P1na: The game is extremely enjoyable, and I would even say balanced. Sure, shooting may not be as realistic as a person familiar with guns would expect, and some mechanics would have to be changed in order to make it more accurate.
Perscienter: I agree on all of that.
P1na: Problem I see is, the chances of achieving the same level of fun balanced gameplay after those changes are low, from my standpoint.
My point is simply, I'm happy we got the game we got. I don't see the game getting better with the changes you propose, and feel it might actually leave it worse.
Perscienter: And I don't agree on that. Shooting models are aplenty in the market. It's only a matter of applying a good one.
P1na: Yet they could have tried to tweak and improve some clunky mechanics on the sequel, and we all know they did not. I'm sorry the game feels wrong to you due to those issues, I really do, but calling it broken is something I indeed do not understand.
And if you find a game like DX, but with shooting mechanics to your liking, do let me know. That is a project I would certainly support.
Perscienter: I don't care about the sequels. The second one was unfinished and had worse physics. The third continues the plague of making wrong design decisions to problems, which were already solved better in the first one. There were probably different people behind it. Warren Spector was only Project Director in the first one I suppose.
The shooting mechanics are broken, Deus Ex in general is great. I just don't want any one to copy the shooting mechanics, because they think that everyone has been calling Deus Ex a great game. No one should copy something uncritically.
That's just an advice that there is no perfect piece of software. They always have to deal with time-constraints, limited personnel and so forth.
The genre is dead, unless a very talented team does something similar. Maybe CD Projekt Red will be able to create a better one.
Invisible War was designed by Harvey Smith and Warren Spector, developed by Ion Storm, and published by Eidos Interactive. Just like the first game. Human Revolution was by completely different people though.