hel_kj: Hey I'm working on a music replacement mod for Blood. I've successfully tested swapping out music tracks, but I've noticed that the game heavily favors a few tracks. What I would like to do is edit which music track is selected for each level, so I can distribute the replacement tracks more evenly, and also have some additional flexibility while putting this together.
Does anyone know how to do this? If there's any resources out there to help with this, please let me know.
Thanks!
You will want to edit your blood.ini file. Each level will have a listing of what "Song" and "Track" is to be used. For instance E1M1 has the following
[e1m1]
Title = Cradle to Grave
Author = James "Shade" Wilson
Song = UNHOLY
Track = 3
EndingA = 2
EndingB = 2
Message1 =
Message2 = Hit the switch to end the level.
Message3 = Slurp, slurp . . .
;Message4 =
Message5 = OUT! OUT! DAMN SPOT!
Message6 = They'll need more of these.
Message7 = Nevermore . . .
Message8 = Open for Business.
Message9 = I LIVE AGAIN!
Message11 = It is sealed shut.
"Song" references what midi file to play, and "Track" references what OGG file it should play. Now initially Blood was distributed on a CD with track 1 as the data track, with the remainder tracks as the OST audio. If you add a file "blood10.ogg" Fresh Supply just accepts this as the next audio track, so you can edit your blood.ini file to point to "Track = 10" for that map. I'm not certain what the limit is, but it seems to have no issues when I tried renaming an ogg to blood18.ogg.