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high rated
Changelog for Patch 3.0.150.188 (added 27 October 2017):

Part I

Hi everybody!

Our latest update is filled to the brim with updates and fixes reported to us by the community. We want to stress how much we appreciate your feedback. We are doing our best to get as many fixes out you as we possibly can.

We’ve updated the story to include Tarquin’s questline update for existing savegames, and we’ve added many journal updates for the more creative solutions some of you have found. It never ceases to amaze us what some of you can accomplish with system mechanics and a dash of creativity.

Next to a long list of bug fixes, several issues that you reported via our support channels and feedback tool have been fixed.

We’ve also included updates to gameplay, balancing, modding, GM mode, and the Editor (your handy dandy modding tool).

Keep reading for a full list of changes to the game, and follow this link[larian.com] to see what’s new in the Editor.

Some of the highlights for this patch include:

- A “Pick up and send to wares” and “Steal and add to wares” option in the context menu of world items.
- Several journal entries have been made clearer to the player when the quest is automatically ended for whatever reason.
- Added several items and related journal updates to improve links between certain NPCs and story lines.
- A bunch of new effects to ensure certain important dialog options stand out more.
- You can now examine an enemy, even when it’s not your turn!
- Multi-region levels now supported in the GM mode.

The Larian Team

Improvements and changes
- Improved several journal entries to be clearer to the player if quests get closed automatically
- Added several items and related journal updates to improve links between certain NPCs and story lines
- Journal update XP gains are now shown alongside the corresponding update
- Improved performance in very specific locations, related to items being equipped by players or NPCs
- Added “Pick up and send to wares” and “Steal and add to wares” in context menu of world items
- Increased prices of unique weapons sold in Arx
- Added missing weapon skills to unique two-handed weapons
- Flaming Crescendo should now correctly receive bonus damage from Intelligence
- Using the Equalise skill is now a hostile action
- Skills from items now correctly respect weapon requirements
- Reactive shot no longer deals damage on casting
- You can now enter Sneak mode after activating the Play Dead skill
- Added several new effects to make important dialog moments stand out more
- Adjusted Meistr’s Vault so that it gives a ritual dagger and ritual bowl each time the player opens it, if the player does not have it in his inventory
- Improved detection for being able to flee from combat
- Skill preview trajectory should now be more accurate when fighting certain enemies
- Improved landing position of Backlash skill
- Blood Totem is now immune to Decaying status
- Improved AI behavior that was leading to skipped turns incorrectly
- Partial Action Points, after moving a small amount, are now saved correctly
- Added several new icons
- Framed Frost runes and Framed Thunder runes now have the correct bonuses
- Fixed several crafting recipes that incorrectly required very specific items or gave incorrect results
Items dragged from equipment slot to inventory are now placed in the correct slot
- You can now examine an enemy, even when it is not your turn
- Roses increase Wits when consumed
- When stealing a container, cost of its contents should be added to the cost of the container
- Demonic Tutelage and Flaming Tongues now attack enemies until their duration runs out instead of only attacking first three enemies
- Charm is now cleared when the charmer dies
- Charm is now cleared from summons when the owner is uncharmed
- Updated several skill tooltips to take into account extra modifiers
- Updated several audio effects
- Temporarily allied NPCs no longer have crime investigation behaviors about the crimes they helped commit
- Henchmen now correctly have Source skills depending on where the player is in the storyline
- Gratiana now sells back Soul Jars from other NPCs if the player gave them to her
- End game Arena combat was made clearer to the player. Arena combatants are now clearly marked and they will target each other first
- Updated Empyreo the Stalwart’s stats and abilities
- Outlines now include corpses
- Added player feedback when being Enwebbed, Crippled, Entangled or Encumbered
- Improved Inner Demon, Demonic Tutelage and Terrify visual effects
high rated
Part II

Bug Fixes
- Fixed Tarquin’s location and dialog after finishing his quest line
- Fixed sorting by last picked up
- Fixed ghosts spawning in incorrect locations
- Fixed auras not correctly reapplying under certain conditions
- Fixed forced group formation initializing when using certain spells to initiate combat
- Fixed a problem with characters not following the party correctly anymore
- Fixed Party Follower NPCs possibly getting stuck in dialog when talking to the wrong Player Character
- Fixed triggering the unconsciousness of Dallis or Lucian only once if they are lying on a damaging surface
- Fixed rested status blocking dialog with Malady at the end of the game
- Fixed Kniles not participating in combat if he's teleported into a closed cage
- Disabled trading with companions before recruiting them
- Fixed Dallis’ moving closet on the Lady Vengeance
- Fixed characters not being reassigned to the correct player after loading a co-op game from main menu
- Fixed a dialog issue between Fane and Lohse after visiting the Hall of Echoes with Fane. The correct god is now mentioned in the dialog
- Fixed several dialog issues related to gender
- Fixed several dialog issues that would result in dialog loops or incorrect flags being set
- Fixed several XP reward issues related to quests and certain enemies
- Fixed the Red Prince being invisible during the wagon scene with the Red Princess
- Fixed flaming pig not being blessed or cursed when talking to a shrine for the first time
- Fixed a visual issue with electrified surfaces re-appearing after it wears off
- Fixed an audio issue during the Council of Seven Arena, when talking to the embodiments of the gods
- Fixed the sewer pipe exit to Fort Joy swamps. It can no longer be destroyed
- Fixed the Scroll of Atonement disappearing from inventory
- Fixed the Cathedral door being blocked in Arx
- Fixed characters becoming stuck after summoning a totem in combat and then running out of combat
- Fixed being able to save right before entering the magic mirror
- Fixed being able to use the magic mirror with party followers by using context menu
- Fixed an issue wherein a player joins the host for the first time and is being assigned the main character when host is controlling a companion
- Fixed a crash related to dialog flags not being removed properly
- Fixed Higba incorrectly being a party member later in the game due to Charmed status
- Fixed a crash related to summoning totems near certain objects
- Fixed a crash when transitioning to certain regions or instantly reloading the last savegame twice (runtime error)
- Fixed wrong spirit appearing after killing Jonathan
- Fixed dialog getting stuck when a charmed character enters the dialog
- Fixed dialog history not showing up when a client player joins a dialog
- Fixed a blocking issue during the Kraken fight when instantly killing Braccus during the first turn
- Fixed turn order issue when characters transform (for example: The Doctor)
- Fixed several journal updates triggering incorrectly under certain conditions
- Fixed a crash when trying to teleport an item that has been picked up by someone else
- Fixed several audio issues with the Kraken combat
- Fixed several issues related to multiple tutorial messages popping up
- Fixed Malady thinking Gareth is missing when he has left the area correctly
- Fixed not being able to re-recruit party members on the Lady Vengeance due to a message saying the party is full
- Fixed several issues with end game combat when the main character dies, but the player still defeats Braccus
- Fixed Magister Borris not dropping Ifan’s contract
- Fixed Ifan having Pet Pal talent regardless of which class you want him to be when recruiting him
- Fixed Malady’s attitude dropping lower than intended
- Fixed Jahan becoming hostile on the Lady Vengeance if the player frees the demons
- Fixed tooltip for Evidence Chest
- Fixed not being able to deal any damage to a number of specific NPCs
- Fixed bears attacking when player uses Source Skills near them
- Fixed not being able to get Infiltration achievement for lockpicking as an undead
- Fixed Gareth’s dialog on the Lady Vengeance if he followed the path of light in Reaper’s Coast and spared Alexandar
- Fixed several automated dialogs repeating at incorrect times or too frequently
- Fixed being able to craft scrolls with important letters, destroying them in the process
- Fixed Sallow Man dialog. In certain cases, he would not give out the Capacitor
- Fixed Fane incorrectly being placed into a crime dialog after being dismissed
- Fixed the Doctor having incorrect stats after transforming
- Fixed being able to log in with more than 2 profiles when using controllers
- Fixed being able to flee from certain situations when the player is not supposed to
- Fixed being able to target corpses correctly when using a controller
- Fixed dialog not scrolling anymore after loading while in a dialog
- Fixed Avatar character not being assigned to player anymore after specific party death scenario
- Fixed alignment issue causing player characters to be neutral after being resurrected
- Fixed losing Black Rose status effect during certain story events
- Fixed dialog issue with trespassing in Fort Joy near certain Magisters
- Fixed Shackles of Pain effect after loading
- Fixed Throw Explosive Trap skill in Arena Mode
- Fixed barter trader exploit when using a controller
- Fixed not being able to disable certain add-ons after campaign creation
- Fixed various minor animation issues
- Fixed a dialog issue in when fleeing from the fight with Saheila
- Fixed Tarquin Skill Book selling issue
- Fixed several issues related to destroying Soul Jars
- Fixed target picking issues when near Noxious Voidwoken bodies
- Fixed an issue with Elemental Affinity not updating the Skillbar correctly in certain cases
- Fixed some cases when Blitz Attack and Backlash would ignore Ruptured Tendons
- Fixed several map markers
- Fixed being able to break the Kraken’s skill “Fate of the Sworn” by spamming ESC as he is casting it
- Fixed having a summon time out in the Hall of Echoes resulting in the camera going to an incorrect location
- Fixed empty catacombs pipe puzzle in Arx
high rated
Part III

UI Fixes
- Improved tooltips for runes
- Minimap now shows the direction of pings from other players when they are out of range
- Fixed tooltips for surfaces not being displayed when using a controller
- Added extra feedback for controller mode when not being able to pick something up due to not having enough strength
- Fixed refresh issue of tooltips when players send items to each other
- Character Creation: players can now edit their name while navigating any tab
- Assigning points in Constitution in controller mode character screen should not increase Vitality until the point distribution is confirmed by exiting character screen
- Fixed Direct Connect option in controller mode
- Fixed being able to see target health bars when it is not your turn in controller mode
- Updated the Options menu
- Added UI fallback font for Chinese characters
- Added turn timer in Arena Mode when using a controller
- Fixed action bar getting stuck when skill bar is hidden by other interfaces
- Incompatible saves now have a version indicator on the load screen
- Fixed an issue in Arena Mode where one player would be unable to select heroes
- Fixed a blocking issue at the end of the game when you deny Ifan having his revenge

GM Mode
- Updated music tab. Added new music and fixed several playback issues
- Added support for multi-region levels in GM mode
- You can now drag items with or without snapping to terrain (by pressing the Caps Lock button)
- Fixed inconsistency when spawning and dragging an existing item
- Fix for characters sometimes not being assigned to anyone when a player disconnects from a GM session
- Fixed error 300 and error 302 issues and related crash when trying to load zones that had a global entity removed
- Fixed not being able to see custom stats tab when playing with controller
- Fixed a crash related to NPCs joining dialog
- Fixed a crash related to duplicate characters not being cleared correctly
- Fixed a crash when dragging certain items to inventory
- Fixed AI type panel and Alignment context menu not closing when GM changes character
- Fixed an issue causing the encounter panel to display characters in the wrong order if there is a global character
- GMs are now able to change the layout of add-ons for savegames (active sessions), as well as add new add-ons for already ongoing sessions
- Fixed player character being teleported incorrectly when GM takes item that player was sitting or lying on
- Users no longer lose Action Points when the GM manages their items during combat
- Fixed exported characters not having the correct skills memorized
- Fixed item use state being broken after GM has moved it to his inventory and back into the world
- Fixed peace mode after saving and loading
- Fixed cancel button in Level Templates search field
- Fixed swapping around items not being synced correctly to clients
- Fixed being able to load a pin with a deleted scene
- Fixed Character Sheet background after managing a Character
- Fixed incorrect tier of items being generated for creatures
- Fixed GM not being able to do a GM roll during combat when possessing a character
- Players can now load add-ons when loading a savegame

Modding
- Fixed an issue with downloading add-ons from the host when entering a multiplayer game
- Fixed a possible global entity duplication issue when downloading an add-on into an existing campaign
- New items in mods now get added to an existing savegame if the savegame already contained the mod and the mod is of a newer version than the version in the savegame
- Mods now get loaded after the lobby screen in order to avoid players having to download mods just to enter the lobby (for Campaign and Game Master)
When will you bring back pumpkin helmet???
Game is broken without it
high rated
Changelog for patch 3.0.150.760 (added 31 October 2017):

- Hi everybody!
- We’ve seen the community feedback to yesterday’s patch and have a hotfix ready for you with the following changes:

- Fixed additional cases where Tarquin would not return to the Lady Vengeance.
- Fixed crash related to loading savegames with mods enabled.
- Fixed incorrect installation path for updating workshop mods.
- Fixed a crash related to loading a game with items without rune stats.
- Fixed a looping sound in inventory in certain scenarios.
- Fixed pickpocketed gold stacks always pickpocketing for max value.
- Fixed talent ‘The Pawn’ sometimes not triggering in the first turn of combat.
- GM mode - Fixed missing context menu in Overview Map after deleting a folder in some cases.
- GM mode - Fixed monsters not being able to attack when player gives them any weapon in weapon slot.
- GM mode - Tooltips are now displayed correctly for inventory when possessing a creature.
- GM mode - Fixed crash caused when an addon introducing statuses is removed/turned off.
high rated
Changelog for patch 3.0.150.954 (added 31 October 2017):

- Hi everyone,
- Unfortunately, we introduced new issues with our big patch from last week. Thanks to feedback via our support channel and forums, we were able to track down and fix the following problems:
- When the host or client had the Elemental Affinity talent, and the host was standing in a surface, the client's skillbars would be empty after loading a savegame
After updating the stats of the Hanal Lechet Axe, some players reported it disappearing completely, instead of returning to the inventory as intended. This was due to an error in updating stats on off-hand slot weapons. This is now fixed, but unfortunately, this does not return the axe automatically.
- If you have continued your journey through Rivellon without the axe and would like it restored, please contact our support team at supportdos2@larian.com.
- We apologize for the inconvenience the issues have caused.
high rated
Changelog for Patch 3.0.151.229 (added 06 November 2017):

Hi everyone,
After our last patch, some players were still affected by a bug involving Tarquin's refusal to move on with his quest in Act 2. With this patch, his stubbornness should finally end. We've tested this patch against all of the remaining Tarquin issues in our support inbox.

Should you still have issues stopping you from seeking out Divinity, please let us know in the comments or contact us through supportdos2@larian.com.

Thank you for your patience!

- The Larian Team
Great now they just need to fix the rest of the broken quest log bugs that prevent people like the succubus from moving to the next Acts! :P
GOG Galaxy upgrade of DoS2 while I'm playing....
Is it expected? :)

(Galaxy said it will stop update while I'm playing but I have my very first game error while playing and I saw the upgrade restarted automatically.)
Post edited December 08, 2017 by amasson
Awaiting changelog for last 2 updates my good sir
high rated
Changelog for Update (added 12 January 2018):

- Updated the Editor to version 4.
high rated
Changelog for Update for Divinie Ascension (added 16th January 2018):

• Update to Artbook, Lorebook and FLAC/Wav soundtracks.
high rated
Changelog for Patch 3.0.168.526 (added 01 February 2018) - Part I:

Changes and improvements
- Added fast waypoint travel via the main map. Clicking waypoints now lets you travel to that location directly
- Added map markers for sub-region entrances and exits
- Added a "Toggle Screenshot Mode" button to hide the UI (default: F10)
- Added range value to ranged skill and ranged skill book tooltips
- Added sorting to the trade window
- Added "Sell all wares" option to the controller trade window
- Added highlighting of new recipes to the crafting window
- Improved selection of NPCs that have items right behind them. This should prevent accidentally triggering theft behavior
- GM mode: GM can now set XP gained from monsters
- Updated and fixed several journal entries

Balancing changes
- Rebalanced trader prices in the Nameless Isle and Arx regions
- Break the Shackles can be cast while Silenced-- removes Silence and Plague in addition to other statuses
- Maddening Song now targets only enemy characters
- Demonic Stare damage and restoration increased by 50%
- Taunt now pierces Physical Armour, costs 2AP, has a cooldown of 5 turns
- Incarnate no longer has Taunt on spawn
- Breathing Bubble now provides Silence immunity
- Improved scaling of Attribute buff from Encourage. E.g. +2 to Primary attributes at L7.
- Oily Carapace now removes Slowed
- Turn to Oil radius increased to 5m
- Gag Order now costs 2AP, damage increased by 35%
- Smoke Cover cost decreased to 1AP, increased cloud radius to 3m
- Black Shroud and Blessed Smoke Cloud now have 4m radius
- Bleed Fire now decreases Fire Resistance by 20%
- Wind Up Toy's Suicide now costs 1 AP, deals 15% more damage
- Dimensional Bolt damage increased by 10%
- Mend Metal and Soothing Cold armour restored increased by a 35%
- Cryotherapy now clears Burning and Necrofire
- Shocking Touch damage increased by 10%
- Petrifying Touch now costs 1AP
- Meteor Shower damage reduced by 10%
- Corrupted Blade damage increased by 30%
- Corrosive Touch damage increased by 10%
- Vacuum Touch damage increased by 100%
- Ground Smash damage reduced by 35%
- Death Wish no longer deals damage to the target
- Rain Of Arrows damage reduced by 50% to match other 3SP skills
- Sabotage range increased to 13m. Only characters with grenades and arrows are highlighted by Sabotage
- Equalize now costs 2AP
- Door to Eternity now costs 2AP
- First Aid range increased to 8m
- Supercharger bonus increased to 70%, tooltip now mentions that it can be cast on totems
- Arcane Stitch now removes Frozen, Stunned, Petrified, Plague, Suffocating, Poisoned, Burning, Necrofire, Terrified, Silenced, Taunted, Mad
- Shed Skin now costs 1AP
- Favourable Wind buff duration increased to 4 turns
- Flaming Crescendo can be set ignoring Magic Armour. Cost reduced to 1AP, delay before explosion to 1 turn
- Cannibalise now restores Vitality and Armours equal to what the summon has instead of only half. Cooldown to 2 turns
- Silencing Stare now destroys Magic Armour in the cone, cooldown increased to 3 turns
- Necromancer Totems now creates a totem next to every enemy, living or dead
- Steel Skin bonus increased by 35%
- Infect damage increased by 40%
- Fan of Knives damage increased by 25%
- Soul Mate now shares full Vitality and Magic Armour restoration instead of half. Duration increased to 3 turns, cooldown to 5 turns
- Flay Skin now costs 2 AP, destroys less Magic Armour, debuff lasts 3 turns
- Challenge cost reduced to 1 AP
- Acid Spores now fires 3 spores that each deals more damage, increasing total damage by 8%
- Farsight bonus range increased to 4m, no longer improves Accuracy
- Planar Gateway AP cost reduced to 0
- Cryogenic Stasis heals Undead instead of damaging them, removes Shackles Of Pain
- Fix Artillery Plant shooting 5 acid spores instead of 1. Its Poison Wave now costs 2AP instead of 4
- Fix Favourable Wind not displaying entire 10m radius on precast
- Fix Bull Rush not scaling damage with equipped weapon
- Fix tooltip of Thick of the Fight not mentioning size of the bonus
- Blessed water puddles and clouds now remove Necrofire
- Fix damage boosts on some framed runes not being consistent with unframed runes of same size
- Shields Up skill now requires another click to confirm activation to make it consistent with other skills
- Incarnate's Epidemic of Fire that is granted by Necrofire Infusion now correctly costs 2 SP

Bug Fixes
- Fixed several issues with Lohse’s quest line (relationship, dialogs)
- Fixed several issues with Withermoore’s quest line
- Fixed Tarquin not returning to the Lady Vengeance (again!)
- Fixed Tarquin being hostile while making major story progressions, resulting in Tarquin attacking the player or other NPC’s during certain scenes
- Fixed incorrect Tarquin dialog after returning to Lady Vengeance
- Fixed an issue where Malady would sacrifice herself even though the party already knows where to go
- Fixed an issue where talking to the Lady Vengeance ship head would not summon Malady
- Fixed an issue where the client would get stuck in a loading screen if the host has certain Mods installed
- Fixed a rare issue where custom characters would disappear from the party entirely after loading a save. Save games related to this issue should now be fixed
- Fixed several issues with combat and dialogs at the end of the game
- Fixed several issues with the use of the Magic Mirror
- Fixed a crash related to story not being initialized correctly in certain mods
- Fixed a crash related to loading save games with mods that are no longer installed
- Fixed a crash related to loading a savegame that had incorrect information on the state of certain surfaces
- Fixed a rare crash by opening the crafting menu during combat when using a controller
- Fixed a rare crash when reloading the same savegame a second time
- Fixed possible loss of savegame if a crash happens during the saving process
- Fixed Deploy Mass Traps spawning traps that do not explode
- Fixed Dragon’s Flight skill causing performance drops
- Fixed certain NPC’s not being aware of death fog areas
- Fixed an issue with skills not correctly getting added to or removed from the hotbar
- Fixed another case of certain stacked items reappearing after saving and loading
- Fixed several dialog issues related to joining, loading a level, and assigning characters while the host is in dialog with a companion
- Fixed several minor sound effects issues related to skills
- Fixed several minor texture issues
- Fixed origin music not playing correctly in certain encounters
- Fixed paladins attacking immediately after failing persuasion event at Windego’s prison in Arx
- Fixed Red Prince’s Achievement "A Dream Undone"
- Fixed the "Liberator" Achievement
- Fixed the "Convincing" Achievement from triggering incorrectly
- Fixed certain items being marked stolen in companion inventories after recruiting them again on the Lady Vengeance
- Fixed an issue with re-assigning of characters in multiplayer when one of the players was controlling a summon that is no longer under his control
- Fixed several incorrect crime behaviors in specific encounters
- Fixed not being able to get spells like Spirit Vision when being over your available memory cap due to items
- Fixed an issue when clients were connecting to the host while host was still loading into the character creation screen
- Fixed several issues with Play Dead skill when combining this with other skills or saving and loading while the Play Dead status is active
- Fixed not being able to easily select characters and objects during the Arena fight in Driftwood
- Fixed blocking issue when using Time Warp on a delayed turn
- Fixed companions incorrectly returning to their recruitment spots on the Lady Vengeance after returning from the Hall of Echoes
- Fixed Cursed Electrified Water and Cursed Electrified Blood surfaces turning into Cursed Water and Cursed Blood surfaces when a player absorbs the Electrified status by walking onto it
- Fixed summoned characters having blinded status when summoner is blindfolded
- Fixed certain enemies taking too long to spawn during combat
- Fixed persuasion feedback when persuasion is impossible
- Fixed "Steal and add to wares" option not correctly tagging items as wares
- Fixed Glowing Idol of Rebirth not triggering correctly when the entire parties dies
- Fixed several smaller issues related to journal updates, NPC alignments, dialogs and specific combats
- Spoiler: Fixed Ifan not participating in the combat following the decision to deny him his ultimate revenge
- Spoiler: Fixed eternal imprisonment when killing your romantic partner after the Dark Night of the Soul moment
- Fixed not being able to re-enter the arena if one of your characters is dead inside of it
- Fixed a blocking issue when the hosts disconnects and reconnects the controller during a loading screen
- Fixed certain NPC’s having incorrect talents and resistances after being Polymorphed
- Fixed several issues related to text cutoff in Russian
- Fixed an issue related to using a crafting station, which would incorrectly trigger hostile behavior from guards
- Spoiler: Fixed a blocking issue when saving and loading during the Kraken’s Death scene
- Spoiler: Fixed being able to make gods vulnerable in the hall of echoes after using Bless
- Spoiler: Fixed a blocking issue related to a character with the Promise dying during the final combat
- Spoiler: Fixed a blocking issue related to accepting the Promise with one specific character in a multiplayer game. The end game dialog was stuck in this case
high rated
Changelog for Patch 3.0.168.526 (added 01 February 2018) - Part II:

UI Fixes
- Updated save and load UI’s for controller
- Fixed a rare issue where the Hotbar would disappear when using a controller after opening and closing several UI’s at the same time
- Fixed being able to accidentally lose skill points in Character Creation and the Magic Mirror when using a controller
- Fixed selection of items in rune crafting interface when using a controller
- Fixed the tooltip for surface and cloud durations during combat
- Fixed "Delay your Turn" button not being shown correctly during the first round of combat
- Fixed client Hotbar switching to second tab automatically after loading a save in split screen mode
- Fixed rune preview tooltips on armour pieces
- Fixed scrollbar position of the dialog window when using a controller
- Fixed text overlap in dialog log when the amount of NPC text was too large
- Fixed issues with controller disconnection during lobby menu
- Fixed overlapping Hotbars when another player dies while using split screen
- Fixed a portrait placement issue when using split screen combined with several summoned characters
- Fixed missing icons for journal updates in certain situations
- Fixed not being able to open the connectivity menu in the character creation screen when using a controller
- Fixed being able to repick heroes after setting ready state in the Arena Lobby when using a controller
- Fixed not being able to see high ground bonus damage on certain skills when using a controller
- Fixed difficulty setting text overlap in the game options screen when using a controller
- Fixed the summon’s amount of Source Points not always being correct

GM Mode
- Fixed Character sheet tabs after possessing a creature
- Fixed a crash on clients that do not have a character assigned during GM rolls
- Fixed a crash related to the host having certain mods enabled (like Bard and Artificer classes)
- Fixed several issues with scrollbars not appearing correctly
- Fixed camera position when double clicking on an item in the GM’s item sheet
- Fixed a blocking issue related to disabling add-ons and loading saves related to that mod
- Fixed GM being able to invite players while still in prepare mode
- Fixed stats for items that are increased in level through the Item Sheet. Their stats are now properly adjusted to their level
- Fixed surfaces dealing incorrect amount of damage when placed by GM

Modding / Editor (link to larian forum)[larian.com]
- Painted instances are now saved in level templates. (Not in this patch: New instances are not correctly saved for inherited levels)
- Ctrl+z no longer requires multiple actions to undo moves/rotates/..., depending on how many objects are selected
- Localization modding support added: Localization files are now read from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/..., but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}). Support for new files as well as overriding existing Localization files with the same name
- Video modding support added: .bik files now supported. Videos are now loaded from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/Video, but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}/Video). Support for new files as well as overriding existing videos with the same name
- Right click > Move to Level now works properly instead of creating a _merged.lsf file
- Open File dialog (single file) now returns the first selected file when multi-selecting
- Less sporadic camera jumps
- Possible crash fixed when checking out level data when generating the AI grid
- Mod load order fixes (load order internally would not always match with the settings in cases where add-ons depended on other add-ons)
- Fix for "Can't load texture for preview of icon!" on opening character Icon dialog
- Import visual resource browser now default searches for .lsm instead of .gr2
- Terrain Painter: Terrain selection overlay now hides while editing the terrain
- Journal Editor: Possible crash fixed when opening the quest overview with 2 quest pages open
- Instance Painter now saves its settings better
- Animation Resource Editor: Animation text keys can be added via right click
- Level browser: Level thumbnails for Larian levels now visible
- Level browser: Basic and Empty level blueprints now have the correct icon and banner
- Added new ShowNotification parameter for CharacterAddSkill in story (it already existed in behaviour script)
- Added new ItemLevelUp and ItemLevelUpTo calls in story
- Added new GetSurfaceTurns query in story and behaviour script
- Added new ItemGetRuneItemTemplate query in story and behaviour script
- Added new ItemInsertRune and ItemRemoveRune queries in story and behaviour script
- Added new RuneInserted and RuneRemoved events in story and behaviour script
- Added new ItemAddBoost call and ItemHasBoost query in story and behaviour script
- Added new OnCharacterStartAttackObject and OnCharacterStartAttackPosition events in story and behaviour script
- The GetStatusTurns query in story and behaviour script now returns -1 instead of 0 for statuses with infinite lifetime
- The ItemGetStat query in behaviour script can now also get information about the following properties: VitalityMax, PhysicalArmor, PhysicalArmorPoints, Movement, Fire/Earth/Water/Air/Poison/Piercing/Physical/Corrosive/Magic/ShadowResistance, Initiative, Willpower, Bodybuilding
high rated
Hotfix v3.0.169.700:
-Fixed Incarnate spells not showing up in the hotbar
-Fixed losing shroud progress after loading a savegame in patch6 (unfortunately, savegames made in patch 6 cannot be fixed, so you may want to load savegames that were made before if you want your shroud back)
-The extra sounds for casting spells are removed until their frequencies can be tweaked

Not yet on GoG at time of posting