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Does anyone know which version of Krynn games is superior? PC or AMIGA (or maybe C64)?
This question / problem has been solved by notsofastmyboyimage
The Amiga version has superior graphics in teh first 2 games, the PC-Version in the last.

I recommend the PC Version since it works flawlessly with dosbox while an amiga emulator is pretty difficult to handle and if the disk images are corrupt you're screwed.
The C64 graphics for the first two games (DQoK was never released for C64) are on par with the PC EGA graphics in most respects. But since each pixel is twice as wide as it is high (a technical limitation of the C64 in multicolor mode), the PC graphics still look a tad nicer.

The Amiga graphics look nicer in the first two games because the PC versions supported only EGA, but that changed in the third game when the PC version used VGA.
Post edited October 28, 2015 by notsofastmyboy
Some of the graphics in the Amiga ports of the first two games have major differences in the amount of detail, even though the Amiga was limited to only 32 colors. Just compare the overland map in Death Knights of Krynn, between the Amiga and PC versions at MobyGames. Death Knights of Krynn really should have offered VGA graphics, considering the time it was released.

The Amiga versions of the first two games have superior sound effects too. Only the PC version of The Dark Queen of Krynn offered good sound effects, when they finally added Sound Blaster support.

The music would be superior in the PC versions, if it was not so inconsistent. Champions of Krynn and The Dark Queen of Krynn offer excellent Roland MT-32, but Death Knights of Krynn was limited to Adlib/CMS for some strange reason.
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notsofastmyboy: The C64 graphics for the first two games (DQoK was never released for C64) are on par with the PC EGA graphics in most respects. But since each pixel is twice as wide as it is high (a technical limitation of the C64 in multicolor mode), the PC graphics still look a tad nicer.
The Commodore 64 versions aren't even close, in terms of graphics. There is a major difference in the amount of detail lost in all the larger images in the Commodore 64 ports.
Post edited October 29, 2015 by Kirben
The most crucial difference to me was that the Amiga version had custom character icons, while the DOS versions were still stuck with having to "paint" your little toy soldiers.