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Changelog:
(changes after May 5 below in a new post)

v0.4.147.1 ( May 5 - 2023 )

* Tutorial responsiveness no longer influenced by time dilation and system will stop if nothing is tutorialized
* Fixed overlapping screen settings menu when exiting with Escape
* Removed some unnecessary vehicle components after destruction and movement improvements

v0.4.147.0 ( May 5 - 2023 )

* Introduced floating enemy siege towers
* Applied trade filter to all service types
* Additional inventory category
* Fixed priest healing the dead issue
* Enemy vehicles improved
* Music system improved

v0.4.146.3 ( May 4 - 2023 )

* Fixed not consuming consumables from the potion menu

v0.4.146.2 ( May 3 - 2023 )

* Fixed wrong ancient location spawning
* Added starling shield icon

v0.4.146.1 ( May 3 - 2023 )

* Trader now only buy specific items
* Removed lower sail board if no sail is available

v0.4.146.0 ( May 3 - 2023 )

* Some performance improvements
* Added categories to inventory menu
* Fixed empty item slots in inventory menu
* Consumables can now be used from the inventory menu
* Music system fix another try

v0.4.145.1 ( May 2 - 2023 )

* Fixed vehicle changes not correctly translating to shipping build
* Reducing player raft bounce

v0.4.145.0 ( May 1 - 2023 )

* Savegame optimizations
* Rewrite of the river unit spawner system
* Removed initial vehicle in range rotation
* Vehicles now follow their target again but slow down near it
* Other rafts poles will not influence the camera
* Restored outline for player raft pole
* Another music system fix
* Floating explosives are now more bounceable, more chaotic and less dangerous

v0.4.144.0( April 28 - 2023 )

* Starling gear can be found in ancient places
* Adjusted Ancients exit elevator ramp to the correct height
* Display stamina mana next to unit health bar if below 50%
* Some land AI adjustments for walking over obstacle movement
* Fixed enemy sail boat movement behavior
* New axe and shield models
* Roadmap now also shows playable but not fully implemented features
* Final music controller fix
* Display real time days played at save game slot label
* Gatehouses can now be walked through
* Reduced enemy units on sail boats
* Get off that bonfire!

v0.4.143.2 ( April 25 - 2023 )

* Fixed huge world coordinates for crew positioning target arch effect
* Fixed distant boat flickering rotation issue
* Made later player rafts less bulky
* Restores units not using the secondary item slot
* New icons for warlock and priest

v0.4.143.1 ( April 25 - 2023 )

* Fixed broken secondary equipment slot

v0.4.143.0 ( April 24 - 2023 )

* Some priest fixes
* Berserker class introduced
* New sword weapon models
* More responsive units
* Several fixes got fixes

v0.4.142.0 ( April 21 - 2023 )

* Priests will now start healing allied units
* Different visual effects for refilling health, stamina and mana
* Fixed music playback gap problem caused by the game time dilation
* New battle music track

v0.4.141.0 ( April 18 - 2023 )

* Character sprint movement implemented
* Basic land AI navigation avoidance system
* Do not allow crew to stand on the bonfire
* New ancient creature
* Several audio and art asset improvements for the ancients
* Animation system refactoring

v0.4.140.0 ( April 16 - 2023 )

* Using anchor from menu closes menu again
* Removed location distant docking bug
* Inventory controls work on land
* Request different tile system if something goes wrong loading old tile from save

v0.4.139.0 ( April 16 - 2023 )

* Item drops are now dependent on the game progress
* Introduced actor specific loot
* No underground weather effects
* Some new sound effects and assets for the ancients

v0.4.138.2 ( April 14 - 2023 )

* Fixed sail hoist bug
* Fixed too small icons bug
* Fixed spawning of invalid river tile

v0.4.138.1 ( April 14 - 2023 )

* Changed default save game path to fix write protected program folder issue. New folder is:
..\AppData\Local\DreadfulRiver\Saved\
* Refreshed all data assets to fix missing names and icons in build - hotfix
* Built game without debug systems (shipping configuration)

v0.4.128.0 ( April 14 - 2023 )

* All enemies deal 30% more damage
* Halls of the Ancients first sneak peek
* First dungeon music tracks
* Removed settlement distant docking bug
* Character texture adjustments
* Added wildlife wolf enemies
* Fixed sliding movement of hit actors
* Raft sail size scales more accurately with raft size
* More efficient despawn system for spawned actors
* Alert actors will no longer stop navigating if they can not see the enemy
* Fixed broken landscape material for village level

v0.4.137.4 ( April 4 - 2023 )

* Fixed cattail generation
* Added another river tile

v0.4.137.3 ( April 3 - 2023 )

* Fixed internal crew slot overwriting issue - hotfix

v0.4.137.2 ( April 3 - 2023 )

* Boat slot can no longer be used by two crew members - hotfix

v0.4.137.1 ( April 3 - 2023 )

* Crew stuck on land after landing - hotfix
* Crew positions not saved before landing - hotfix
* Inventory screen reenabled on land

v0.4.137.0 ( April 3 - 2023 )

* Reposition crew members on raft
* Locked some menus on land
* Anchor no longer cancels fishing
* Fishing is not blocked by other actions
* Fishing key binding added

v0.4.136.0 ( March 31 - 2023 )

* Fixed camera stuck under raft issue
* Additional ancient tiles
* Spawn flint meshes on landscape

v0.4.135.0 ( March 27 - 2023 )

* Ancient locations added (later used to enter the underground)
* Less object construction tasks when doing level streaming to reduce loading hiccups
* Map icon improvements
* Updated some locations
* New river tiles

v0.4.134.0 ( March 24 - 2023 )

* Warrior melee units on land will start throwing stones if they can not reach their opponent
* Basic fishing (will be further refined)
* Added new environment assets which will further improve the visual quality of the game
* Changed some existing locations
* Update skylight after returning to main menu
* More shop slots

v0.4.133.0 ( March 21 - 2023 )

* Increased indirect lighting
* Fixed unit raft attachment issue when hiring crew on land
* Land loot can now be picked up from the raft
* Spearman now keeps his perfect distance to enemies
* Spearman stops attack when nobody is around
* Disabled landing while in dialogue
* Fixed landing sites positioning mode moving npcs around
* Removed lazy unit behavior introduced with 0.4.132.0
* Fixed landscape hole in farmlands environment

v0.4.132.0 ( March 20 - 2023 )

* Item usefulness rating added for crew members
* Crew members can equip stuff directly from the inventory screen
* Force garbage collection when docking at settlements
* Implemented forgotten interact key function for crafting menu
* Re-added specific interact sounds for some item equipping actions
* Added more item slots for potion, crafting and inventory menu
* Target mode only works on enemies
* Target mode also outlines wildlife actors correctly
* Boars now come with different fur tones
* Added some recipes that can be used for fishing (soon)
* Changed some crafting icons
* Off-loading units on land is now mostly more reliable

v0.4.130.0 ( March 15 - 2023 )

* New battle music tracks
* Some enemy sound changes
* Trade menu deadlock fix
* Pick up river loot without using the raft
* Shoping at land locations without using the raft
* Smother wind transitions to reduce vegetation flickering

v0.4.128.0 ( March 10 - 2023 )

* Additional river segment
* Fixed hovering Krev
* Start battle music only if player faction is involved in combat
* Don't start up next battle music track if battle is already over
* New explore music track
* Equipable items now show the character class that can equip them
* King stuck in lamp holding animation fixed

v0.4.127.0 ( March 9 - 2023 )

* Introduced new screen settings menu
* Added vertical vsync option
* Added set max frame rate option
* Further vehicle movement improvements
* Player character attack spam enabled
* First melee combat iteration
* Refactored some AI behavior

v0.4.126.0 ( March 7 - 2023 )

* Reduced landscape texture complexity to avoid checker pattern generation
* Closed most holes in landscape mesh
* Tab key no longer switches focus of viewport
* Another bunch of level streaming bugfixes

v0.4.125.0 ( March 6 - 2023 )

* Seasons now determine which harvestable plants grow on land
* Fixed the birch tree collisions
* River generation intervall check to avoid loading issues
* Changed river loading/streaming settings to avoid generation bugs
* Some changes to the enemy boat movement, will be further refined
* Added audio menu setting to adjust footstep sounds

v0.4.124.0 ( March 4 - 2023 )

* King took some swimming lessons
* Collision fixes for several ruin assets
* Game will now auto save when reaching a settlement
* Some whoosh sounds for combat
* Footstep sounds for different surfaces
* Disable enemy weapons after death

v0.4.123.0 ( March 3 - 2023 )

* Character land movement controls improved
* Attack possible while moving on land and directional movement
* Zoom out when boarding raft
* Reintroduced target mode wakes up crew at night time
* Fixed at times none responsive melee weapons
* Raft menu responsiveness improved
* Action menu for land actions introduced to access potion and crew functions
* New food items added
* Item tooltip positioning fix
* Krev now casts spell on raft and not on king
* Not yet implemented skill menu disabled
* Several minor level design and graphic fixes

v0.4.122.0 ( March 1 - 2023 )

* Changed default mouse tilt direction
* Landing and target mode now use mouse coursor direction
* Unstuck button available from pause menu
Post edited May 12, 2023 by urst0815
v0.4.173.1 ( August 19 - 2023 )
* Opening locked containers without key is no longer possible
* Some mesh collision fixes
* Moved some not reachable unit spawn positions
* Fixing not frame independent river drag
* Fixing skills not showing costs

v0.4.170.2 ( July 24 - 2023 )
* Some tile changes
* Rewrite key binding system
* Fix key rebinding for movement controls

v0.4.170.1 ( July 24 - 2023 )
* Diagonal character movement added
* Input system changed to make it possible
* Some faction relation fixes

v0.4.170.0 ( July 23 - 2023 )
* Forts now spawn additional boss type units
* Fixed issue not saving fort type properly

v0.4.169.4 ( July 22 - 2023 )
* Fixed several fort system issues

v0.4.159.3 ( July 21 - 2023 )
* No longer spawn same river set twice in a row
* Additional menus not allowed to open in specific situations
* Clear previous river map icons on world map if new river gate opened
* Some loot system changes
* Some additional river tiles
* River forts added
* Added flags to forts which change if conquered

v0.4.159.2 ( July 19 - 2023 )
* Fixed selection sound spam in crafting menu
* Landing mode can be canceled with cancel button
* Making cliff actors walk-able without clipping in geometry
* Some tile changes
* Change grass color with season
* New fish type and recipe
* Fixed enemy health bar display refilled bug

v0.4.159.1 ( July 17 - 2023 )
* Fixes fade in and out of health bar
* Fixing river tangents causing several issues
* Additional is in water check for player
* Fixed spawning boats with undefined crew

v0.4.159.0 ( July 17 - 2023 )
* Replaced health bar
* Display hunger bar if 50%
* Changed several particle systems
* Added Starling steam boats
* New map tile

v0.4.158.5 ( July 14 - 2023 )
* Rewrite music system
* Iron, steel and starling arrows implemented

v0.4.158.4 ( July 13 - 2023 )
* Raft unit positioning fixes
* Saving settlement item data reimplemented
* Fort loot container fixes

v0.4.158.3 ( July 12 - 2023 )
* New river tiles
* New fort type
* Fixed map icons not displaying
* Fixed issue caused by rescue tile preventing loading tiles behind river gate
* Fixed issue not generating new tiles behind river gate if no other to destroy available

v0.4.158.2 ( July 11 - 2023 )
* Changed map icon and cloud rendering
* Fixed forts changing to faction NONE
* Further removed now unused save game data
* No longer displays the whole unexplored river

v0.4.158.1 ( July 10 - 2023 )
* Tweaked item icons
* Removed more unused river data from save game
* Fixed possible crash caused by river gate tile reservation

v0.4.158.0 ( July 10 - 2023 )
* Changed jump location of end tile
* Speed up grass generation after loading a saved game
* New crafting plans for bone arrows
* More optimized settlement and fort save system
* New dungeon for ruin locations
* Fixed wrong target condition for target mode
* Rescue tile generation if end tile was not in layout due to a configuration mistake

v0.4.157.7 ( July 7 - 2023 )
* Display correct crafted number if perk was used
* Fixed overall wrong play time calculations
* Added end tile functionality
* Tweaked unit placement function
* Changed landing site actor

v0.4.157.6( July 5 - 2023 )
* Fixed wrong land loot containers spawning

v0.4.157.5 ( July 5 - 2023 )
* Added river worms
* Some stat fixes
* Reset item comparison interface offset

v0.4.157.4 ( July 2 - 2023 )
* Wake up sleepy crew members at game start
* Boat sink state improved
* Enemy boat navigation improved
* River shader improvements
* Added item comparison in trade menu

v0.4.157.3 ( June 30 - 2023 )
* More optimized river shader
* River foam added
* Added map icon for river caves

v0.4.157.2 ( June 29 - 2023 )
* New town location
* Added tutorial after sail upgrade

v0.4.157.1 ( June 29 - 2023 )
* Skill menu shows current glory points
* Stormy weather is less dark
* Fixed quest state
* Additional stats and stat fixes
* Another display fix for conquered forts

v0.4.157.0 ( June 27 - 2023 )
* Stat fixes and additional ones
* First iteration of the river caves system

v0.4.156.2 ( June 25 - 2023 )
* Quest tool general update
* Fixed crash while saving if quest state is no longer valid
* Fixed sink achievement not counting up

v0.4.156.1 ( June 25 - 2023 )
* Fixed stat tracking blocking elevator activation.

v0.4.156.0 ( June 25 - 2023 )

* Stat tracking for achievements
* River system rewrite, new river hub allows you to choose the next river arm to explore
* Quest system rewrite, your current raft will jump back to the begining of the river
* Fixed sleepy units
* Do not allow opening menus while in docking process
* Skill fix
* Several landscape fixes and improvements
* Demo version got some extra tiles to explore

v0.4.155.0 ( June 15 - 2023 )

* Interface improvements
* Sprint fix for hired units
* Play location fade animation again
* First skill trees implemented
* Fort banner display fix
* Map menu enabled on land
* Some item drop changes

v0.4.155.1 ( June 16 - 2023 )

* Fixed empty item spawn
* Implemented new Steam API
* Fixed recruiting too many units bug
* Added skill not unlocked conditions

v0.4.155.2 ( June 16 - 2023 )

*Reverted to old Steam API implementation

v0.4.154.0 ( June 09 - 2023 )

* Landing input key behavior changed
* Fort system implemented

v0.4.153.4 ( June 05 - 2023 )

* Wandering NPCs added to settlements
* Time of day influences more world objects
* Navigation mesh fix for end tile

v0.4.153.3 ( June 04 - 2023 )

* Remove anchor state before docking at settlement
* New item containers in ruins
* Fixed floating swords of destroyed enemies
* Fixed static artifact

v0.4.153.2 ( June 03 - 2023 )

* Enemy units are now more focused and adjust their walk speed
* Vehicle movement tweaks
* Some item icon additions
* Fix for quest states
* New enemy type added to the ruins
* Some text changes
* New dungeon

v0.4.153.1 ( May 29 - 2023 )

* Removed spawn amount of land items
* Fixed activation blocking when landing

v0.4.153.0 ( May 29 - 2023 )

* Several interaction related fixes and improvements
* Player automatically rotates towards attack target
* More ruin interior layouts
* Added more spear types
* Traders offer bigger assortment
* Removed the ability to save the game while streaming in level

v0.4.152.5 ( May 26 - 2023 )

* Recipes the player already own will not be sold or drop
* New fish recipe and food item
* Further unit navigation improvements
* Reduced unnecessary navigation computations
* Simulating off-screen unit attack animations (units will fight without you watching)
* Disabled friendly fire for throwables on land

v0.4.152.4 ( May 25 - 2023 )

* Throwables will also work on land
* RSS feed changelog implementation
* Village tile fixes
* Removed deprecated crafting plans

v0.4.152.3 ( May 24 - 2023 )

* Mission menu available in land mode
* Fixed overlapping pause menu on land
* Added end tiles
* Quest system fixes

v0.4.152.2 ( May 23 - 2023 )

* More land AI navigation improvements
* Quest system fixes
* Initialize weather effects correctly after loading a save

v0.4.152.1 ( May 22 - 2023 )

* Skrel Desis tower navmesh height fix
* Removed river sand underneath the ruin entrance
* Land AI navigation changes
* Ruin levers, grates and doors added

v0.4.152.0 ( May 21 - 2023 )

* Several new cooking recipes
* Ruin interior art asset implementation
* Hunger increase is less predictable
* Implementation of basic artifact collection quest mechanic
* Elevator bottom activation widget correctly disabled

v0.4.151.0 ( May 17 - 2023 )

* Hunger system added (only influences health, mana and stamina regeneration at the moment)
* Added dungeons entrances at ruin locations for upcoming underground additions
* Increased texture sharpness for generic environment assets

v0.4.149.4 ( May 13 - 2023 )

* Correctly refresh navmesh underground
* Stuck button will now also reset the raft position
* Upside down vehicle units fixed
* Fixed animation spam of berserker and warrior units
* New village docking position is now more dockable

v0.4.149.3 ( May 13 - 2023 )

* Fixed crew member world position

v0.4.149.2 ( May 12 - 2023 )

* Display siege engines amount on raft in trader screen
* Fix floating crew member placement on raft
* Additional out of level bounds generation of navmesh in dungeons

v0.4.149.1 ( May 12 - 2023 )

* Autosave before entering ancient ruins
* Remove sky light in dungeons
* Fixed faulty navigation generation
* Save anchor and sail state of the raft
* Vehicle crew will wake up again if being pushed
* Saved sleeping units will sleep again after loading

v0.4.149.0 ( May 11 - 2023 )

* Disable raft menu in case dialog is started
* Deactivate raft menu when zooming in from loadscreen
* Removed 24 FPS display option
* Music system fix
* Slowed down enemy boats a bit
* Some raft sail size adjustments
* Various river tile adjustments
* Set magician trader to the correct trader type
* Destroy visible equipment of sold units instantly
* Some ruin asset fixes

v0.4.148.2 ( May 8 - 2023 )

* Fixed repositioning of melee units not working
* Fixed bug of two or more units using the same raft slot
* Lighting improvements

v0.4.148.1 ( May 8 - 2023 )

* Alchemists and Warriors now give glory points
* Vehicle movement fixes

v0.4.148.0 ( May 8 - 2023 )

* New tiles
* Raft menu also shows raft level and siege weapons
* Cleanup of unused raft repositioning save data
* Player raft can add siege weapons
* Enemy vehicles now use different speed values
* Changed world lighting system
* Implemented several methods to improve performance
* Throwing anchor in location menu without closing the trade
Post edited August 19, 2023 by urst0815
v0.4.177.4 ( October 04 - 2023 )
* Adding settlements to the Deadland and Swampland biomes
* Different ambient sounds for day and night, season and biomes

v0.4.177.3 ( October 03 - 2023 )
* Display materials in inventory
* Added more river tiles for biomes
* Fixing locked container icon display
* Urns will no longer be locked
* Show biome and crown stone in load save slot
* Fix crew alive counter for save slot
* Krev Dorun voice changes

v0.4.177.2 ( October 02 - 2023 )
* Adding voiced dialogues
* Updating quests

v0.4.177.1 ( September 30 - 2023 )
* Fixed crash caused by streaming in same location instance more then once
* Fixed issue causing new biome river sections not to load properly
* Improved several ruin location exteriors

v0.4.177.0 ( September 29 - 2023 )
* Additional banners added
* New biomes added, can be accessed via the river gates
* Rewrite river location spawn system (trader camps)
* Less loading lag due to new location streaming system
* Health display fix for units not regenerating health
* Resurrect game over screen refactored
* Restart game over screen refactored
* Set correct game state after respawn
* Boarding a raft from water will set the king movement state from swimming to walking
* Set default FPS to 30 if nothing was set in options menu to reduce GPU load

v0.4.176.5 ( September 24 - 2023 )
* Fixed referencing wrong actor to generate navigation when entering cave

v0.4.176.4 ( September 24 - 2023 )
* New banner added
* More hitable surfaces
* Save game optimizations
* River gate optimizations and fixes
* Remove initial teleport spell unlock state for new game
* Blend out unit UI stats over distance
* Fixing player water ripple effect spawn bug
* More god stone additions
* Fixing invisible loot boxes
* Adding different forest animal types
* Fixing winter snow amount
* River map tile adjustments
* Make river map accessible in caves
* Vines added to ruins
* Allow to save and load in dungeons
* Save player torch state

v0.4.176.3 ( September 17 - 2023 )
* New banner added
* List ingredient items in inventory
* Added ingredient item tab in inventory menu
* Saving torch key
* Removed some blocking sand in river
* More reliable dungeon clearing script
* Some world object weapon impact effects

v0.4.176.2 ( September 14 - 2023 )
* New banner added
* Loot box sound restored
* Default key binding for sprint is now Shift Left
* Tree foliage adjustments
* Player characters movement speed fix after landing
* Player torch key added to equip the torch whenever needed (F by default)

v0.4.176.1 ( September 12 - 2023 )
* Set birch tree leaf color in autumn
* Dynamic tree camera distance fade re-implemented
* Enable river sidearms swim behavior
* Reset teleport spell when opening a new river gate

v0.4.176.0 ( September 11 - 2023 )
* Performance improvements
* Art overhaul (new foliage, will be further refined)
* Spawn god stones (they are just pretty at the moment)
* Fix enemy run speed update

v0.4.175.2 ( September 09 - 2023 )
* Properly save cleared state of ruins
* Show cleared marker for ruins

v0.4.175.1 ( September 08 - 2023 )
* Some more map icon adjustments
* New cave type added
* New cave added
* Cave grub enemies added
* Cave crawler enemies added
* Fixed issue sometimes not initializing quest controller at game start
* Faction fights adjustments
* Changed statistics distance traveled format
* Changed achievement server communication
* Some achievement unlock fixes
* Sprint animation for ancient spider

v0.4.175.0 ( September 05 - 2023 )
* New banner
* Show near trader camps on map
* New location markers
* Fixed changelog spam in main menu after returning from play session
* Added game statistics
* Achievement fixes
* Faster fort spawn system
* Vehicle movement tweaks

v0.4.174.2 ( August 31 - 2023 )
* New cave
* Added map marker for player position on land
* Show enemy indicator only for visible enemies
* Added map icons for forts and mines
* Mines can now be captured and dungeons track cleared state
* Some save game optimizations

v0.4.174.1 ( August 28 - 2023 )
* Special cave loot
* Cave ambient effects
* New cave added
* Fixed bug of spawning already owned crafting plans after loading a save game
* Display rebound keys on interface again
* Some more loot randomization
* Dungeon memory added to avoid spawning same dungeon twice in a row
* Some mesh collision fixes

v0.4.174.0 ( August 26 - 2023 )
* New player banner added
* Fixing cost display disappearing after checking out crown skills
* New walkable cave system added
* Swapped river caves with land caves, river caves will be reintroduced at a later stage
* Fixed shallow water for river tile
* Fixed saving too many fort data entries
* New cave added
* Dungeons are now persistent and won't change and save current status
* Locked containers behave as intended
* Loot changes

v0.4.173.2 ( August 21 - 2023 )
* Fixing some quest issues

v0.4.173.1 ( August 19 - 2023 )
* Opening locked containers without key is no longer possible
* Some mesh collision fixes
* Moved some not reachable unit spawn positions
* Fixing not frame independent river drag
* Fixing skills not showing costs

v0.4.173.0 ( August 15 - 2023 )
* Smoother avoidance push of player raft
* Only trigger main quest update for the settlement of Nembrest
* Loading screen texts added
* Added temple ruins
* Removed glory points granted if unrelated vehicles are destroyed
* Some mesh collision fixes
* New player banner
* Siratra faction starts appearing
* Sandcastles

v0.4.172.0 ( August 11 - 2023 )
* Radial menu fixes
* Improved player swimming transition
* Added crown stone menu and implemented system for further crown stone additions
* Removed item removal in case of game over event
* Removed slow down movement near interactive objects
* Quest fixes

v0.4.171.4 ( August 6 - 2023 )
* Reduce key item drop chance
* Set the correct lifetime for spark particles
* Some tile changes

v0.4.171.3 ( August 5 - 2023 )
* Some loot system improvements
* Fixed fort spawning regular unit instead of boss
* Adding weapon impact hit effects
* Adding river rapids

v0.4.171.2 ( August 3 - 2023 )
* Better performance due to improved tree cluster LOD
* New fort added
* Fix resurrect king health display
* Do not auto save if king died

v0.4.171.1 ( August 2 - 2023 )
* Enabled gravity for boats to prevent them from floating in air
* Added some clutter loot

v0.4.171.0 ( August 2 - 2023 )
* Changed first inventory tab
* Some new boss enemies
* Improved floating movement of boats
* AI boats will start roaming the river
* Physics added to vehicle movement
* Boat AI will try to get closer to the player raft
* Range of some spear weapons increased
* Health indicator fix for units

v0.4.170.8 ( July 28 - 2023 )
* Filter out already owned crafting blueprints from loot drops
* Block player from falling over the edge of the world
* Fixed unit boat slot reservation issue
* Fixed remaining fort system issues
* Banner fix to display the correct symbol after game load
* Additional clutter loot
* Update health bars after game load
* Fixed autosave system no longer blocking river generation

v0.4.170.7 ( July 26 - 2023 )
* Restoring scroll wheel functionality

v0.4.170.6 ( July 26 - 2023 )
* Restore underground navigation volumes due to new system not working in shipping build

v0.4.170.5 ( July 26 - 2023 )
* Separate customizable controls for every player profile

v0.4.170.3 ( July 25 - 2023 )
* Keep dead vehicles from spawning again
* Another attempt at frame rate independent boat movement
* More fort system spawn related fixes
* Fixed underground navigation issues

v0.4.170.4 ( July 26 - 2023 )
* Removed all now unnecessary underground navigation workarounds
* Particle effects for some ancient weapons
* Key mapping save fix version two
* Fort type saving fix version two
Post edited October 04, 2023 by urst0815
v0.4.177.5 ( October 05 - 2023 )
* Adding hair and cloth physics
* Adding cloak to player character
* Fixed spawning some wrong trade location actors
* Some voice line tweaks
* Additional unit avoidance in melee fights
* Added boss indicator to some boss enemies
* Some tile fixes

v0.4.177.6 ( October 06 - 2023 )
* Switched rendering of sail insignia to get less bright results
* Player swimming collision channel improvements
* Created different river file loading channel
* Adding ancient locations to swamp biome
* Some weapon calculation fixes
* Fixing a dungeon load bug

v0.4.177.7 ( October 07 - 2023 )
* Increased texture sharpness/detail of rock surfaces
* Adding mace and axe items
* Three new explore music tracks
* Enemy speerman will carry faction banner
* Adding footstep sounds for wood, metal and stone surfaces

v0.4.178.0 ( October 09 - 2023 )
* Follow, hold and attack stance added for unit land movement
* Landing at settlements is now possible from the settlement menu
* Fixing loot box visualization for sure
* More random playback of music tracks
* Rewrite settlement menu

v0.4.178.1 ( October 09 - 2023 )
* Correct weapon rotation
* Collect stone tablets quest fix for Swamplands and Deadlands
* Switched default weapon arm for maces
* Fixed blocked input when landing via settlement screen
* Adding the Forgotten faction
* New cave
* New ruin

v0.4.178.2 ( October 11 - 2023 )
* Adding bird flocks
* Added system to spawn advanced ruin dungeons
* Reduced the amount of AI behavior calculation for calm units
* Fixed issue loosing raft slot unit connection after raft upgrade
* Activation prioritization for loot, landing site and locations

v0.4.178.3 ( October 12 - 2023 )
* Saving dungeon activator states (doors, gates, levers)
* Doors can now also be closed
* Adding containers to activation prioritization rule
* Streamlined dungeon loading process after loading save game
* Set anchor after raft upgrade
* Adding more hitable surfaces

v0.4.178.4 ( October 12 - 2023 )
* Torch now deals damage in combat
* Interior loading hotfix

v0.4.178.5 ( October 12 - 2023 )
* Fixing Nembrest quest trigger not firing

v0.4.178.6 ( October 13 - 2023 )
* Adding city guards
* Bird flocks no longer blocking enemy line of sight line traces
* Vehicle movement improvements

v0.4.178.7 ( October 13 - 2023 )
* Changing river generation rule set
* Adding river tile replacement system

v0.4.179.0 ( October 17 - 2023 )
* Update to Unreal Engine 5.2.1
* More river tile variations
* Improved player swimming collision
* Added player animation for stance action
* Fixed huge world calculation issues for bird and fish flocks
* Landscape shader optimizations

v0.4.179.1 ( October 20 - 2023 )
* Reduced the amount of birds spawning near the river
* New dungeons
* Some filler tile fixes

v0.4.179.2 ( October 20 - 2023 )
* Adding new interior levels
* Fixing level file name typo

v0.4.180.0 ( October 22 - 2023 )
* Update to Unreal Engine 5.3.1
* Fixing quest task for spawning advanced dungeons
* Increase navigable area to support more ambitious dungeon designs
* Fixing behavior tree unit behavior type for some enemies
* Implementing new key mapping system
* Option to reset controls to default
* Designated jump key added
* Landing possible while in dialogue
* Less stuck units when landing

v0.4.180.1 ( October 24 - 2023 )
* Adding new dungeons
* Fixing automated navigation mesh generation in ruins
* Repairing control key display labels
* Changing item attack speed and range value calculation
* Fixing several crew selection interface issues

v0.4.180.2 ( October 26 - 2023 )
* New cave dungeons
* Fixing navigation mesh issues at ruin elevator entrance stone planes
* Fixing navigation generation issue at certain cave entrance levels
* Fixing some item comparison interface labels

v0.4.180.3 ( October 27 - 2023 )
* Enemy boats can now load off units at shore
* Fixing temple tile river load trigger not working

v0.4.180.4 ( October 31 - 2023 )
* Block some vehicles from landing
* River worm attack rate fixes
* Foliage shader optimizations
* Player weapon tracking improvements
* "Hold" text added to progress buttons
* New dungeon
* Adding voice feedback for fishing

v0.4.180.5 ( October 31 - 2023 )
* Hotfix: re-adding lost ancient artifacts
* Adding Dungeon

v0.4.180.6 ( November 01 - 2023 )
* Save selected unit stance
* Fixed broken hit animations caused by weapon speed update
* Unit targeting tweaks

v0.4.180.7 ( November 02 - 2023 )
* Boat landing improvements
* Remove zero damage display notifications
* Item comparison and usable by widget improvements
* Fixed settlement multiple category selection

v0.4.181.0 ( November 07 - 2023 )
*Reset stance when boarding raft
*Reduce torch sound area
*New enemy vehicle type
*Enemy vehicle navigation improvements
*Added system to in the future spawn quest locations
*New stream in object validation system to reduce load issues
*Swordfish is no longer valued as trash
*Removing fort invalid managers and unload fort levels correctly
*Adding audio reverb effects
*Reduced max crew amount for rafts
(remove excessive crew members at the mercenary camp and save the game at land if issues arise)
*Removed navigation mesh issues in ancient ruins
*Speech bubble adjusts to zoom level

v0.4.182.0 ( November 20 - 2023 )
* Update to Unreal Engine 5.3.2
* Adding first crown stone quest
* Simplified crown stone system and removed stone shards
* Adjust speech bubble additionally to character height
* Close opened menu if new dialogue line is started
* Improve battle system to support bigger enemies
* Stances can be accessed via hotkeys
* Less movement blocking trigger boxes
* Disable save option while in dialogue
* Sailing speed is now reduced
* No longer spawning exterior temple tiles, they will be put underground instead
* Saving persistence for more overworld actors
* Removed old system for saving item and trigger states
* First enemy encounter quest can now also be solved on land
* Stop fighting after player was knocked out
* Show item icons again after picking up static loot
* Fixed one wrong ruin dungeon stream in ID

v0.4.182.1 ( November 21 - 2023 )
* Increased sailing speed again.

v0.4.182.2 ( November 23 - 2023 )
* Crew hunger reduced
* Labeled river gates
* Better enemy vehicle navigation
* Units will be teleported towards the player position in attack and follow stance if the player is too far away
* More Dreads roaming the Deadlands

v0.4.182.3 ( November 23 - 2023 )
* Disable crew teleport function when boarding raft
* Crew hunger adjustments

v0.4.182.4 ( November 24 - 2023 )
* Basic avoidance AI for ranged land units
* Activator animation fixes
* Fixed tutorial system

v0.4.183.0 ( November 24 - 2023 )
* Fixed elevator not moving up if player knocked out in dungeon
* Second crown stone quest added
* Change unit positions for raft level 4
* Torch less bright in volumetric fog situations

v0.4.183.1 ( November 25 - 2023 )
* Adding quest dungeon finished check to avoid loading finished quest locations again
* Remove arcane fire effect after death
* Some river tiles worldmap adjustments

v0.4.184.0 ( November 27 - 2023 )
* Third crown stone quest added

v0.4.185.0 ( December 17 - 2023 )
* Fourth crown stone quest added
* Second crown stone quest ghost dialog improvements
* Rotate boat units towards enemy if spotted

v0.4.186.0 ( December 27 - 2023 )
* Fifth crown stone quest added
* Fixed overlapping potion and inventory menu
* Crown skills now consume glory points when used
* Music system fixes

v0.4.187.0 ( December 29 - 2023 )
* CHANGED SAVE SYSTEM
(rename your save games in \AppData\Local\DreadfulRiver\Saved\SaveGames\
from number_SaveSlotNarrative_1.sav to number_SaveSlot_1_Narrative.sav if you want to keep them, numbers from 1 to 6 are valid)
* Adding continue button to main menu
* Music system fixes
* Less navigation mesh update calculations for better performance
* New music track

v0.4.188.0 ( January 28 - 2024 )
* Some crown skills are now also available on land
* New crown stone quest implemented
* New crown stone skill implemented
* Quest S05 voice refinement
* Fixed swamp tile floating flowers
* Fixed continue button day label
* Added player insignia to continue button
* Map cloud layer behind player will close again
* Removed old temple maps from game
* Forkwart and Siratra faction are now roaming the Deadlands
* Music controller fixes
* Adding missing iron ore
* Some map tile overview fixes
* Reset trade services in Nembrest after some time
* Changed willow tree appearance

v0.4.188.1 ( January 28 - 2024 )
* Fixing index selection problem with land skills
* Some crown skill cost adjustments
* Re-enabled river caves

v0.4.189.0 ( February 12 - 2024 )
* Introducing the Paloss faction
* 2 new crown stone quests
* 2 new crown abilities
* New river tile
* Added the Nembrest elevator for future underworld addition
* Reduced possibility to get stuck between starling gears
* Fixing starling ranged units

v0.4.190.0 ( February 15 - 2024 )
* Added crew skill tree
* Starling dungeon overhaul
* Fixed river blocking collision in the Deadlands

v0.5.0.0 ( February 28 - 2024 )
* One year EA update! YAY!
* New crew skills
* Four new crown quests
* Four new crown abilities
* Complete the crown quest
* Lyrit faction now roams the Swamplands
* Starling dungeon improvements
Post edited February 28, 2024 by urst0815
v0.5.1.0 ( March 10 - 2024 )
* New dungeon below the gateway town of Nembrest
* Clean up dungeon unload and increase performance
* Additional check to load forts before loading crew
* Additional check to load dungeons before loading crew
* Fixed some falling through elevator at loading save game issues
* Some starting quest tweaks
* Adjusted loot drops
* More stats
* Fixed priest units displaying wrong healing amount
* Made the river fish more visible

v0.5.1.1 ( March 10 - 2024 )
* Fixed Nembrest dungeon elevator shaft overlapping with river water

v0.5.1.5 ( March 15 - 2024 )
* Fixing blocking menu in dialogue
* Adding navigation hint keys to inventory menu
* Fixing raft teleport fade
* Adding EOS achievements

v0.5.1.8 ( March 18 - 2024 )
* Shadow fix for distant lands
* Siratra sailboat change
* Crown stone river creature enemy detection fix
* Do no longer allow torch equipping in water

v0.8.0.0 ( September 02 - 2024 )
* Update to Unreal Engine 5.4.3
* Performance improvements due to better muli-processing
* Fixing wind shader materials and reducing shader complexity
* Adding voices to audio master class
* New dungeons
* New dungeon music tracks
* New explore music tracks
* Implementing new Underworld biome generation system
* Difficulty changes for each river biome
* Mainquest implemented
* Remaining factions implemented
* Lots of optimizations

v0.8.1.0 ( September 08 - 2024 )
* Update to Unreal Engine 5.4.4
* Tile fixes
* New music
* Fixing interior lighting for exterior environments

v0.8.2.0 ( September 10 - 2024 )
* Improved level streaming
* New dungeons
* New music tracks
* Fixing empty loot tables
* Skeletal mesh rendering fixes
* Update navigation mesh settings for new engine version

v0.8.3.0 ( September 16 - 2024 )
* Several achievement stat tracking fixes
* Boss loot fixes
* New music tracks
* More navigation fixes
* Ice floe collision disabled
* Lilypads render correct season state
* Settlement interaction fixes

v0.8.4.0 ( September 23 - 2024 )
* Player Raft jump bug fixed
* Enemy vehicle jump bug fixed
* Tile improvements
* Crown stone quest fix
* Vehicle float behavior fixed

v0.8.5.0 ( September 27 - 2024 )
* Adjusting some music tracks volume
* Fixed missing swamp biome end tiles

v0.8.6.0 ( October 11 - 2024 )
* New music tracks
* Changed height of lilypads
* Crown stone quest wrong starting condition fix
Post edited October 12, 2024 by urst0815