Posted May 28, 2015
Do you set your own game over conditions?
I have a few.
Failed pickpocket: ranger/paladin/good aligned priests - Game over so I reload. I have permanently damaged my organization's reputation and I have to spend the rest of my days in prison.
Here's how I play out other alignments/classes with failed pickpocket:
other non evil - Non lethal combat
evil - Take out the aggressor
I turned off "rest until healed" so I reload if my party's too beat up and I get ambushed when resting. My party surrenders.
If I'm in a dungeon or someplace else and a party member dies, whether or not I reload is based on if I think I can keep going without the fallen member. Not necessarily if the loss is inconvenient. I also do this when my party starts dropping like flies.
I'm sure a lot of you have your own game over conditions and I'm definitely eager to hear them!
Regards
Jason
I have a few.
Failed pickpocket: ranger/paladin/good aligned priests - Game over so I reload. I have permanently damaged my organization's reputation and I have to spend the rest of my days in prison.
Here's how I play out other alignments/classes with failed pickpocket:
other non evil - Non lethal combat
evil - Take out the aggressor
I turned off "rest until healed" so I reload if my party's too beat up and I get ambushed when resting. My party surrenders.
If I'm in a dungeon or someplace else and a party member dies, whether or not I reload is based on if I think I can keep going without the fallen member. Not necessarily if the loss is inconvenient. I also do this when my party starts dropping like flies.
I'm sure a lot of you have your own game over conditions and I'm definitely eager to hear them!
Regards
Jason
Post edited May 28, 2015 by jsidhu762