Posted July 17, 2014
Post your wishes about Divinity: Original Sin! Maybe our wishes will be answered..?
Here are mine!
I wish..
- Food/crafting was more useful. (Felt barely useful at lower levels and worse onward. Best only for rangers to make arrows IMO.)
- Recipe books were a little more clearer on what the hell you have to do!
- There was a list of your recipes for crafting you've done.
- We could better organize the inventory. (Such as throw many items into the backpack at once.)
- I could debuff boss enemies. (Maybe need to lower their Willpower? It always seems to fail.)
- The game wasn't so buggy (Mostly apparent later in the game. Hopefully these new patches fix the issues I've run into.)
- The story didn't feel so "chaotic" past Laculla Forest / White Which. Kind of overwhelming IMO.
- Character customization included different features such as body types, more faces, etc.
- There was a "taunt" skill for Man-at-Arms characters to tank it up for the mages!
- There were more "crushing" weapons. (Everything I find is double-handed slashing!)
- It wasn't so easy to miss-click off an enemy when they move around during their idle stance..
- I could see Ahru's bot do the "party mode" thing with the controller! (It never works when I try it.. Bug?)
- You could know what trait you will increase when responding. ( Such as a lil' comment by the response saying +1 Romantic)
- My partner wouldn't disagree with me in conversations! God!
- There were one-handed wands. I want to be a shield-weilding caster!
- The icons at the top of the screen during battles could be used to melee attack enemies, not just throw spells at them.
- For never-ending dungeons! Combat is too fun.
I'll list more as I think of them. Post your wishes!
This has been a great game regardless. Many fun hours were had! Can't wait to play multiplayer sometime.
Here are mine!
I wish..
- Food/crafting was more useful. (Felt barely useful at lower levels and worse onward. Best only for rangers to make arrows IMO.)
- Recipe books were a little more clearer on what the hell you have to do!
- There was a list of your recipes for crafting you've done.
- We could better organize the inventory. (Such as throw many items into the backpack at once.)
- I could debuff boss enemies. (Maybe need to lower their Willpower? It always seems to fail.)
- The game wasn't so buggy (Mostly apparent later in the game. Hopefully these new patches fix the issues I've run into.)
- The story didn't feel so "chaotic" past Laculla Forest / White Which. Kind of overwhelming IMO.
- Character customization included different features such as body types, more faces, etc.
- There was a "taunt" skill for Man-at-Arms characters to tank it up for the mages!
- There were more "crushing" weapons. (Everything I find is double-handed slashing!)
- It wasn't so easy to miss-click off an enemy when they move around during their idle stance..
- I could see Ahru's bot do the "party mode" thing with the controller! (It never works when I try it.. Bug?)
- You could know what trait you will increase when responding. ( Such as a lil' comment by the response saying +1 Romantic)
- My partner wouldn't disagree with me in conversations! God!
- There were one-handed wands. I want to be a shield-weilding caster!
- The icons at the top of the screen during battles could be used to melee attack enemies, not just throw spells at them.
- For never-ending dungeons! Combat is too fun.
I'll list more as I think of them. Post your wishes!
This has been a great game regardless. Many fun hours were had! Can't wait to play multiplayer sometime.
Post edited July 25, 2014 by 8BitGinno