Posted August 25, 2016
high rated
Changelog for Patch 1.3.003 / GOG-5 (Windows) / GOG-8 (Mac) (added 25 August 2016):
- Fixed bug when new skins of pets were changing after every restart of the game.
- Fixed fonts of Japanese localization.
- Fixed memory leak after the construction of the wooden towers or catapults.
- Fixed bug when wave of monsters didn’t go to the stockpile and stood still.
- Fixed bug when rats nest appears under water.
- Fixed bug when chickens arrives at wrong position outside the level.
- Fixed: when chickens on farm reached up to maximum population, they began to hatch outside the farm.
- Fixed: wooden tower inflicted damage to the player's catapults.
- Fixed: monsters didn't bring loot and experience after death from catapults.
- Fixed bug when dwarf cut the tree endlessly, if he already did it at the time of starting the game.
- Fixed animation of dwarf riding a trolley.
- Fixed: quick ladder is no longer blocking the construction of objects behind it.
- Other minor fixes and improvements.
Patch 1.3.000
- Models of dwarves were significantly improved, were modified old animations and added new.
- Increased base speed of dwarves. For various armor added parameter – agility, which affect on dwarf’s movement speed.
- Improved dwarves AI. Idle dwarves can take tasks by themselves inside the shelter: patrolling the perimeter, eating food, have a rest, removing bushes, preparing dishes, improving furniture, hunting pests.
- Added dialog with common statistic for each dwarf – how much monsters he destroyed, how many blocks dig etc.
- Added additional slot to the dwarf’s equipment.
- If player sends a dwarf for sleep but shelter’s boundaries have been broken then dwarf notify about this.
- Released ability of mass building/replacing the several blocks. You should select block, then move cursor through the level while holding down the right mouse button.
- Spiders now can create colonies by increasing their population. The more older spider the more dangerously it becomes.
- Inside the shelter with insufficient comfort may arrive the rat’s nest. Rats fill the shelter, eat food from tables, destroy wheat fields and could become dangerous.
- Temporary portals opened with spell can be closed now by player.
- Added lightning and sound of thunder during the heavy rain.
- Dwarves improve mage skill when preparing elixirs. Swimmer skill improves when dwarf get into the water, climber skill improves when dwarf climbs at the wall 5 blocks high.
- Archer’s skill increases speed of shooting.
- Wooden stuff now available earlier in the tech tree.
- Added new equipment item – parachute which helps dwarves to jump from any height without damage.
- Added popup dialog with major parameters for weapon, armor and tools.
- Hens on farm lay eggs even if their population reached the maximum level.
- Fixed bug when goblin drops the steeled loot after every kick.
- Fixed bug with direct control of dwarf when he was waiting for elevator.
- Fixed bug with using portal and illumination spells near the unexplored area.
- Fixed boss went in cycles at the beetles’ biome.
- Dozens of minor bugs fixes.
Changelog for Patch 1.2.010 (added 25 April 2016):
- Improved dwarves pathfinding.
- Added brand new biome filled by disgusting bugs for cooperative walkthrough and PvP. You gain an unique loot in case of victory.
- Improved dwarves AI regarding to pathfinding and probability to fall down while climbing and walking on bridges.
- Now you can send resources to another player at the biome. You should select particular cell with resource in the craft dialog and press button to the right several times depending to the number of transferring resources.
- Added chat for multiplayer. Now you can press Enter and send messages to another player at the biome.
- Improved interface of the craft dialog. Craft button icon now show current action: placing a recipe, crafting an item or disassembling an item.
- Resources gained by dwarves become temporarily unavailable for another player to steal them.
- The items made by one player are inaccessible for some time for collecting by another player.
- Restart level button now unavailable at the biomes.
- Fixed cases of discrepancy of a Tech Tree with the current world.
- Fixed some cases at which dwarves passed through the Beware Sign.
- Fixed incorrect displaying of waiting multiplayer icon over the main stockpile.
- Fixed: if the monsters attack block and one of the dwarves attack the same block (but don’t destroy it) the block ceases to break.
- Fixed generation of the biomes chests in the air.
- Fixed several bugs with opening chests at the boost rooms and magic forest spell at the biomes.
- Mithril ingots replaced with mithril ore in the soul keeper recipe.
- Dark lord at the forest biome now can call up zombies. Added colonies of giant ants.
- Other minor fixes and improvements.
- Fixed bug when new skins of pets were changing after every restart of the game.
- Fixed fonts of Japanese localization.
- Fixed memory leak after the construction of the wooden towers or catapults.
- Fixed bug when wave of monsters didn’t go to the stockpile and stood still.
- Fixed bug when rats nest appears under water.
- Fixed bug when chickens arrives at wrong position outside the level.
- Fixed: when chickens on farm reached up to maximum population, they began to hatch outside the farm.
- Fixed: wooden tower inflicted damage to the player's catapults.
- Fixed: monsters didn't bring loot and experience after death from catapults.
- Fixed bug when dwarf cut the tree endlessly, if he already did it at the time of starting the game.
- Fixed animation of dwarf riding a trolley.
- Fixed: quick ladder is no longer blocking the construction of objects behind it.
- Other minor fixes and improvements.
Patch 1.3.000
- Models of dwarves were significantly improved, were modified old animations and added new.
- Increased base speed of dwarves. For various armor added parameter – agility, which affect on dwarf’s movement speed.
- Improved dwarves AI. Idle dwarves can take tasks by themselves inside the shelter: patrolling the perimeter, eating food, have a rest, removing bushes, preparing dishes, improving furniture, hunting pests.
- Added dialog with common statistic for each dwarf – how much monsters he destroyed, how many blocks dig etc.
- Added additional slot to the dwarf’s equipment.
- If player sends a dwarf for sleep but shelter’s boundaries have been broken then dwarf notify about this.
- Released ability of mass building/replacing the several blocks. You should select block, then move cursor through the level while holding down the right mouse button.
- Spiders now can create colonies by increasing their population. The more older spider the more dangerously it becomes.
- Inside the shelter with insufficient comfort may arrive the rat’s nest. Rats fill the shelter, eat food from tables, destroy wheat fields and could become dangerous.
- Temporary portals opened with spell can be closed now by player.
- Added lightning and sound of thunder during the heavy rain.
- Dwarves improve mage skill when preparing elixirs. Swimmer skill improves when dwarf get into the water, climber skill improves when dwarf climbs at the wall 5 blocks high.
- Archer’s skill increases speed of shooting.
- Wooden stuff now available earlier in the tech tree.
- Added new equipment item – parachute which helps dwarves to jump from any height without damage.
- Added popup dialog with major parameters for weapon, armor and tools.
- Hens on farm lay eggs even if their population reached the maximum level.
- Fixed bug when goblin drops the steeled loot after every kick.
- Fixed bug with direct control of dwarf when he was waiting for elevator.
- Fixed bug with using portal and illumination spells near the unexplored area.
- Fixed boss went in cycles at the beetles’ biome.
- Dozens of minor bugs fixes.
Changelog for Patch 1.2.010 (added 25 April 2016):
- Improved dwarves pathfinding.
- Added brand new biome filled by disgusting bugs for cooperative walkthrough and PvP. You gain an unique loot in case of victory.
- Improved dwarves AI regarding to pathfinding and probability to fall down while climbing and walking on bridges.
- Now you can send resources to another player at the biome. You should select particular cell with resource in the craft dialog and press button to the right several times depending to the number of transferring resources.
- Added chat for multiplayer. Now you can press Enter and send messages to another player at the biome.
- Improved interface of the craft dialog. Craft button icon now show current action: placing a recipe, crafting an item or disassembling an item.
- Resources gained by dwarves become temporarily unavailable for another player to steal them.
- The items made by one player are inaccessible for some time for collecting by another player.
- Restart level button now unavailable at the biomes.
- Fixed cases of discrepancy of a Tech Tree with the current world.
- Fixed some cases at which dwarves passed through the Beware Sign.
- Fixed incorrect displaying of waiting multiplayer icon over the main stockpile.
- Fixed: if the monsters attack block and one of the dwarves attack the same block (but don’t destroy it) the block ceases to break.
- Fixed generation of the biomes chests in the air.
- Fixed several bugs with opening chests at the boost rooms and magic forest spell at the biomes.
- Mithril ingots replaced with mithril ore in the soul keeper recipe.
- Dark lord at the forest biome now can call up zombies. Added colonies of giant ants.
- Other minor fixes and improvements.
Post edited August 25, 2016 by HypersomniacLive