Though we would need horses for Horse archers later...
https://www.dropbox.com/s/r00g5p69s0sdemq/Game1-160.zip

Turn 145
-Abbey build
-Light Guard hired at Tannerside
-Shipyard build at Waterlily Bogs
-Scout attacked killed Mage and conquered Hunters Lot
-Warrior explored

-Turn 146
-Dismissed Watchman at Quiet Grove because the don't reveal anything
-Scout conquered Pale Moon Steppes
-Warrior explored and found a Tower with 2 Minotauers

Turn 147
-Destroyed Pubs at conquered provinces
-Trappers Guild build at capital
-Shipyard build at Ghostlight
-Scout attacked Shokar Valley
-Warrior explored

Turn 148
-Scout attacked Shabby Woods
-Warrior explored and found 3 Spiders, retreat
-Magus conquered Shokar Valley

Turn 149
-Outpost build at Shaby Woods
-Scout attacked Shokar Valley
-Warrior explored, Warrior supressed Rebellion at FS
-Magus besiege Shaby Woods with his Dark knight

Turn 150
-Outpost build at Shokar Valley
-Scout lifts the Siege at Shaby Woods..oO..Veteran Gloves, Paladin Helm :)
- Warrior moved to Demese
-Artists paid at Wonderous Lands
-Magus siege Shokar Valley with his Mage

Turn 151
-Scout moved to Wonderous Land
-Warrior hired Slingers and moved to Snakeroot

Turn 152
-Scout repaired Stuff -112 Gold and lifted Siege at Shokar Valley
-Warrior attacked Crab Shore..Püühhh^^...nearly to hard...:)+328 Spoils&Composite Bow
-Warrior Lev. 10 Athletics II+III, Berserker+Constituion II
-Madman speaking against our Rule at Crayfish, tried to heal him..failed..bad Mod at Crayfish

Turn 153
-Mill build at Crab Shore
-Warrior moved to Demese with Fair Winds
-Scout conquered Sleeping Forest

Turn 154
-Warrior moved to Crayfish
-Scout conquered Great Mud, Quest finished

Turn 155
-Scout conquered Woods of many Arrows(WomA)
-Warrior explored and found a entchanted Pool with Monsters+Sorc, only Crystals&Crad for Reward :(

Turn 156
-Scout conquered Sodoule Forest, Lev 21 Scout III...grr..noticed that it would have been wise to conquere this first and then WomA..no i loose a Turn moving :(
-Warrior explored and found Brigsands, +350 Gold&Heavy Arrows
-Artists at Moon Steppe -250
-Magus start siege at Shokar Valley with his Mage

Turn 157
-Entchanted Coffer at Moon Steppe +160 Gold :)
-Scout moves toward Shokar Valley
-Warrior explored
-Earthquake, Famines, -370 Gold

Turn 158
-Lightaguard&Extravaganza at Crayfish
-Warrior moves toward Pale Moon Steppe
-Scout lifted siege at Shokar Valley

Turn 159
-Scout hired a Monk and moved to Quiet Grove
-Warrior moves toward Pale Moon Steppe

Turn 160
-Scout attacked Brigands, +470 Gold&Mithrilhelm&Scroll Incarnation
-Warrior moves toward Pale Moon Steppe
-Gold Tree at Heather Range, +4 Income -100 Gold

Not to bad :) a few small faults but no big ones this time ;)
The Quest is finished so we could gather the reward or cleaning the 2 "easy " around Quiet GRove to earn some money.
I didn't build further outposts around enemy demese becaus it seemed cheaper to let the Warrior explore there and deal with enemy Heros. Against the black Night it could be wise to let the Fairy wait at a Outpost because he used Horsearchers as i met him..and it's hard to stay out of their attackradius.

I didn't attacked the Monsterguard because i don't believe we can beat it now..maybe waiting for Cloud if Terror&Panic from Scout like Gremlion suggested.
Better to leave Magnus as sandbox for third-fourth heroes.

Someone got rule before I posted, so I have some intel - there is Knowledge shop in Deadly bogs with laughable defence (strongest unit - knight, 1). Warrior can scout for it, buy useful spells, then pillage it to the ground. Then hire mage for readied precious and train him on Magnus's heroes and in his t2 ring, our is too boring with endless exploration.

Build plan - hatching phoenix egg for scout.
I'll take it for a quick dabble
Well..we could combine it as we did at the last game.
With two more outposts we can close Magus in, then our new Heroes can explore at his 1./2. Ring and fighting his hereos from time to time without letting his hereos running loose.
https://www.dropbox.com/s/fwo4unmlevtdfiy/game1.sav


165. a- moves to capital to hand in quest and explore labyrinth
w- pale moon steppes
build mill in reapers burgh
brigards in many arrows steal 280
(fs) rebells
166. w explores and repairs… store built in pale moon steppes
167. w finds a crypt 2 each skelles/ zomies 99 gold + level constitution
410 gold income from trade
168. arena – capital
Enemy warrior attacks fort at shokkar valley
169. w- finds dragon with 15 buddies – retreats
a- repairs
170. a – hands in quest for 428 gold
w- releaves fort from level 12 warrior with 3X gargoyles, 2X healers and 2 X militia… epic battle won on final round!

http://social.bioware.com//uploads_user/728000/727254/272646.jpg[/img]

81 gold 10 gems
171. a- moves (fs)
w- hires healer moves back to pale moon steppes
still can't hatch egg… not sure what is missing?
172. a – retakes (fs) 18gold
173. a –moves capital
w- explores – repairs
174. w – r tower 3x sharman & a sorcerer 265 gold 18 gems polaxe & creation scroll
175. w – explores – repairs, a tries labyrinth
176. a – nothing but w- finds 3 minotars and retreats because he is still not full health… typical of my wacky luck.

Handing it over again… just so we are sure here, you asked us not to take north enemy with archer so I figger on moving east across the sea?
I will take.
Now: I suggest for you to click on that scroll during battle and enable "Battle grid" and "Info panels"(at least them) - you would see health/morale/stamina from glance.

There are 2 tiers of breeders - one for T2 eggs, and one for T3 and T4
Post edited August 28, 2013 by Gremlion
https://www.dropbox.com/s/5omtcbwic80qqtm/game1-185.zip

168. Shipyard in Crab shore. wow, 2 water:\ Forest spirits guard in FoS. Sages guild. Warrior attacks battle mages. Scout goes to tannerside.
169. Wow, phoenix in this site. skipped with warrior. events - traders (+250), rare birds(+100 gold). Shipyard in Shoudole wood. scout - attack undead, w-explore.
170. w-nothing, scout - astral boots. :\ Outpost in pale moon. S->deadly bogs.
171. w-nothing. both explore. wine(69)
172. Warrior - 6 goblins, willpower 2
173. w-nothing, 100%. mage besieged Shokhar valley. attack him. s-nothing.
174. Mage pulled polymorph and magic arrow on warrior. GG, lol.
175. scout found monolith with battle mages, win. 228 gold from rainbow. Going to mage
176-177 going. completed outpost ring.
178 - easy win. attack plate shop.
179. scouting 4, 1200 gold, paladin's gloves, dark armor. attack jewelry store. geologist's guild.
180. some rings, resurrected warrior. scout goes to Urgin hillside. warrior - deadly bogs.
181. w - explore.
182. conquered Urgin hillside, shipyard - damn, again water. mage besieged fort again. scout->mage. Necromancy guild, vampirism to warrior.
183. w - found witch, burn.
184. Beleth defeated. this is scary... scout killed mage, w found shop. Raise vampire costs 4k gold. well, attack them. Shipyard in sleeping forest. scout attacks province with hidden mithril.
185. warrior got Raise vampire for free, at the same turn undead raised (curse from killed hag). scout killed manticore and 8 harpies.

*Forest of Shadows.

I suggest for scout to find mithril, then dionium. warrior should scout for arcanite. Hire mage, scout with him for black lotus. T4 hatchery ready for completion.
Post edited August 28, 2013 by Gremlion
About medals:
Guards should get only hero's cross.
To get hero's cross unit must kill at least 5 units and lose more than 66% hp. Fire these cripples, and never remember again.

Phoenix, when we would hatch him, should get ONLY order of winner.
To get this medal, hero must lose at least 80% of the army, and phoenix should score kills, as much, as possible.
Way to get - place all veterans into fort. hire ton of slingers. In the end on the field must be alive:scout and phoenix.

Situation as a whole - someone should clear provinces with trolls. Scout with deadly terror and morale diversion+phoenix(take vampirism for him) should do the trick.
Post edited August 29, 2013 by Gremlion
Takes it
https://www.dropbox.com/s/fwo4unmlevtdfiy/game1.sav


186. mine built in renton highland
A – explores, W- moves to crayfish sloughs
Enemy warrior invades shokhar valley and attacks fort
187. A –finds harpy nest (9 harpy 1 minicore) 726 gold 54gems mantle of mystery + level scouting
188. a- moves to fort w- explores
Build mine urgin hillside and monstrologist at capital
Brigards (woma) -162 gold
189. a- repairs and hatches egg… needed to dismiss monk to make room so hired fairy as replacement healer- the extra speed is nice
W – explores … build store crayfish so warrior can repair if needs
190. A - relieves fort 68gold, W – nothing
191. A – returns Renton Highlands W – explores… temp library in province for A
192. W –finds 50 gems A – explores
193. W – nothing A- finds a temple 905 gold 87gems builds store so A can do repairs
Finds gold in wonderous lands pays for mine 43 gold profits
194. W –finds pool 3 bailisk 45gold 'raise ghoul' scroll and level constitution
A – finds tailor (11 halflings/ dwarf) purchased boots of incarnation for later mage… nothing else here we might need
(fs) rebells but fairy guard holds it
195. both explore, W repairs
196. E~Wiz attacks fort shokhar valley
A- finds Mithril! 148 gold

Work wants me to come in so stopping here
1. Please confirm finding resources is more important than killing trolls?
2. Recommend dismissing A guards/ monk because bird is very nice but army upkeep is too high
(fs) Forest of Shadows
(woma) woods of many arrows

p.s. regards~ medals was thinking (after dump guards) of grabbing some singers and visiting the enemy Wiz to get birds "order of winner"… just an option?
Wizard have polymorph+magic arrow=instakill combo. Kill him ASAP, he is too dangerous to let him live. his other army wouldn't be ably to kill slingers. Probably holy knight can...

About trolls - warrior, probably, can take on 7 with round attack, vampirism and first strike weapon. We should upgrade carpentry shop, though.

About resources - we would need at least arcanite for T2/T3 magic schools.
About medals - yes, we can dump these guards, some even don't have first strike at level 10.
Post edited August 29, 2013 by Gremlion
I don't see our warrior ever getting round attack but agree with the rest... I'd also attack the tailor shop (only 11 so can leave that for our mage)?

p.s. I like the fariy because the extra speed allows our bird to cross to any point on the map (1st turn) but I can get by without her if you guys feel is too much $.
Taked it...

By the Way..nice to have some Info about the Medals..maybe we should open a new Thread to post it there to.

Aside from this...i think we should start counter corruption before it really hurt us.


Ooo...-280/Turn :)...hope we can survive this...i think i wan't be able to change the guards or work towards MEdals for loong time..because we lack the Gold
Post edited August 29, 2013 by DF1871