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high rated
I see a lot of complaining on this forum and, you know, I'm not going to begrudge anyone their experience. I have no doubt that people are experiencing very real technical issues, or had hoped for more, or it didn't mesh with them. Given the sheer hype, I was pretty sure a lot of people would be disappointed, and that turned out to be true. But for me, I'm loving this game.

I have some complaints. I'm playing at normal and I'm playing with a katana, and I find I can just sort of charge everyone swinging my sword like a madman and win 9 times out of ten. I can apply more finesse, but it's more out of a sense of elegance than real need. But I suspect if I ramp up the difficulty, my choices and tactics will matter more (I always treat the first run as a learning experience). I also notice a lot of "press F to continue" which is not my favorite sort of storytelling. For example, when you're messing with that spider during the heist, it amounts to finding the next glowing thing, clicking it, until you can move forward. Not what I would consider great. And I've seen two crashes and some minor clipping issues, but beyond that, no problems.

The rest, though, it haunts me. I find myself spinning theories about the reasons behind what's going on in the world. I set out to play as a smug corpo-bastard, and I found that what I actually got was a smug corpo-bastard with deep insights into the higher level politics of the world. My background matters in a lot of very subtle ways that I really enjoy. The story has been gripping, both in an immediate, cinematic sense (the Arasaka heist) and in a broader sense (such as hearing Johnny critique a street musician). When I don't bother with the katana-blender-of-death approach (my fixers have Opinions when I do that), I find the game has a rich variety of options that reward exploration and stealth (and hacking, not that my character is a hacker, but I see the bits I could be messing with, but are blocked due to my choices, which doesn't prevent me from moving on so much as shaping my choices).

I find myself wanting to work out the details to a variety of builds. I'm frustrated by the lack of character/tech info on the wiki, because I'd love to dig through what cyberware is available and work out what combination of gear and perks will make precisely the playstyle I'd like to try, and what some other builds might be (and what the hell Cold Blood is). The one thing keeping me from playing it all the time is that I'm pretty sure it would consume all of my spare time, and I've got a family, man!

Yeah, I get it. It has problems. It does! But I play a lot of jank, so my standards on "smooth game" are actually pretty low, thus I suspect I have a lot more tolerance for the problems than most. I'm also not experiencing some of the worst bugs that other people are (my game starts, it never stutters, nothing disappears, no T-poses, etc) Thus, I'm only speaking from my experience here, but I'm really having a lot of fun with this game.
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Mailanka: I see a lot of complaining on this forum and, you know, I'm not going to begrudge anyone their experience. I have no doubt that people are experiencing very real technical issues, or had hoped for more, or it didn't mesh with them. Given the sheer hype, I was pretty sure a lot of people would be disappointed, and that turned out to be true. But for me, I'm loving this game.

I have some complaints. I'm playing at normal and I'm playing with a katana, and I find I can just sort of charge everyone swinging my sword like a madman and win 9 times out of ten. I can apply more finesse, but it's more out of a sense of elegance than real need. But I suspect if I ramp up the difficulty, my choices and tactics will matter more (I always treat the first run as a learning experience). I also notice a lot of "press F to continue" which is not my favorite sort of storytelling. For example, when you're messing with that spider during the heist, it amounts to finding the next glowing thing, clicking it, until you can move forward. Not what I would consider great. And I've seen two crashes and some minor clipping issues, but beyond that, no problems.

The rest, though, it haunts me. I find myself spinning theories about the reasons behind what's going on in the world. I set out to play as a smug corpo-bastard, and I found that what I actually got was a smug corpo-bastard with deep insights into the higher level politics of the world. My background matters in a lot of very subtle ways that I really enjoy. The story has been gripping, both in an immediate, cinematic sense (the Arasaka heist) and in a broader sense (such as hearing Johnny critique a street musician). When I don't bother with the katana-blender-of-death approach (my fixers have Opinions when I do that), I find the game has a rich variety of options that reward exploration and stealth (and hacking, not that my character is a hacker, but I see the bits I could be messing with, but are blocked due to my choices, which doesn't prevent me from moving on so much as shaping my choices).

I find myself wanting to work out the details to a variety of builds. I'm frustrated by the lack of character/tech info on the wiki, because I'd love to dig through what cyberware is available and work out what combination of gear and perks will make precisely the playstyle I'd like to try, and what some other builds might be (and what the hell Cold Blood is). The one thing keeping me from playing it all the time is that I'm pretty sure it would consume all of my spare time, and I've got a family, man!

Yeah, I get it. It has problems. It does! But I play a lot of jank, so my standards on "smooth game" are actually pretty low, thus I suspect I have a lot more tolerance for the problems than most. I'm also not experiencing some of the worst bugs that other people are (my game starts, it never stutters, nothing disappears, no T-poses, etc) Thus, I'm only speaking from my experience here, but I'm really having a lot of fun with this game.
This pretty much sums up my experience as well. I had a hard time overlooking the glitches and annoying immersion breaking bugs for the first two hours or so but then after I got much farther into the game the storytelling and massive amount of excellent detail and the world itself took over and I got hooked.

I'd say first couple hours I would have given it at 7/10, but after 13-15 hours I was back up to 9/10. If they can squash the bugs and glitches it'll definitely be one of my favorites. I too have played a lot of "euro" RPGs and have loved some janky games, so I've gotten to the point of where I got past it to a degree. I have to admit I had that initial shock of expecting an extremely polished experience from CDPR, hitting a slight low where I wanted to just shelve it and wait for 4-5 patches and another optimization pass to being right back in it an loving it.

Performance isn't SUPER. but I can deal with it. My rig is rather unorthodox anyway so I'm already at a slight disadvantage. Truthfully it's not bad at all for what I'm using. LG Gram 17 w/ i7-8565U + eGPU with 2070 OCd, using internal monitor.. So there's three strikes.. 15W 4c/8t CPU, eGPU, and not using an external monitor with it on top of that. It's still running pretty damn well.. I can hover in the 30s even in some dense city areas with pretty decent details if I use DLSS. Game looks fantastic and performs just well enough for me to get by at native res (1600p).
It's the best digital version of Cyberpunk 2020 I've ever seen.

Admittedly, it's the only digital version of Cyberpunk 2020 I've seen, but that shouldn't put a damper on things :P


Funnily enough the thing it most reminds me of is V:TM Bloodlines. Slightly janky on release, attempting to interpret a P&P game into a digital format, manages to nail the source material without being a slave to it. Both excellent games to boot.
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Archonsod: It's the best digital version of Cyberpunk 2020 I've ever seen.

Admittedly, it's the only digital version of Cyberpunk 2020 I've seen, but that shouldn't put a damper on things :P

Funnily enough the thing it most reminds me of is V:TM Bloodlines. Slightly janky on release, attempting to interpret a P&P game into a digital format, manages to nail the source material without being a slave to it. Both excellent games to boot.
Yes, after, oh, ~15 years or so of relentless amateur patching, V:TM Bloodlines has turned out well. I just hope we don't have to wait until 2035 to play CP 2077 properly...;)
Nobody has never said something bad about quests in the game. The problem is, at least for me, that the design of the game is focused just on markers. There is nothing explained in the quest screen, you cannot talk to the questgiver to ask where you can find this or that, you just have to look at the map and find the correct marker. It's just stupid and lazy and boring as if this was a free to play MMORPG ...Also the map is absolutely badly designed. Also the world is not as vertical as CD Projekt claimed that it would be. There is a little to none interactivity with the world. Everything feels so haflbaked.
Look at feedback given by confirmed players - both steam and GOG reviews are close to 80% positive score. Which is really not bad, and scores are crawling up slowly, but with perseverance.

I am really annoyed by this hate hysteria, it happens second time this year. First, youtubers trashed Serious Sam 4, and then there was a wave of haters, influenced by those youtubers, while I liked the game very much, and now the same happens to cyberpunk - I enjoy the game, but a lot of people are trashing it. It feels like we live in parallel worlds.
Post edited December 13, 2020 by Void Eclipse
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Archonsod: It's the best digital version of Cyberpunk 2020 I've ever seen.

Admittedly, it's the only digital version of Cyberpunk 2020 I've seen, but that shouldn't put a damper on things :P

Funnily enough the thing it most reminds me of is V:TM Bloodlines. Slightly janky on release, attempting to interpret a P&P game into a digital format, manages to nail the source material without being a slave to it. Both excellent games to boot.
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waltc: Yes, after, oh, ~15 years or so of relentless amateur patching, V:TM Bloodlines has turned out well. I just hope we don't have to wait until 2035 to play CP 2077 properly...;)
Come on give the community patchers some credit. While they still keep patching and tweaking things, the game has been in a very good state for over a decade thanks to the unofficial patches.
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EchoOfMidgar: Nobody has never said something bad about quests in the game. The problem is, at least for me, that the design of the game is focused just on markers. There is nothing explained in the quest screen, you cannot talk to the questgiver to ask where you can find this or that, you just have to look at the map and find the correct marker. It's just stupid and lazy and boring as if this was a free to play MMORPG ...Also the map is absolutely badly designed. Also the world is not as vertical as CD Projekt claimed that it would be. There is a little to none interactivity with the world. Everything feels so haflbaked.
But markers are justified by setting. You have GPS and detailed city map. Even now in 2020 when I visited a city unknown to me, I asked nobody how to get to the places I need, I figured out the route and suitable public transport by using google maps.

For medieval/fantasy setting - yes, your suggested explanation makes sense, but here - not really.
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EchoOfMidgar: Nobody has never said something bad about quests in the game. The problem is, at least for me, that the design of the game is focused just on markers. There is nothing explained in the quest screen, you cannot talk to the questgiver to ask where you can find this or that, you just have to look at the map and find the correct marker. It's just stupid and lazy and boring as if this was a free to play MMORPG ...Also the map is absolutely badly designed. Also the world is not as vertical as CD Projekt claimed that it would be. There is a little to none interactivity with the world. Everything feels so haflbaked.
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Void Eclipse: But markers are justified by setting. You have GPS and detailed city map. Even now in 2020 when I visited a city unknown to me, I asked nobody how to get to the places I need, I figured out the route and suitable public transport by using google maps.

For medieval/fantasy setting - yes, your suggested explanation makes sense, but here - not really.
Oh cmon, GPS? How is it possible for GPS to show you criminal activity when nobody knows it's happening?
And the city map is far from being detailed...

" I asked nobody how to get to the places I need, I figured out the route and suitable public transport by using google maps. "

Well, yes, that's good. But in Cyberpunk 2077 everything does the game itself for you. If it was a real GPS, I would love to have an option to ask GPS where a street or a building is. I want to be a part of the world.

Have you played Prey? There was a fantastic way how to find certain people. Every scientists had a tracker and you could find their names in a PC and activate its tracker which revealed its location. Logical, intuitive, immersive and fun!! Cyberpunk 2077 had many ways how to achieve this but the devs chose the most laziest thing - the game will just show you where to go without any interaction required from players. FAIL!
I've been having a blast. Definitly glitches, but nothing gamebreaking for me so far.{Crosses Fingers}
It's definitely not the worst game I have ever played, but it's far from being the best. I guess what disappoints me the most is I was hoping Cyberpunk would be a game about choices, characters and fun. It's not though. It's full of unfulfilling busy work, quests that feel tacked on, a world that feels hollow in spite of it's beauty. I don't feel like I am V, I don't feel immersed in the role. It's honestly shaken me a bit. I had faith in CDPR to deliver the best game they could make but what I got was a tech demo full of insipid souless design.There is no depth here. Once you get over the voice work, pretty graphics and main story, you are left with a shell of an open world that gets put to shame by games on the Playstation 2. It's embarassing, and I think anyone who doesn't want to admit that this game is deeply flawed is taking massive amounts of copium.

Most games have been criticized for adding rpg elements to them, Assassin's Creed for example, yet somehow this full blooded rpg from a beloved rpg dev has less role playing going on than games like GTA, Yakuza, or Ass Creed. It's indefensible no matter how you want to slice it.
Post edited December 13, 2020 by FallenHeroX1
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Skiiwa: I've been having a blast. Definitly glitches, but nothing gamebreaking for me so far.{Crosses Fingers}
My Arasaka Officier dropped through the floor and couldnt loot him. Had to play it twice.

I like the gameplay. Shotgun and Hacking is fun. You gotta consider whether you're ready to go in yet or no etc.
Post edited December 13, 2020 by Cyberway
I actually like this game also. I expected some trouble trying to run with with a 4790K and a 3090 but so far no problems of any kind at max settings. My only issue is most games are to hard for an old guy, easy or whatever they call it is not easy. I wish some of these companies would take someone off the street and see if their version of easy is in fact easy for the average person! Currently i have spent over two hours trying to do the first braindance quest. Hope everyone having problems gets them fixed quickly.
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ToveriJuri: Come on give the community patchers some credit. While they still keep patching and tweaking things, the game has been in a very good state for over a decade thanks to the unofficial patches.
It was in a playable state within a month or two of release. I never played it with the community patch until a couple of years ago.



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FallenHeroX1: I think anyone who doesn't want to admit that this game is deeply flawed is taking massive amounts of copium.
Or they just have different expectations of an RPG. Personally I still think Baldur's Gate ruined the cRPG genre by turning it into some half-baked storytime. I don't particularly want some sub-Hollywood plotline or choose-your-own-adventure style dialogues, what I mainly want is a well realised world, some interesting systems to interact with and the freedom to play with it as I see fit.
I-m enjoying it too, the amount of details is astonishing and I found myself caring for the characters. Since the last hotfix 1.04 I am experimenting crashes (before the 1-04, none) but nothing game breaking.

It's true that this game is not reinventing the genre and has its own flaws plus the characteristic ones of open world games, but in its current state is an awesome game and experience to play.