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Check out the screenshots. The colors in Fresh Supply are scrambled. I don't have the issue with One Unit or any of the other BUILD games, Any suggestions are appreciated.
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I'm having the same problem. Messed around with compatibility modes, graphics settings in-game, etc. Nothing works. Really bums me out.
I'm having the same problem, too. Changing the graphics settings has no effect on the garbled display. "One unit" works fine...
Anyone have any suggestions?
Maybe it has got something to do with your global settings in the NVIDIA control panel? Try creating a separate profil for the game and test various settings. And/or try a different graphics driver version.

For me the game works fine on a gtx 970 with driver version 430.64
Post edited May 11, 2019 by AZaph_gog
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jseger9000: Check out the screenshots. The colors in Fresh Supply are scrambled. I don't have the issue with One Unit or any of the other BUILD games, Any suggestions are appreciated.
Same problem here.

Intel HD Graphics on an i7-3520m CPU
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jseger9000: Check out the screenshots. The colors in Fresh Supply are scrambled. I don't have the issue with One Unit or any of the other BUILD games, Any suggestions are appreciated.
I have exactly the same problem. Your screen shots look exactly like mine.

Corrupt colours in all in-game art, like textures, sprites and HUD.

Menus, logo videos, cinematics all appear normal.

Palette problem?

System: Asus X52F laptop w/ Intel HD Graphics, i5 dual core CPU, Windows 10

Settings: DirectX 11, 1366x768 @ 60fps
bump

i have the same problem too. i really want to blow stuff up :(
I have this same color/texture issue on my laptop which is old and it won't let me run OpenGL instead of DX11. Crashing to the desk On the Desktop PC though the game looks great and plays great the only thing being the excessively long save issue. So play with it looking like this and being able to save properly or play on the desktop with a borked save. Waiting hopefully for a patch soon.
Don't ask Night Dive. They know about it, their response is the second post at this link: https://steamcommunity.com/app/1010750/discussions/0/1649918058737843575/?ctp=2
Short answer from the link: Old Intel HD graphics devices are not supported unfortunately.
Post edited May 14, 2019 by AZaph_gog
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Projectsonic: Don't ask Night Dive. They know about it, their response is the second post at this link: https://steamcommunity.com/app/1010750/discussions/0/1649918058737843575/?ctp=2
Well that's it then, I guess. Sucks to be me. Didn't anticipate that my 2010 laptop would be incapable of running a 1997 game, even if the engine was a newer creation.
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frightfan: Well that's it then, I guess. Sucks to be me. Didn't anticipate that my 2010 laptop would be incapable of running a 1997 game, even if the engine was a newer creation.
It's Cruaich, approve the friend request.
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Projectsonic: Don't ask Night Dive. They know about it, their response is the second post at this link: https://steamcommunity.com/app/1010750/discussions/0/1649918058737843575/?ctp=2
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frightfan: Well that's it then, I guess. Sucks to be me. Didn't anticipate that my 2010 laptop would be incapable of running a 1997 game, even if the engine was a newer creation.
I'm feeling a little salty about this myself. I never had a problem running the old JonoF Duke Nukem and Shadow Warrior. Haven't had any problems with Duke Megaton or Duke 20th Anniversary or Ion Maiden. So why does the one BUILD game NightDive worked on have issues?
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jseger9000: So why does the one BUILD game NightDive worked on have issues?
Well, whilst Blood was originally a Build Engine game, Fresh Supply isn't, it uses NightDive's KEX Engine instead. So a better comparison would be to the remasters of Turok: Dinosaur Hunter, Turok 2: Seeds of Evil and System Shock: Enhanced Edition.

It is a shame that they couldn't use an updated Build engine, though, like Ion Maiden has, rather than remaking the game within a completely new engine.