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Hey I'm working on a music replacement mod for Blood. I've successfully tested swapping out music tracks, but I've noticed that the game heavily favors a few tracks. What I would like to do is edit which music track is selected for each level, so I can distribute the replacement tracks more evenly, and also have some additional flexibility while putting this together.

Does anyone know how to do this? If there's any resources out there to help with this, please let me know.
Thanks!
This question / problem has been solved by DustyStyximage
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hel_kj: Hey I'm working on a music replacement mod for Blood. I've successfully tested swapping out music tracks, but I've noticed that the game heavily favors a few tracks. What I would like to do is edit which music track is selected for each level, so I can distribute the replacement tracks more evenly, and also have some additional flexibility while putting this together.

Does anyone know how to do this? If there's any resources out there to help with this, please let me know.
Thanks!
You will want to edit your blood.ini file. Each level will have a listing of what "Song" and "Track" is to be used. For instance E1M1 has the following

[e1m1]
Title = Cradle to Grave
Author = James "Shade" Wilson
Song = UNHOLY
Track = 3
EndingA = 2
EndingB = 2
Message1 =
Message2 = Hit the switch to end the level.
Message3 = Slurp, slurp . . .
;Message4 =
Message5 = OUT! OUT! DAMN SPOT!
Message6 = They'll need more of these.
Message7 = Nevermore . . .
Message8 = Open for Business.
Message9 = I LIVE AGAIN!
Message11 = It is sealed shut.
"Song" references what midi file to play, and "Track" references what OGG file it should play. Now initially Blood was distributed on a CD with track 1 as the data track, with the remainder tracks as the OST audio. If you add a file "blood10.ogg" Fresh Supply just accepts this as the next audio track, so you can edit your blood.ini file to point to "Track = 10" for that map. I'm not certain what the limit is, but it seems to have no issues when I tried renaming an ogg to blood18.ogg.
Post edited January 24, 2024 by DustyStyx
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hel_kj: Hey I'm working on a music replacement mod for Blood. I've successfully tested swapping out music tracks, but I've noticed that the game heavily favors a few tracks. What I would like to do is edit which music track is selected for each level, so I can distribute the replacement tracks more evenly, and also have some additional flexibility while putting this together.

Does anyone know how to do this? If there's any resources out there to help with this, please let me know.
Thanks!
avatar
DustyStyx: You will want to edit your blood.ini file. Each level will have a listing of what "Song" and "Track" is to be used. For instance E1M1 has the following

[e1m1]
Title = Cradle to Grave
Author = James "Shade" Wilson
Song = UNHOLY
Track = 3
EndingA = 2
EndingB = 2
Message1 =
Message2 = Hit the switch to end the level.
Message3 = Slurp, slurp . . .
;Message4 =
Message5 = OUT! OUT! DAMN SPOT!
Message6 = They'll need more of these.
Message7 = Nevermore . . .
Message8 = Open for Business.
Message9 = I LIVE AGAIN!
Message11 = It is sealed shut.
avatar
DustyStyx: "Song" references what midi file to play, and "Track" references what OGG file it should play. Now initially Blood was distributed on a CD with track 1 as the data track, with the remainder tracks as the OST audio. If you add a file "blood18.ogg" I believe Fresh Supply just accepts this as the next audio track, so you could edit the blood.ini file to point to "Track = 18"
Thank you so much! Exactly what I was looking for. One follow up question: Is it possible to add music on the title screen?
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DustyStyx: You will want to edit your blood.ini file. Each level will have a listing of what "Song" and "Track" is to be used. For instance E1M1 has the following
"Song" references what midi file to play, and "Track" references what OGG file it should play. Now initially Blood was distributed on a CD with track 1 as the data track, with the remainder tracks as the OST audio. If you add a file "blood18.ogg" I believe Fresh Supply just accepts this as the next audio track, so you could edit the blood.ini file to point to "Track = 18"
avatar
hel_kj: Thank you so much! Exactly what I was looking for. One follow up question: Is it possible to add music on the title screen?
I'm not 100% certain. Initially Blood would play gameplay footage on the title screen, which is an active replay of recorded gameplay, so it would reference those audio files as if you were playing the game yourself. I don't think Kaiser went in to replace that feature with background audio.
Post edited January 24, 2024 by DustyStyx
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hel_kj: Thank you so much! Exactly what I was looking for. One follow up question: Is it possible to add music on the title screen?
avatar
DustyStyx: I'm not 100% certain. Initially Blood would play gameplay footage on the title screen, which is an active replay of recorded gameplay, so it would reference those audio files as if you were playing the game yourself. I don't think Kaiser went in to replace that feature with background audio.
Appreciate it. I'm still a ways off, but I'll do some digging as I get closer to completion.
avatar
DustyStyx: I'm not 100% certain. Initially Blood would play gameplay footage on the title screen, which is an active replay of recorded gameplay, so it would reference those audio files as if you were playing the game yourself. I don't think Kaiser went in to replace that feature with background audio.
avatar
hel_kj: Appreciate it. I'm still a ways off, but I'll do some digging as I get closer to completion.
Sounds great! Good luck with your project.