motorbit: look. if your system shuts down, its your system. it really is that easy.
Except someone can't, or didn't, read properly. It doesn't shut down itself, OP shuts it down because it freezes and doesn't seem to recover.
motorbit: the truth is, windows has gone a LONG way since the dos based times where applications actually could crash the system.
by now its like this: an instable application will crash and youll get that message "application was terminated". anything else and there is something wrong with the system.
Yeah and guess what. This is exactly what happens in this case, too.
Except it's the game, that crashes the GPU drivers. All displays (one, if there's no others) go black. Nothing responds, not even capslock light on keyboard changes - so the whole system freezes due to the GPU driver crashing.
And, that freeze lasts for a
whiiiiile. Whenever it happened to me (a bunch of times already, especially when using mirrors) I've had to wait for like, an entire minute or so, for my system to recover from its frozen state. The first two times it happened, I too thought I had to cut power and restart. But it does eventually recover, tells me my up to date GPU driver crashed and recovered, and sends a flatline error report.
And about Devs creating bugfixes - yes. The game takes the GPU driver out back and shoots it in the head. The solution is for the game to not do that. That has nothing to do with "system stability", maybe, maybe with your exact hardware being similar enough to the dev machines where it never happened. But there's more than one PC setup out there, and that's what games have to cope with and run on.