Posted November 05, 2013
...after playing the first mission so far. It looks, sounds, and plays quite well. I like that I can do pincer movements with my units first before attacking with them, which is something I first didn't realize I could do. Works nicely when done right. It's good that the two (independent) action system in Kronos allow for a considerable flexibility in what one can do. In general I really like the simplistic interface. Being able to unload units from depots/transports via the sidebar without having to rummage around inside every time is a nice touch. Attacking buildings via infantry to 'capture' them seems... well... a bit odd when I first saw it happening, but it does kind of make sense as you would be attacking whoever's manning them, right? The zooming function from down low to the strategic map is a very welcome function
Now things I've noticed that may not be all on the up-and-up. As far as I could tell difference in terrain doesn't modify attack/defense strength (correct me if I'm wrong there), and it really only restricts unit movements with roads speeding things along a little. Certain info texts seem to be missing in the English version (as well as others from what I gathered), i.e. a missing 'application' text for artillery. The cutscenes - after the rather nice intro - seem to be of middling quality (as expected from what I've seen in the preview shots). Oh well. I'm not expecting a grand story as is. The 'tutorial', such as it is, is nothing to write home about. Yes, it covers the basics, but I seem to be learning better by just trying things out.
The following does bother me a bit: there's no clear indicator how far any unit can move - on the sidebar or on a unit's info screen - other than selecting a unit as well as not being able to tell how far an enemy unit can move to attack my own, which would probably be the most important aspect for me in all this. It really is strange that it'll show me their attacking range but only if they ever stay stationary. Good to know for attacking, but when also trying to gauge how to move my defense lines as well it can be a bit tricky.
Lastly, the Editor doesn't seem to be available yet. Apparently, from what I've read on their forum it looks like they're focused on fixing bugs and the like... which makes me think they ought to have waited maybe another month until release. Oh well. No biggie as I've only just started the campaign I can wait.
Hmm. After reading what I just wrote it does sound a bit negative, though I'm quite enjoying the game actually.
Now things I've noticed that may not be all on the up-and-up. As far as I could tell difference in terrain doesn't modify attack/defense strength (correct me if I'm wrong there), and it really only restricts unit movements with roads speeding things along a little. Certain info texts seem to be missing in the English version (as well as others from what I gathered), i.e. a missing 'application' text for artillery. The cutscenes - after the rather nice intro - seem to be of middling quality (as expected from what I've seen in the preview shots). Oh well. I'm not expecting a grand story as is. The 'tutorial', such as it is, is nothing to write home about. Yes, it covers the basics, but I seem to be learning better by just trying things out.
The following does bother me a bit: there's no clear indicator how far any unit can move - on the sidebar or on a unit's info screen - other than selecting a unit as well as not being able to tell how far an enemy unit can move to attack my own, which would probably be the most important aspect for me in all this. It really is strange that it'll show me their attacking range but only if they ever stay stationary. Good to know for attacking, but when also trying to gauge how to move my defense lines as well it can be a bit tricky.
Lastly, the Editor doesn't seem to be available yet. Apparently, from what I've read on their forum it looks like they're focused on fixing bugs and the like... which makes me think they ought to have waited maybe another month until release. Oh well. No biggie as I've only just started the campaign I can wait.
Hmm. After reading what I just wrote it does sound a bit negative, though I'm quite enjoying the game actually.
Post edited November 05, 2013 by mistermumbles