pigdog: Your opinions are as valid as anyone else's but I prefer DEx it as it is - primarily, I find games involving shooting, with an accurate representation of a soldier and in a realistic recreation of a war-zone, quite disturbing. Therefore, the lack of logic applied to Denton's abilities sits better for me.
My favoured approach to most missions are stealth, caution and sniping from a safe distance. Irrespective of what you believe to be the games shortfalls, it works for me as I can approach most situations with an intended strategy.
I prefer what they wanted to achieve with it, too. I would have done it in another way, though.
pigdog: Having given my opinion though, I'm sure there are plenty of people who would agree with you. With gaming budgets being what they are today, perhaps developers can replace easy, normal and hard difficulty levels with different scales of realism or even have multiple options such as the ones you listed.
I doubt they would have the patience to do that today. Just look where the series went. I'm not a fan of split difficulty levels for everyone either. Many hard difficulty levels just use cheating AIs. I completely ignore them.
pigdog: I'm rambling now. I hope you still enjoy the game despite your frustrations.
Yes, I do.
TheIronSky: In the words of the Big Lebowski, "That's just like your opinion, man."
Also, who said Deus Ex was a realistic simulation? It's a game with robots and augmentations and the Illuminati. Also with a rampant futuristic plague caused by the government. It's meant to be fun, not realistic.
The fact that it's a thriller and involves conspiracies doesn't make it unrealistic. The unrealistic elements just doll it up.
P1na: I agree with the guy above: it's one thing if you want to play a sim, but personally I haven't found that many games that go for "realistic" which have managed to keep the "fun" part in. Starcraft was fun, despite the idea of a bunch of drug addicts with rifles taking down a battleship being absolutely preposterous. Similarly, the I find the shooting mechanics (and most other game mechanics in DX) to be incredibly fun, and I would be concerned about making them more realistic. Don't get me wrong, if they are realistic
and fun, then better, but it's clear what I'll choose if I can only have one.
There are lots of good simulations. And why should any space-ship not go down under heavy gun fire at last? I'd let the character aim at a target or at its vicinity while the aim enhances. It would take him around 3 seconds to maximize his accuracy. I'd adjust armour values a lot. And the recoil exists in Deus Ex only graphically. That should throw the aim back a lot, to.