Posted October 30, 2015
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stryx
New User
Registered: Jul 2011
From United States
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StartTheReactor
New User
Registered: Jun 2012
From Canada
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stryx
New User
Registered: Jul 2011
From United States
Posted October 30, 2015
No, an NPC would not appear in the original game, due to a bug. Patching the game to 1.1 fixes that and makes that NPC available.
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micartu
New User
Registered: Dec 2009
From Italy
Posted October 30, 2015
I think that Prophet is already an 1.1 version, i'm correct?
prophet patch 1.1 changelog:
Clarifications:
*Pages 18 and 51 in the game book make mention of the Thief's 'Read
Language'power. There is no place in the game where this power may
be used.
Fixes:
*Experience Point Bug is fixed. Players party will no longer gain
Experience points by just walking around the Temple of Set area.
*Crash occurring after party gets 'Judged' in the Royal Burial Hall is
now fixed.
*Anhktepot Bug is fixed. He will no longer freeze-up after quick-
restore is used in the area where he is encountered.
*Double NPCs Bug is now fixed. Parties will no longer encounter two of
the same Ranger/Cleric NPC in the game.
*Spell Book Bug is now fixed. Magic-Users may now select and use the
13th spell for any given level.
*Jackalwere not showing up in game is now fixed.
prophet patch 1.1 changelog:
Clarifications:
*Pages 18 and 51 in the game book make mention of the Thief's 'Read
Language'power. There is no place in the game where this power may
be used.
Fixes:
*Experience Point Bug is fixed. Players party will no longer gain
Experience points by just walking around the Temple of Set area.
*Crash occurring after party gets 'Judged' in the Royal Burial Hall is
now fixed.
*Anhktepot Bug is fixed. He will no longer freeze-up after quick-
restore is used in the area where he is encountered.
*Double NPCs Bug is now fixed. Parties will no longer encounter two of
the same Ranger/Cleric NPC in the game.
*Spell Book Bug is now fixed. Magic-Users may now select and use the
13th spell for any given level.
*Jackalwere not showing up in game is now fixed.
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AdmiralBarrett
New User
Registered: Apr 2012
From United States
Posted November 02, 2015
Just as an FYI to everyone playing Strahd's Possession. Since the GOG version is based upon the CD version of the game, bear in mind that the CD-exclusive enemy, the Living Wall, which is in the caves under Barovia and part of the Fallen Paladin quest is horrifically bugged. To kill it, you MUST rush to confront it head on BEFORE it advances its hands. If its hands advance, collision detection breaks and the enemy cannot be killed. Since killing Living Walls is necessary to open paths in the dungeon it is unique to, this glitch can break that section of the game by sealing paths forever. You must save scum throughout this section to avoid snatching one's hair out because of this bug. Fair warning, folks. This bug is also present on the Masterpiece Collection version (1.2A) and there has never been a fix for it.
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AdmiralBarrett
New User
Registered: Apr 2012
From United States
Posted November 02, 2015
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stryx
New User
Registered: Jul 2011
From United States
Posted November 02, 2015
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StartTheReactor
New User
Registered: Jun 2012
From Canada
Posted November 02, 2015
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JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted November 03, 2015
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Post edited November 03, 2015 by JudasIscariot
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tremere110
Hmmm...
Registered: Mar 2011
From United States
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AdmiralBarrett
New User
Registered: Apr 2012
From United States
Posted November 04, 2015
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TrueWOPR
New User
Registered: Dec 2012
From United States
Posted September 30, 2020
I seem to still be having this problem, which kinda sucks as I was just getting into the game.
And the Dropbox link was removed. :(
And the Dropbox link was removed. :(