Changelog for Update v3.0.180.158 (added 7 March 2018) - Part I:
Changes and improvements
- Crippling blow no longer hits allies
- Can now force formation when entering combat (formation UI)
- Listening in on another player's dialogue now autoscrolls
- Made puzzle maze portals interactable so that you can click both them and the gargoyle
- Improved physics on pipes and cogs in imp level in COS
- Improved a JumpToTurn story call so it doesn't cause loss of turns in combat
- Improved sound fx on sand storm
- Teleporting party characters outside of combat unchains them
- Certain characters that used to overreact to stealing will now first warn you
- Without pet pal, animals now animate and play sound fx when talked to
- When a character triggers a "stop stealing" dialog, another character can no longer rob the NPC blind without a reaction
- Followers and summons can now use the toggle actions button to perform certain actions
- Kemm's journal is quest item now so you can't sell it (by accident)
- Removed toys from treasure tables because they were confusing
- Attacking Gareth during ritual now interrupts it
- Added difficulty filter to lobby in controller mode
- All party members can talk to Victor Flynn about the coffin regardless of who read the letter
- Skillbooks now show required weapon
Bug Fixes
- Fixed a crash related to casting tentacle lash in certain conditions
- Fixed a crash related to listening to dialogs started by players that have left the game
- Fixed quicksave crashing under certain conditions
- Fixed a rare crash loading into the nameless isle (runtime error)
- Removed skill battle shouts on humanoid NPC’s
- Fixed party members becoming unchained after using certain waypoints or entrances
- Fixed savegame names sometimes having the wrong location by default
- Fixed not being able to equip items from the player’s main character just after recruiting new companions (when using a controller)
- Fixed not seeing the second player’s portrait sometimes when joining the game in splitscreen
- Fixed Reactive Shot not working correctly in the bonus range area when the player has higher ground
- Fixed turn being skipped when stopping a moving character (when using a controller)
- Fixed error 300 on loading savegames (for specific cases)
- Fixed dialog log being cleared for the host when removing other players from the active party
- Fixed Action Point bar sometimes disappearing (when using a controller)
- Fixed Hanag’s Supply Kit disappearing when loading a savegame
- Fixed Laser Ray sound effects
- Fixed portraits for characters that were shapeshifted when entering the magic mirror
- Fixed several dialog logic issues with shapeshifted characters
- Fixed potential performance drop when a female lizard character is charmed or sleeping
- Fixed timing and text for several journal updates
- Fixed not being able to receive quest rewards while having a charmed or polymorphed status. Reward is now delayed until player regains control of his character
- Fixed Lucky Charm not being shared between characters in the same party in multiplayer
- Fixed host lobby sometimes not appearing in LAN tab
- Fixed Matis sitting animation in Fort Joy
- Fixed first character in Driftwood arena having to skip turn
- Fixed being able to tell Slane you have killed Radeka even if you have not
- Fixed blessing bloodflow in Arx only working on part of the blood
- Fixed some AI grids
- Fixed paladin Blanchefort in Arx sometimes not giving reward
- Fixed roof on the Heroic Rescue quest house so that voidwoken cannot fly through it
- Fixed arena saying current turn is -1 if turns set to unlimited
- Fixed that you can talk to Ryker again after fleeing combat with him
- Fixed missing corpses of Lynn Pryce and Conway Pryce, if their spirits were consumed
- Fixed rare case bug of dialog not starting in End game tomb if you had made certain decisions
- Fixed combat not starting with Vasyna after you chose dialog option to fight
- Fixed doctor in Arx still inviting player after turning hostile
- Fixed Dallis in other form not attacking anymore
- Fixed Dorian Gall having generic behaviour active when it doesn't make sense
- Fixed Fane's dialog not accounting for aborted love scene (Dark night of the Soul)
- Fixed that your betrayed companions could rejoin your party after accepting Doctor's pact
- Fixed magic mirror in controller UI still showing active search window
- Fixed Baran Levere not recognizing Ifan (Act 2)
- Fixed Eithne asking for the book after giving it to her
- Fixed NPCs sometimes joining combat with neutral alignment in multiplayer where it doesn't make sense
- Fixed dialogue between Shadow Prince and Red Prince where they don't seem to know each other
- Spoiler: Fixed several combat issues in the Counting your Chickens quest
- Spoiler: Fixed an issue related to destroying the Meistr’s Chair in her basement, causing her to return to her house
- Spoiler: Fixed combat issue when attacking the seekers as they leave the seeker camp
- Spoiler: Fixed being stuck in the dialog when the God King shows up and players are in 4 player multiplayer with a sworn character in the party
- Spoiler: Fixed not being able to talk to the ghosts of the sailors in Driftwood Tavern
- Spoiler: Fixed quest not closing when killing Saheila before freeing Amyro
- Spoiler: Fixed not being able to talk to Alexandar’s ghost in certain cases
- Spoiler: Fixed a scenario where Alexandar would be neutral towards the player’s companions
- Spoiler: Fixed Hannag not giving the player a source point after saving her
- Spoiler: Fixed voices of the Gods in the Hall of Echoes during Master Siva’s quest
- Spoiler: Fixed Dallis not flying away if the player almost killed her
- Spoiler: Fixed The Red Prince not waking up from his Dream with Stingtail under certain conditions
- Spoiler: Fixed possible dialog blocker after killing Mordus
- Spoiler: Fixed Drillworm not appearing after Alexandar dies during his own turn due to interaction with certain surfaces
- Spoiler: Fixed Windego having weapons when she is in prison in Arx
UI Fixes
- Fixed the memorised skills interface not updating immediately upon learning new skills
- Fixed an issue related to skills not showing up on the second skillbar depending the used resolution
- Fixed items being added to the skillbar twice when moving them between containers inside the inventory
- Fixed error messages regarding innate skills when pressing the Reset All button in the skills screen
- Fixed overlapping text in the Runes screen for certain items
- Fixed selection of items that have Rune slots when using a controller
- Fixed being able to see items from several players in the Crafting panel under certain conditions
- Fixed an issue related to unequipping two-handed weapons via context menu when using a controller. You can now immediately equip other weapons after doing this
- Added player feedback when trying to start an arena game with only one active team
- The skill bar lock is automatically unlocked when opening the skills panel
- Fixed summons being able to interact with crafting screen, allowing them to use, equip or pickup items
- Fixed sorting functionality in pickpocket interface when using a controller
- Fixed being able to drag other player's portraits around
- Fixed dialog options overlapping in some cases
- Fixed missing recipes after leaving party