Naoya8: During a side mission Saints and Samurais (or something like that), you're tasked with helping someone held captive, but you're asked not to "take any life" by quest-giver. However the mission objective is "kill or incapacitate/stun (I don't play English version) is one and the same, with no non-lethal option as optional and no matter what I do (go in gun blazing with my non-lethal pistol, using non-lethal hacks like overheat or simply using [R] option for non-lethal takedown after sneaking up on enemy and grabbing him) the victim complains that I killed his kidnappers...
Is that a bug just with quest itself or am I missing something?
I had no problem using non-lethal methods on Cyberpsychosis side-quests target and Regina never complained about me killing a target, so I guess it worked as it should?
skeletonbow: This is an unfortunate kind of "gotcha" that is present in the game. It's not really a bug, but rather just an unexpected thing the way non-lethal takedowns work as I've learned. Basically when you use any kind of non-lethal takedown, it is only the very hit that takes them down which is non-lethal. If the final non-lethal take down hit or shot or whatever has been delivered to them that drops their hitpoints to 0 or whatever, then if they are hit again after that at all by anything, they will be lethally killed.
So you must make sure that when you shoot them with a bullet, or hit them with a non-lethal grenade, punch them with gorilla fists or any other non-lethal option, that that you don't send a barrage of attacks at them all at once which hit them multiple times in a row, as only one single hit is non-lethal - the takedown hit.
Tossing 5 non-lethal grenades at someone, the first grenade that hits them and drops hitpoints to zero is non-lethal. The rest of the non-lethal grenades that go off after that within range of their body will kill them. Same thing for non-lethal rifle shots with weapon mod. Shoot them once and they go down. Shoot them with a spray of bullets and they're hit by one more bullet than it took to take them down, and they're dead.
Non-lethal takedowns IMHO always need to be done with very careful surgical precision, painstakingly one shot or hit at a time and making sure there is no splash damage from the weapon being used nor any skill mods or cyberware in use that causes damage to spread to nearby enemies etc.
It's kind of non-obvious at first and very frustrating, but once you understand what's happening you can adapt your approach to be more surgical and less "bull in a China shop" so to speak. :)
OK this was always the case I believe - but that was never an issue for me, and I suspect most people only noticed an issue recently. And I suspect that it's not due to hitting them while they're unconscious, it's something else...
I ended up accidentally killing two cyberpsychos yesterday despite having my non-lethal targeting eye upgrade installed, and the second one revealed the actual bug I believe.
The first one I have no idea how it happened, but I suspect it was the same way as the second one: not due to accidentally hitting them afterwards or anything, but simply THE ACT OF LOOTING THEIR BODY!
So, the guy was down on the ground, clearly still alive (he was moving a bit as people do who are down but not dead). So I naturally looted everything he had, because as with a lot of cyberpsycho cases, the loot from his body was needed before I could call it it.
I just grabbed everything in quick succession, and then all of a sudden I hear a slight noise, the guy stops moving and this pool of blood appears underneath him and gets bigger... sure enough, I call it in to say that "I had to take him down, didn't have a choice"...!
Now THAT is 100% a bug. There's no way that's intended! And this definitely only started happening after one of the most recent patches...
I suspect that it's exactly the same bug that's causing people to "die" by being put into a container - or at least it's related. Since I'd never experienced (or heard anyone experiencing) that bug until recently either...