Posted August 10, 2022
Update 3.1.0 (continued…)
Cadence
Fixed Cadence’s final boss fight containing an additional, non-controllable helper character when generated in the editor
Fixed Cadence’s penultimate boss not being affected by knockback during phase 2
Fixed gold weapons making Cadence’s penultimate boss drop 1 gold when charging into his gong
Fixed Dorian’s coin multiplier being lost when using items or spells on Cadence’s final boss fight
Diamond
Fixed Diamond receiving a Holster from the Shrine of Uncertainty
Fixed Diamond receiving a Bag of Holding when killing the Conjurer
Dove
Fixed Dove being able to blow up Hard Mode Sarcophagi
Fixed Dove generating flashes of light when tickling enemies while standing on the Wire
Monk
Fixed bombs not clearing out boss minion gold on the correct tiles for Monk/Coda
Fixed Hard Mode Sarcophagi dropping gold for Monk/Coda
Fixed boss spawns after the 10th one dropping a coin on boss fight end for Monk/Coda
Nocturna
Fixed Nocturna having a human head in bat form
Fixed Nocturna’s inventory in Bat Form sometimes displaying an incorrect kill countdown
Fixed Nocturna staying alive with 0 hearts when transforming with a fully cursed health bar
Fixed Nocturna’s penultimate boss not dealing directional damage
Fixed a rare softlock in Nocturna’s penultimate boss fight
Shrines
Fixed Shrine of War not applying to enemies spawned by Sarcophagi or Skulls
Fixed Shriner Travel Rune causing nearby shrines to become single-choice
Fixed Shrine of Space’s other items not being deleted when you pick a shovel while holding Crystal Shovel
Fixed Shrine of Glass not upgrading janitored items
Fixed activated shrines in a Shriner continuing to drain money when bumped
Fixed Shrine of Blood giving unusable blood weapons to weapon-locked characters
Enemies
Fixed Evil Eyes stopping on the wrong tile when leaping through an Ice Spirit Familiar
Fixed Evil Eyes not respecting changes to their beat delay in Randomizer Mode
Fixed Evil Eyes’ charge not being delayed by knockback
Fixed shop wall mimics leaving floating torches behind
Fixed Wind Gargoyles sometimes ceasing to push players away
Fixed some enemies incorrectly delaying their movement after knockback in Randomizer Mode
Fixed Electric Zombies not receiving knockback from non-shielded hits in Randomizer Mode
Fixed taking damage when parrying into an Electric Orb
Fixed Tar Monsters always dealing 3 damage in Randomizer Mode
Fixed Armadillos being able to start charging immediately after being knocked back
Fixed clamped Monkeys triggering familiars on move
Fixed clamped Monkeys being affected by teleports
Fixed large enemies losing some of their collision tiles when the map is resized
Fixed enemies not being visible when stepping onto a previously revealed tile
Fixed enemies moving when quick restarting a custom dungeon as Bard
Fixed enemies not resetting their activation radius when the confusion status effect expires
Fixed potential errors when a Training Sarcophagus spawns a spirit while Nazar Charm is equipped
Minibosses
Fixed Banshee not emitting a “Deafened!” flyaway when attacked by a player
Fixed Banshee wail sometimes becoming permanent after the Banshee dies
Fixed Minotaurs and Armadillos not being stunned for the correct amount of time in Randomizer Mode
Fixed Nightmares having their AI randomized in Randomizer Mode
Fixed Ogres getting stuck after taking knockback during their upswing
Fixed the Red/Blue Dragon’s breath cooldown not ticking down while the Dragon is frozen
Bosses
Fixed Death Metal switching to a faster beat delay at an incorrect time
Fixed Death Metal’s health thresholds being scaled incorrectly in Randomizer Mode
Fixed omnidirectional bounce traps triggering on Death Metal when he teleports onto them
Fixed Death Metal sometimes incorrectly taking double knockback
Fixed Death Metal sometimes dropping a shield particle without losing his shield
Fixed inputs after King Conga’s pause sometimes being incorrectly treated as missed beats
Fixed King Conga not teleporting back to his throne when hit while frozen
Fixed King Conga’s introduction text intersecting with walls on some non-English languages
Fixed King Conga refusing to sit on a partially pickaxed throne
Items
Fixed Ring of Shadows, Ring of Pain and Ring of Might being too common in the Conjurer and Transmogrifier
Fixed Cutlass parries being orthogonalized even if the corresponding quirk is disabled
Fixed lobby upgrades being scattered out of the player’s inventory under rare circumstances
Fixed Boots of Lunging knocking back other players
Fixed lobby items being destructible by bombs
Fixed Dove Familiar not teleporting frozen enemies
Fixed Shopkeeper Familiar triggering on teleports
Fixed Backpack Quirk not preserving order when swapping to another bag item
NPCs
Fixed Transaction Panels causing the No Return Tile to inflict damage
Fixed price tags not being removed immediately when the Shopkeeper dies
Fixed ‘Item Generation: Racing’ mode sometimes still inducing seed variance between runs with alive or dead shopkeepers
Lobby
Fixed Diamond Dealer generating items that are not usable by the selected character
Fixed diamonds from single-zone boss completions sometimes getting lost when returning to the lobby
Fixed weapon-locked characters being unable to unlock weapons in the lobby
Co-op
Fixed cut-off movement tweens when bumping into another co-op player who moves after a short time
Fixed “Beat skipped” message appearing in co-op mode
Fixed asymmetric elements in reflected co-op HUD
Fixed local co-op players sometimes dying to ranged attacks before getting a chance to act
Fixed dead local co-op players causing ranged enemy attacks to be delayed
Fixed auto-latency calibration differing between local co-op players
Hazards
Fixed hot coals inflicting damage while falling down a trapdoor
Modding
Fixed Workshop mods not applying custom beatmaps by default
Fixed Workshop Mods sometimes failing to load at startup, leading to frozen player sprites
Fixed newline-separated beatmaps not always being parsed correctly
Fixed item removals via necrodancer.xml mods not working correctly
Visual fixes
Fixed Monocle revealing wall gold on the main floor while in the secret shop
Fixed particles from the main level being visible while in the secret room
Fixed bombs displaying the player name in the kill message, instead of “Bomb”
Fixed Zone 5’s disco floor pattern not lining up correctly with other zones when occurring in the same level
Fixed tile brightness not updating correctly at high framerates
Fixed disco floor flickering when Bard steps on or off an ice tile
Fixed resolution scaling behavior on MacOS
That's it to the current state of the offline installers. It seems that there is a further patch available via Galaxy at the moment.
Update v3.1.1
Cadence
Fixed Cadence’s final boss fight containing an additional, non-controllable helper character when generated in the editor
Fixed Cadence’s penultimate boss not being affected by knockback during phase 2
Fixed gold weapons making Cadence’s penultimate boss drop 1 gold when charging into his gong
Fixed Dorian’s coin multiplier being lost when using items or spells on Cadence’s final boss fight
Diamond
Fixed Diamond receiving a Holster from the Shrine of Uncertainty
Fixed Diamond receiving a Bag of Holding when killing the Conjurer
Dove
Fixed Dove being able to blow up Hard Mode Sarcophagi
Fixed Dove generating flashes of light when tickling enemies while standing on the Wire
Monk
Fixed bombs not clearing out boss minion gold on the correct tiles for Monk/Coda
Fixed Hard Mode Sarcophagi dropping gold for Monk/Coda
Fixed boss spawns after the 10th one dropping a coin on boss fight end for Monk/Coda
Nocturna
Fixed Nocturna having a human head in bat form
Fixed Nocturna’s inventory in Bat Form sometimes displaying an incorrect kill countdown
Fixed Nocturna staying alive with 0 hearts when transforming with a fully cursed health bar
Fixed Nocturna’s penultimate boss not dealing directional damage
Fixed a rare softlock in Nocturna’s penultimate boss fight
Shrines
Fixed Shrine of War not applying to enemies spawned by Sarcophagi or Skulls
Fixed Shriner Travel Rune causing nearby shrines to become single-choice
Fixed Shrine of Space’s other items not being deleted when you pick a shovel while holding Crystal Shovel
Fixed Shrine of Glass not upgrading janitored items
Fixed activated shrines in a Shriner continuing to drain money when bumped
Fixed Shrine of Blood giving unusable blood weapons to weapon-locked characters
Enemies
Fixed Evil Eyes stopping on the wrong tile when leaping through an Ice Spirit Familiar
Fixed Evil Eyes not respecting changes to their beat delay in Randomizer Mode
Fixed Evil Eyes’ charge not being delayed by knockback
Fixed shop wall mimics leaving floating torches behind
Fixed Wind Gargoyles sometimes ceasing to push players away
Fixed some enemies incorrectly delaying their movement after knockback in Randomizer Mode
Fixed Electric Zombies not receiving knockback from non-shielded hits in Randomizer Mode
Fixed taking damage when parrying into an Electric Orb
Fixed Tar Monsters always dealing 3 damage in Randomizer Mode
Fixed Armadillos being able to start charging immediately after being knocked back
Fixed clamped Monkeys triggering familiars on move
Fixed clamped Monkeys being affected by teleports
Fixed large enemies losing some of their collision tiles when the map is resized
Fixed enemies not being visible when stepping onto a previously revealed tile
Fixed enemies moving when quick restarting a custom dungeon as Bard
Fixed enemies not resetting their activation radius when the confusion status effect expires
Fixed potential errors when a Training Sarcophagus spawns a spirit while Nazar Charm is equipped
Minibosses
Fixed Banshee not emitting a “Deafened!” flyaway when attacked by a player
Fixed Banshee wail sometimes becoming permanent after the Banshee dies
Fixed Minotaurs and Armadillos not being stunned for the correct amount of time in Randomizer Mode
Fixed Nightmares having their AI randomized in Randomizer Mode
Fixed Ogres getting stuck after taking knockback during their upswing
Fixed the Red/Blue Dragon’s breath cooldown not ticking down while the Dragon is frozen
Bosses
Fixed Death Metal switching to a faster beat delay at an incorrect time
Fixed Death Metal’s health thresholds being scaled incorrectly in Randomizer Mode
Fixed omnidirectional bounce traps triggering on Death Metal when he teleports onto them
Fixed Death Metal sometimes incorrectly taking double knockback
Fixed Death Metal sometimes dropping a shield particle without losing his shield
Fixed inputs after King Conga’s pause sometimes being incorrectly treated as missed beats
Fixed King Conga not teleporting back to his throne when hit while frozen
Fixed King Conga’s introduction text intersecting with walls on some non-English languages
Fixed King Conga refusing to sit on a partially pickaxed throne
Items
Fixed Ring of Shadows, Ring of Pain and Ring of Might being too common in the Conjurer and Transmogrifier
Fixed Cutlass parries being orthogonalized even if the corresponding quirk is disabled
Fixed lobby upgrades being scattered out of the player’s inventory under rare circumstances
Fixed Boots of Lunging knocking back other players
Fixed lobby items being destructible by bombs
Fixed Dove Familiar not teleporting frozen enemies
Fixed Shopkeeper Familiar triggering on teleports
Fixed Backpack Quirk not preserving order when swapping to another bag item
NPCs
Fixed Transaction Panels causing the No Return Tile to inflict damage
Fixed price tags not being removed immediately when the Shopkeeper dies
Fixed ‘Item Generation: Racing’ mode sometimes still inducing seed variance between runs with alive or dead shopkeepers
Lobby
Fixed Diamond Dealer generating items that are not usable by the selected character
Fixed diamonds from single-zone boss completions sometimes getting lost when returning to the lobby
Fixed weapon-locked characters being unable to unlock weapons in the lobby
Co-op
Fixed cut-off movement tweens when bumping into another co-op player who moves after a short time
Fixed “Beat skipped” message appearing in co-op mode
Fixed asymmetric elements in reflected co-op HUD
Fixed local co-op players sometimes dying to ranged attacks before getting a chance to act
Fixed dead local co-op players causing ranged enemy attacks to be delayed
Fixed auto-latency calibration differing between local co-op players
Hazards
Fixed hot coals inflicting damage while falling down a trapdoor
Modding
Fixed Workshop mods not applying custom beatmaps by default
Fixed Workshop Mods sometimes failing to load at startup, leading to frozen player sprites
Fixed newline-separated beatmaps not always being parsed correctly
Fixed item removals via necrodancer.xml mods not working correctly
Visual fixes
Fixed Monocle revealing wall gold on the main floor while in the secret shop
Fixed particles from the main level being visible while in the secret room
Fixed bombs displaying the player name in the kill message, instead of “Bomb”
Fixed Zone 5’s disco floor pattern not lining up correctly with other zones when occurring in the same level
Fixed tile brightness not updating correctly at high framerates
Fixed disco floor flickering when Bard steps on or off an ice tile
Fixed resolution scaling behavior on MacOS
Update v3.1.1
Crypt of the NecroDancer v3.1.1—SYNCHRONY's first post-launch patch—is now available! Some highlights of this update include improved controller support, networking scalability/stability, new player management options, some buffs to Klarinetta, and various interaction and bug fixes for Chaunter! Check out the full patch notes below.
Edit: The following change was removed from these notes as it did not make it into this patch: "Changed Klarinetta's sword to no longer benefit from damage-ups if enemies walk into it on a non-spin attack"
New Features and Changes
Additions
Added a 'Player List' menu with options to view profiles, as well as force-spectate, mute, kick and ban players
Added hotkey for toggling pause in-game (defaults to 'P')
Added shield slot transaction panel to Conjurer, Transmogrifier and Pawnbroker
Added "restore default gameplay" option to customization menu, which resets all leaderboard-affecting mods and settings
Added the ability for Klarinetta to swing her sword on ice
Added the ability for Klarinetta to spin counter-clockwise by inputting the sword's current diagonal
Added starting armor to Klarinetta
Added special interaction for Rifles and Crossbows thrown by Throwing Charm
Added visual tell for Dash Spell to indicate its range
Added glow sprite when Risk Charm's damage bonus is active
Added new zone-dependent wall spike sprites, improving visibility
Added mod support for displaying entities in chat
Added mod support for in-turn rollbackable chat messages
Added automatic legacy controller support when Steam Input is disabled
Added descriptions to controls reassignment menu
Added option to auto-select primary controller
Added an option to disable diagonal auto-swap for Klarinetta/Diamond
Added custom rule to allow all players to use the in-game level editor
Edit: The following change was removed from these notes as it did not make it into this patch: "Changed Klarinetta's sword to no longer benefit from damage-ups if enemies walk into it on a non-spin attack"
New Features and Changes
Additions
Added a 'Player List' menu with options to view profiles, as well as force-spectate, mute, kick and ban players
Added hotkey for toggling pause in-game (defaults to 'P')
Added shield slot transaction panel to Conjurer, Transmogrifier and Pawnbroker
Added "restore default gameplay" option to customization menu, which resets all leaderboard-affecting mods and settings
Added the ability for Klarinetta to swing her sword on ice
Added the ability for Klarinetta to spin counter-clockwise by inputting the sword's current diagonal
Added starting armor to Klarinetta
Added special interaction for Rifles and Crossbows thrown by Throwing Charm
Added visual tell for Dash Spell to indicate its range
Added glow sprite when Risk Charm's damage bonus is active
Added new zone-dependent wall spike sprites, improving visibility
Added mod support for displaying entities in chat
Added mod support for in-turn rollbackable chat messages
Added automatic legacy controller support when Steam Input is disabled
Added descriptions to controls reassignment menu
Added option to auto-select primary controller
Added an option to disable diagonal auto-swap for Klarinetta/Diamond
Added custom rule to allow all players to use the in-game level editor
Post edited August 10, 2022 by mk47at