Posted May 03, 2016
high rated
Changelog for patch 1.24 / GOG-3 (Windows and Mac) / GOG-4 (Linux) (added 02 May 2016):
- Two new playable soundtracks, by Virt and Girlfriend Records
- Added new languages: Brazilian Portuguese and Russian. Other languages coming soon
- Flicker shield spell the beat before it wears off
- Fix bug where default character changed item generation
- Remove diamond counter from modes that don't have diamonds
- Change Yeti animation to more clearly show movement cycle
- Bolt picking up thrown spear doesn't lose low%
- Fix bug where Necrodancer phase 2 music sometimes didn't start
- Play shopkeep ghost sound even when music volume is low
- Call the ring slot "ring" in the HUD
- Fix shield effect being invisible after falling through a trap door with shield active
- Heart transplant now works when used on the first beat of the song
- Don't fade molehill of frozen mole
- Fix frozen animations to show beetle unshelling, skeleton knight dehorsing, skeleton beheading, Death Metal deshielding
- Show armor changes while frozen
- Fix eye color of some skeletons
- Add glow effects to white sarcophagus silhouette
- Aria doesn't regain low% when entering zone 1
- Fix bug where confusion would re-occur when heart transplant wears off
- Finish rendering weapon swipes after player picks up another weapon
- Show throw swipes for both players in co-op
- Make lobby torches look consistent on the minimap
- When player teleports into shop, play shopkeeper song at full volume
- Make shopkeeper singing full volume when bombing into shop
- Set zone 3 volume correctly when banshee dies
- Add red knight swipe
- Fixed early beat bar hit visual when boss song loops
- Make white chest mimic available in level editor
- Fix blue chest mimic becoming red chest mimic in level editor
- Fix misaligned weapon glow sprites
- Bolt practice, level editor kc1 has blue bats instead of red
- Don't apply localization scale to non-localized text
- Fix spacing of scaled localized text
- Hide secret shop speech when NPC is aggroed or dead
- Fix Dove unlocking Story Mode 1-1 exit stairs
- Remove player minimap dot when player in secret shop
- Fix minimap going offscreen with two spells
- Make "always show enemy hearts" not reveal cauldron mimics
- Added Jeweled Dagger to weaponmaster (edit: after picking it up during a run)
- Fix mod menu selection order
- Don't show unlock splashscreens during a replay
- Make monstrous cracked shop wall dark too
- Remove obsolete unlockable second action slot
- Fix large seed parsing so that they are not rounded
- Print large seeds as positive numbers instead of negative
- Don't allow playing seed -1 (change it to seed 0) to avoid strange behavior
- Faster item pool generation for mods
- Mode stairs in char select area now prompt & take diamonds
- Diamond prompt now doesn't cancel the second prompt (where applicable)
- Fix "SONG ENDED!" in Japanese localization, which wasn't displaying
- When game paused, pause sounds of shopkeep ghost, banshee
- Detect audio cheating for Necrodancer 1 phase 2
Patch 1.19 (added 06 October 2015):
- Added new languages: Japanese, German, French, Spanish, and Italian!
- Fix crash bug caused by player moving while 'submitting scores' is visible
- Fixed bug where sarcophagi in level editor were preventing exits from unlocking in normal mode
- Fixed crash on text inputs with numpad keys
- Prevent hang caused by monstrous shopkeeper in replays
- Fixed bug where localization offsets were being applied repeatedly in some cases
- Added small 'DONE' to localization XML file
- Fixed bug where certain text wouldn't reload after changing languages
- Added xOff and yOff properties to subtitle XML file
- Added scale param to localization file
- Added scale param to subtitles XML file
- Fixed some enemy name localization issues
- Fixed bug where the language text was not offsetting properly in the language GUI
- Two new playable soundtracks, by Virt and Girlfriend Records
- Added new languages: Brazilian Portuguese and Russian. Other languages coming soon
- Flicker shield spell the beat before it wears off
- Fix bug where default character changed item generation
- Remove diamond counter from modes that don't have diamonds
- Change Yeti animation to more clearly show movement cycle
- Bolt picking up thrown spear doesn't lose low%
- Fix bug where Necrodancer phase 2 music sometimes didn't start
- Play shopkeep ghost sound even when music volume is low
- Call the ring slot "ring" in the HUD
- Fix shield effect being invisible after falling through a trap door with shield active
- Heart transplant now works when used on the first beat of the song
- Don't fade molehill of frozen mole
- Fix frozen animations to show beetle unshelling, skeleton knight dehorsing, skeleton beheading, Death Metal deshielding
- Show armor changes while frozen
- Fix eye color of some skeletons
- Add glow effects to white sarcophagus silhouette
- Aria doesn't regain low% when entering zone 1
- Fix bug where confusion would re-occur when heart transplant wears off
- Finish rendering weapon swipes after player picks up another weapon
- Show throw swipes for both players in co-op
- Make lobby torches look consistent on the minimap
- When player teleports into shop, play shopkeeper song at full volume
- Make shopkeeper singing full volume when bombing into shop
- Set zone 3 volume correctly when banshee dies
- Add red knight swipe
- Fixed early beat bar hit visual when boss song loops
- Make white chest mimic available in level editor
- Fix blue chest mimic becoming red chest mimic in level editor
- Fix misaligned weapon glow sprites
- Bolt practice, level editor kc1 has blue bats instead of red
- Don't apply localization scale to non-localized text
- Fix spacing of scaled localized text
- Hide secret shop speech when NPC is aggroed or dead
- Fix Dove unlocking Story Mode 1-1 exit stairs
- Remove player minimap dot when player in secret shop
- Fix minimap going offscreen with two spells
- Make "always show enemy hearts" not reveal cauldron mimics
- Added Jeweled Dagger to weaponmaster (edit: after picking it up during a run)
- Fix mod menu selection order
- Don't show unlock splashscreens during a replay
- Make monstrous cracked shop wall dark too
- Remove obsolete unlockable second action slot
- Fix large seed parsing so that they are not rounded
- Print large seeds as positive numbers instead of negative
- Don't allow playing seed -1 (change it to seed 0) to avoid strange behavior
- Faster item pool generation for mods
- Mode stairs in char select area now prompt & take diamonds
- Diamond prompt now doesn't cancel the second prompt (where applicable)
- Fix "SONG ENDED!" in Japanese localization, which wasn't displaying
- When game paused, pause sounds of shopkeep ghost, banshee
- Detect audio cheating for Necrodancer 1 phase 2
Patch 1.19 (added 06 October 2015):
- Added new languages: Japanese, German, French, Spanish, and Italian!
- Fix crash bug caused by player moving while 'submitting scores' is visible
- Fixed bug where sarcophagi in level editor were preventing exits from unlocking in normal mode
- Fixed crash on text inputs with numpad keys
- Prevent hang caused by monstrous shopkeeper in replays
- Fixed bug where localization offsets were being applied repeatedly in some cases
- Added small 'DONE' to localization XML file
- Fixed bug where certain text wouldn't reload after changing languages
- Added xOff and yOff properties to subtitle XML file
- Added scale param to localization file
- Added scale param to subtitles XML file
- Fixed some enemy name localization issues
- Fixed bug where the language text was not offsetting properly in the language GUI