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I have always set it to one press plus directional key myself. As for Unreal using it, that is irrelevant. Like having keys fixed in key binding, "F" these 2 things should be user definable. Player options are always a good thing. Going to try and use my Corsair Simitar to wtrie a 1 button macro (to be honest that will be a first for me "macros" :D )
Post edited December 14, 2020 by Wompoo
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OmgNotAgain: Double tap to dodge ? C'mon this is terrible. Will we have an option to change that ?
I really liked it till i got to sneak and moving carefully turned into hilarious jumps all over the place at the speed of light.
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OmgNotAgain: Double tap to dodge ? C'mon this is terrible. Will we have an option to change that ?
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Popoken: I really liked it till i got to sneak and moving carefully turned into hilarious jumps all over the place at the speed of light.
I tried to stand on the edge of very tall building to use photo mode, guess what happend...
The workaround via editing the config files works like a charm.
Which is not to say that CDPR shouldn't offer an official solution to this, of course.
Post edited December 14, 2020 by Swedrami
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Nyar85: this is kinda annoying without posting links, but i will try.

1. go to "J:\Cyberpunk 2077\r6\config" (where you installed the game)
2. make a backup of "inputContexts" and "inputUserMappings"
3. now open up "inputContexts" (you can search with "ctrl + F")

4. find <action name="DodgeForward" (image1)
5. put <!-- and --> on the sides of things you want to disable (image2) (remember to save)

6. open "inputUserMappings" and find "Controller specific dodge" and again put <!-- and --> on the sides like in image3
7. change button id to <button id="IK_Mouse4" /> like in image3

this will disable the double tap dodge and put dodge on mousebutton 4, and you will no longer dodge with crouch + a direction.
Hey it's better but is there a way to disable double tapping ? Now i have to double tap Mouse 4.
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Nyar85: this is kinda annoying without posting links, but i will try.

1. go to "J:\Cyberpunk 2077\r6\config" (where you installed the game)
2. make a backup of "inputContexts" and "inputUserMappings"
3. now open up "inputContexts" (you can search with "ctrl + F")

4. find <action name="DodgeForward" (image1)
5. put <!-- and --> on the sides of things you want to disable (image2)
6. find <!-- MULTITAP ACTIONS --> and change action="Dodge" count="2" to action="Dodge" count="1" see image4

7. open "inputUserMappings" and find "Controller specific dodge" and again put <!-- and --> on the sides like in image3
8. change button id to <button id="IK_Mouse4" /> like in image3 (remember to save)

this will disable the double tap dodge and put dodge on mousebutton 4, and you will no longer dodge with crouch + a direction.
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OmgNotAgain: Hey it's better but is there a way to disable double tapping ? Now i have to double tap Mouse 4.
yeah, my bad, i forgot a step.. i have updated the post, see step 6
Post edited December 14, 2020 by Nyar85
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OmgNotAgain: Double tap to dodge ? C'mon this is terrible. Will we have an option to change that ?
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Weaponized_Bread: The Unreal Tournament games had Double-tap for dodging. I don't see an issue with that except for the possible lack of a 'Walk" function.
Unfortunately, Cyberpunk's implementation of double-tap-to-dodge is far worse than UT's. In this game, double-tap isn't even recognized if you're holding down another movement key - you literally have to pick up your fingers from other movement keys before double-tapping to dodge. It's much less smooth, comfortable, or effective than the movement in UT. I played hundreds of hours of UT, and there's simply no comparison with Cyberpunk's dodging.

All that said, CDPR could get us there. They just need to rethink how they've coded simultaneous keypresses. Right now, keyboard input is really limited in bizarre and clumsy ways, probably never flagged by CDPR because they focused their development and playtesting around controllers rather than mouse/keyboard.
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Nyar85: this is kinda annoying without posting links, but i will try.

1. go to "J:\Cyberpunk 2077\r6\config" (where you installed the game)
2. make a backup of "inputContexts" and "inputUserMappings"
3. now open up "inputContexts" (you can search with "ctrl + F")

4. find <action name="DodgeForward" (image1)
5. put <!-- and --> on the sides of things you want to disable (image2)
6. find <!-- MULTITAP ACTIONS --> and change action="Dodge" count="2" to action="Dodge" count="1" see image4

7. open "inputUserMappings" and find "Controller specific dodge" and again put <!-- and --> on the sides like in image3
8. change button id to <button id="IK_Mouse4" /> like in image3 (remember to save)

this will disable the double tap dodge and put dodge on mousebutton 4, and you will no longer dodge with crouch + a direction.

edit: i forgot to add step 6
Thnaks now it's perfect, click to dodge problem solved. You're the best.