Posted March 10, 2023
Changelog:
(changes after May 5 below in a new post)
v0.4.147.1 ( May 5 - 2023 )
* Tutorial responsiveness no longer influenced by time dilation and system will stop if nothing is tutorialized
* Fixed overlapping screen settings menu when exiting with Escape
* Removed some unnecessary vehicle components after destruction and movement improvements
v0.4.147.0 ( May 5 - 2023 )
* Introduced floating enemy siege towers
* Applied trade filter to all service types
* Additional inventory category
* Fixed priest healing the dead issue
* Enemy vehicles improved
* Music system improved
v0.4.146.3 ( May 4 - 2023 )
* Fixed not consuming consumables from the potion menu
v0.4.146.2 ( May 3 - 2023 )
* Fixed wrong ancient location spawning
* Added starling shield icon
v0.4.146.1 ( May 3 - 2023 )
* Trader now only buy specific items
* Removed lower sail board if no sail is available
v0.4.146.0 ( May 3 - 2023 )
* Some performance improvements
* Added categories to inventory menu
* Fixed empty item slots in inventory menu
* Consumables can now be used from the inventory menu
* Music system fix another try
v0.4.145.1 ( May 2 - 2023 )
* Fixed vehicle changes not correctly translating to shipping build
* Reducing player raft bounce
v0.4.145.0 ( May 1 - 2023 )
* Savegame optimizations
* Rewrite of the river unit spawner system
* Removed initial vehicle in range rotation
* Vehicles now follow their target again but slow down near it
* Other rafts poles will not influence the camera
* Restored outline for player raft pole
* Another music system fix
* Floating explosives are now more bounceable, more chaotic and less dangerous
v0.4.144.0( April 28 - 2023 )
* Starling gear can be found in ancient places
* Adjusted Ancients exit elevator ramp to the correct height
* Display stamina mana next to unit health bar if below 50%
* Some land AI adjustments for walking over obstacle movement
* Fixed enemy sail boat movement behavior
* New axe and shield models
* Roadmap now also shows playable but not fully implemented features
* Final music controller fix
* Display real time days played at save game slot label
* Gatehouses can now be walked through
* Reduced enemy units on sail boats
* Get off that bonfire!
v0.4.143.2 ( April 25 - 2023 )
* Fixed huge world coordinates for crew positioning target arch effect
* Fixed distant boat flickering rotation issue
* Made later player rafts less bulky
* Restores units not using the secondary item slot
* New icons for warlock and priest
v0.4.143.1 ( April 25 - 2023 )
* Fixed broken secondary equipment slot
v0.4.143.0 ( April 24 - 2023 )
* Some priest fixes
* Berserker class introduced
* New sword weapon models
* More responsive units
* Several fixes got fixes
v0.4.142.0 ( April 21 - 2023 )
* Priests will now start healing allied units
* Different visual effects for refilling health, stamina and mana
* Fixed music playback gap problem caused by the game time dilation
* New battle music track
v0.4.141.0 ( April 18 - 2023 )
* Character sprint movement implemented
* Basic land AI navigation avoidance system
* Do not allow crew to stand on the bonfire
* New ancient creature
* Several audio and art asset improvements for the ancients
* Animation system refactoring
v0.4.140.0 ( April 16 - 2023 )
* Using anchor from menu closes menu again
* Removed location distant docking bug
* Inventory controls work on land
* Request different tile system if something goes wrong loading old tile from save
v0.4.139.0 ( April 16 - 2023 )
* Item drops are now dependent on the game progress
* Introduced actor specific loot
* No underground weather effects
* Some new sound effects and assets for the ancients
v0.4.138.2 ( April 14 - 2023 )
* Fixed sail hoist bug
* Fixed too small icons bug
* Fixed spawning of invalid river tile
v0.4.138.1 ( April 14 - 2023 )
* Changed default save game path to fix write protected program folder issue. New folder is:
..\AppData\Local\DreadfulRiver\Saved\
* Refreshed all data assets to fix missing names and icons in build - hotfix
* Built game without debug systems (shipping configuration)
v0.4.128.0 ( April 14 - 2023 )
* All enemies deal 30% more damage
* Halls of the Ancients first sneak peek
* First dungeon music tracks
* Removed settlement distant docking bug
* Character texture adjustments
* Added wildlife wolf enemies
* Fixed sliding movement of hit actors
* Raft sail size scales more accurately with raft size
* More efficient despawn system for spawned actors
* Alert actors will no longer stop navigating if they can not see the enemy
* Fixed broken landscape material for village level
v0.4.137.4 ( April 4 - 2023 )
* Fixed cattail generation
* Added another river tile
v0.4.137.3 ( April 3 - 2023 )
* Fixed internal crew slot overwriting issue - hotfix
v0.4.137.2 ( April 3 - 2023 )
* Boat slot can no longer be used by two crew members - hotfix
v0.4.137.1 ( April 3 - 2023 )
* Crew stuck on land after landing - hotfix
* Crew positions not saved before landing - hotfix
* Inventory screen reenabled on land
v0.4.137.0 ( April 3 - 2023 )
* Reposition crew members on raft
* Locked some menus on land
* Anchor no longer cancels fishing
* Fishing is not blocked by other actions
* Fishing key binding added
v0.4.136.0 ( March 31 - 2023 )
* Fixed camera stuck under raft issue
* Additional ancient tiles
* Spawn flint meshes on landscape
v0.4.135.0 ( March 27 - 2023 )
* Ancient locations added (later used to enter the underground)
* Less object construction tasks when doing level streaming to reduce loading hiccups
* Map icon improvements
* Updated some locations
* New river tiles
v0.4.134.0 ( March 24 - 2023 )
* Warrior melee units on land will start throwing stones if they can not reach their opponent
* Basic fishing (will be further refined)
* Added new environment assets which will further improve the visual quality of the game
* Changed some existing locations
* Update skylight after returning to main menu
* More shop slots
v0.4.133.0 ( March 21 - 2023 )
* Increased indirect lighting
* Fixed unit raft attachment issue when hiring crew on land
* Land loot can now be picked up from the raft
* Spearman now keeps his perfect distance to enemies
* Spearman stops attack when nobody is around
* Disabled landing while in dialogue
* Fixed landing sites positioning mode moving npcs around
* Removed lazy unit behavior introduced with 0.4.132.0
* Fixed landscape hole in farmlands environment
v0.4.132.0 ( March 20 - 2023 )
* Item usefulness rating added for crew members
* Crew members can equip stuff directly from the inventory screen
* Force garbage collection when docking at settlements
* Implemented forgotten interact key function for crafting menu
* Re-added specific interact sounds for some item equipping actions
* Added more item slots for potion, crafting and inventory menu
* Target mode only works on enemies
* Target mode also outlines wildlife actors correctly
* Boars now come with different fur tones
* Added some recipes that can be used for fishing (soon)
* Changed some crafting icons
* Off-loading units on land is now mostly more reliable
v0.4.130.0 ( March 15 - 2023 )
* New battle music tracks
* Some enemy sound changes
* Trade menu deadlock fix
* Pick up river loot without using the raft
* Shoping at land locations without using the raft
* Smother wind transitions to reduce vegetation flickering
v0.4.128.0 ( March 10 - 2023 )
* Additional river segment
* Fixed hovering Krev
* Start battle music only if player faction is involved in combat
* Don't start up next battle music track if battle is already over
* New explore music track
* Equipable items now show the character class that can equip them
* King stuck in lamp holding animation fixed
v0.4.127.0 ( March 9 - 2023 )
* Introduced new screen settings menu
* Added vertical vsync option
* Added set max frame rate option
* Further vehicle movement improvements
* Player character attack spam enabled
* First melee combat iteration
* Refactored some AI behavior
v0.4.126.0 ( March 7 - 2023 )
* Reduced landscape texture complexity to avoid checker pattern generation
* Closed most holes in landscape mesh
* Tab key no longer switches focus of viewport
* Another bunch of level streaming bugfixes
v0.4.125.0 ( March 6 - 2023 )
* Seasons now determine which harvestable plants grow on land
* Fixed the birch tree collisions
* River generation intervall check to avoid loading issues
* Changed river loading/streaming settings to avoid generation bugs
* Some changes to the enemy boat movement, will be further refined
* Added audio menu setting to adjust footstep sounds
v0.4.124.0 ( March 4 - 2023 )
* King took some swimming lessons
* Collision fixes for several ruin assets
* Game will now auto save when reaching a settlement
* Some whoosh sounds for combat
* Footstep sounds for different surfaces
* Disable enemy weapons after death
v0.4.123.0 ( March 3 - 2023 )
* Character land movement controls improved
* Attack possible while moving on land and directional movement
* Zoom out when boarding raft
* Reintroduced target mode wakes up crew at night time
* Fixed at times none responsive melee weapons
* Raft menu responsiveness improved
* Action menu for land actions introduced to access potion and crew functions
* New food items added
* Item tooltip positioning fix
* Krev now casts spell on raft and not on king
* Not yet implemented skill menu disabled
* Several minor level design and graphic fixes
v0.4.122.0 ( March 1 - 2023 )
* Changed default mouse tilt direction
* Landing and target mode now use mouse coursor direction
* Unstuck button available from pause menu
(changes after May 5 below in a new post)
v0.4.147.1 ( May 5 - 2023 )
* Tutorial responsiveness no longer influenced by time dilation and system will stop if nothing is tutorialized
* Fixed overlapping screen settings menu when exiting with Escape
* Removed some unnecessary vehicle components after destruction and movement improvements
v0.4.147.0 ( May 5 - 2023 )
* Introduced floating enemy siege towers
* Applied trade filter to all service types
* Additional inventory category
* Fixed priest healing the dead issue
* Enemy vehicles improved
* Music system improved
v0.4.146.3 ( May 4 - 2023 )
* Fixed not consuming consumables from the potion menu
v0.4.146.2 ( May 3 - 2023 )
* Fixed wrong ancient location spawning
* Added starling shield icon
v0.4.146.1 ( May 3 - 2023 )
* Trader now only buy specific items
* Removed lower sail board if no sail is available
v0.4.146.0 ( May 3 - 2023 )
* Some performance improvements
* Added categories to inventory menu
* Fixed empty item slots in inventory menu
* Consumables can now be used from the inventory menu
* Music system fix another try
v0.4.145.1 ( May 2 - 2023 )
* Fixed vehicle changes not correctly translating to shipping build
* Reducing player raft bounce
v0.4.145.0 ( May 1 - 2023 )
* Savegame optimizations
* Rewrite of the river unit spawner system
* Removed initial vehicle in range rotation
* Vehicles now follow their target again but slow down near it
* Other rafts poles will not influence the camera
* Restored outline for player raft pole
* Another music system fix
* Floating explosives are now more bounceable, more chaotic and less dangerous
v0.4.144.0( April 28 - 2023 )
* Starling gear can be found in ancient places
* Adjusted Ancients exit elevator ramp to the correct height
* Display stamina mana next to unit health bar if below 50%
* Some land AI adjustments for walking over obstacle movement
* Fixed enemy sail boat movement behavior
* New axe and shield models
* Roadmap now also shows playable but not fully implemented features
* Final music controller fix
* Display real time days played at save game slot label
* Gatehouses can now be walked through
* Reduced enemy units on sail boats
* Get off that bonfire!
v0.4.143.2 ( April 25 - 2023 )
* Fixed huge world coordinates for crew positioning target arch effect
* Fixed distant boat flickering rotation issue
* Made later player rafts less bulky
* Restores units not using the secondary item slot
* New icons for warlock and priest
v0.4.143.1 ( April 25 - 2023 )
* Fixed broken secondary equipment slot
v0.4.143.0 ( April 24 - 2023 )
* Some priest fixes
* Berserker class introduced
* New sword weapon models
* More responsive units
* Several fixes got fixes
v0.4.142.0 ( April 21 - 2023 )
* Priests will now start healing allied units
* Different visual effects for refilling health, stamina and mana
* Fixed music playback gap problem caused by the game time dilation
* New battle music track
v0.4.141.0 ( April 18 - 2023 )
* Character sprint movement implemented
* Basic land AI navigation avoidance system
* Do not allow crew to stand on the bonfire
* New ancient creature
* Several audio and art asset improvements for the ancients
* Animation system refactoring
v0.4.140.0 ( April 16 - 2023 )
* Using anchor from menu closes menu again
* Removed location distant docking bug
* Inventory controls work on land
* Request different tile system if something goes wrong loading old tile from save
v0.4.139.0 ( April 16 - 2023 )
* Item drops are now dependent on the game progress
* Introduced actor specific loot
* No underground weather effects
* Some new sound effects and assets for the ancients
v0.4.138.2 ( April 14 - 2023 )
* Fixed sail hoist bug
* Fixed too small icons bug
* Fixed spawning of invalid river tile
v0.4.138.1 ( April 14 - 2023 )
* Changed default save game path to fix write protected program folder issue. New folder is:
..\AppData\Local\DreadfulRiver\Saved\
* Refreshed all data assets to fix missing names and icons in build - hotfix
* Built game without debug systems (shipping configuration)
v0.4.128.0 ( April 14 - 2023 )
* All enemies deal 30% more damage
* Halls of the Ancients first sneak peek
* First dungeon music tracks
* Removed settlement distant docking bug
* Character texture adjustments
* Added wildlife wolf enemies
* Fixed sliding movement of hit actors
* Raft sail size scales more accurately with raft size
* More efficient despawn system for spawned actors
* Alert actors will no longer stop navigating if they can not see the enemy
* Fixed broken landscape material for village level
v0.4.137.4 ( April 4 - 2023 )
* Fixed cattail generation
* Added another river tile
v0.4.137.3 ( April 3 - 2023 )
* Fixed internal crew slot overwriting issue - hotfix
v0.4.137.2 ( April 3 - 2023 )
* Boat slot can no longer be used by two crew members - hotfix
v0.4.137.1 ( April 3 - 2023 )
* Crew stuck on land after landing - hotfix
* Crew positions not saved before landing - hotfix
* Inventory screen reenabled on land
v0.4.137.0 ( April 3 - 2023 )
* Reposition crew members on raft
* Locked some menus on land
* Anchor no longer cancels fishing
* Fishing is not blocked by other actions
* Fishing key binding added
v0.4.136.0 ( March 31 - 2023 )
* Fixed camera stuck under raft issue
* Additional ancient tiles
* Spawn flint meshes on landscape
v0.4.135.0 ( March 27 - 2023 )
* Ancient locations added (later used to enter the underground)
* Less object construction tasks when doing level streaming to reduce loading hiccups
* Map icon improvements
* Updated some locations
* New river tiles
v0.4.134.0 ( March 24 - 2023 )
* Warrior melee units on land will start throwing stones if they can not reach their opponent
* Basic fishing (will be further refined)
* Added new environment assets which will further improve the visual quality of the game
* Changed some existing locations
* Update skylight after returning to main menu
* More shop slots
v0.4.133.0 ( March 21 - 2023 )
* Increased indirect lighting
* Fixed unit raft attachment issue when hiring crew on land
* Land loot can now be picked up from the raft
* Spearman now keeps his perfect distance to enemies
* Spearman stops attack when nobody is around
* Disabled landing while in dialogue
* Fixed landing sites positioning mode moving npcs around
* Removed lazy unit behavior introduced with 0.4.132.0
* Fixed landscape hole in farmlands environment
v0.4.132.0 ( March 20 - 2023 )
* Item usefulness rating added for crew members
* Crew members can equip stuff directly from the inventory screen
* Force garbage collection when docking at settlements
* Implemented forgotten interact key function for crafting menu
* Re-added specific interact sounds for some item equipping actions
* Added more item slots for potion, crafting and inventory menu
* Target mode only works on enemies
* Target mode also outlines wildlife actors correctly
* Boars now come with different fur tones
* Added some recipes that can be used for fishing (soon)
* Changed some crafting icons
* Off-loading units on land is now mostly more reliable
v0.4.130.0 ( March 15 - 2023 )
* New battle music tracks
* Some enemy sound changes
* Trade menu deadlock fix
* Pick up river loot without using the raft
* Shoping at land locations without using the raft
* Smother wind transitions to reduce vegetation flickering
v0.4.128.0 ( March 10 - 2023 )
* Additional river segment
* Fixed hovering Krev
* Start battle music only if player faction is involved in combat
* Don't start up next battle music track if battle is already over
* New explore music track
* Equipable items now show the character class that can equip them
* King stuck in lamp holding animation fixed
v0.4.127.0 ( March 9 - 2023 )
* Introduced new screen settings menu
* Added vertical vsync option
* Added set max frame rate option
* Further vehicle movement improvements
* Player character attack spam enabled
* First melee combat iteration
* Refactored some AI behavior
v0.4.126.0 ( March 7 - 2023 )
* Reduced landscape texture complexity to avoid checker pattern generation
* Closed most holes in landscape mesh
* Tab key no longer switches focus of viewport
* Another bunch of level streaming bugfixes
v0.4.125.0 ( March 6 - 2023 )
* Seasons now determine which harvestable plants grow on land
* Fixed the birch tree collisions
* River generation intervall check to avoid loading issues
* Changed river loading/streaming settings to avoid generation bugs
* Some changes to the enemy boat movement, will be further refined
* Added audio menu setting to adjust footstep sounds
v0.4.124.0 ( March 4 - 2023 )
* King took some swimming lessons
* Collision fixes for several ruin assets
* Game will now auto save when reaching a settlement
* Some whoosh sounds for combat
* Footstep sounds for different surfaces
* Disable enemy weapons after death
v0.4.123.0 ( March 3 - 2023 )
* Character land movement controls improved
* Attack possible while moving on land and directional movement
* Zoom out when boarding raft
* Reintroduced target mode wakes up crew at night time
* Fixed at times none responsive melee weapons
* Raft menu responsiveness improved
* Action menu for land actions introduced to access potion and crew functions
* New food items added
* Item tooltip positioning fix
* Krev now casts spell on raft and not on king
* Not yet implemented skill menu disabled
* Several minor level design and graphic fixes
v0.4.122.0 ( March 1 - 2023 )
* Changed default mouse tilt direction
* Landing and target mode now use mouse coursor direction
* Unstuck button available from pause menu
Post edited May 12, 2023 by urst0815