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I was thinking just now about how the game SaGa Frontier has a spell similar to time stop, but it had the rather serious drawback of draining all the character's resources, preventing the character from doing anything useful afterwords. The SaGa Fronter spell (Overdrive) is more powerful than then Baldur's Gate 2's Time Stop (it grants up to 8 actions rather than "only" 3), but I have been thinking: What if Time Stop had a drawback?

Anyway, the drawback that I am proposing is that the spell would fatigue the caster, much like Lesser and Greater Restoration. This fatigue would be applied at the end of the spell's duration, much like the fatigue from Haste.

Would you still use Time Stop?

(Also, what if QuickTime existed in BG2? It would be like Time Stop, except that the entire party can act and it only lasts 6 seconds.)

Edit: One more thing I forgot to add: Would this change make certain battles too easy, as enemies would suffer from the fatigue?
Post edited February 09, 2016 by dtgreene
I don't use Time Stop, ever.
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dtgreene: Would this change make certain battles too easy, as enemies would suffer from the fatigue?
Not in Baldur's Gate, no. Fatigue only affects Luck, but the problem is that most of the things that Luck is supposed to change are not implemented, ie. thieving skills or saving throws.
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dtgreene: I was thinking just now about how the game SaGa Frontier has a spell similar to time stop, but it had the rather serious drawback of draining all the character's resources, preventing the character from doing anything useful afterwords. The SaGa Fronter spell (Overdrive) is more powerful than then Baldur's Gate 2's Time Stop (it grants up to 8 actions rather than "only" 3), but I have been thinking: What if Time Stop had a drawback?

Anyway, the drawback that I am proposing is that the spell would fatigue the caster, much like Lesser and Greater Restoration. This fatigue would be applied at the end of the spell's duration, much like the fatigue from Haste.

Would you still use Time Stop?

(Also, what if QuickTime existed in BG2? It would be like Time Stop, except that the entire party can act and it only lasts 6 seconds.)

Edit: One more thing I forgot to add: Would this change make certain battles too easy, as enemies would suffer from the fatigue?
It wouldn't be a ninth level spell. Might even be useless in certain situations. Ninth level spells are only cast by master mages and creating that kind of drawback would make time stop suck noodles.

Gate is already watered down; which kind of irks me. You can only summon a pit fiend. The pit fiend you get is more like some kind of imitation. Like it was made in China or something. Watcher's Keep has a more realistic fight when it comes to the pit fiend. There's a whole list of other problems when it comes to BG's version of gate and specifically summoning a god damn pit fiend.
Post edited February 10, 2016 by jsidhu762
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jsidhu762: Gate is already watered down; which kind of irks me. You can only summon a pit fiend. The pit fiend you get is more like some kind of imitation. Like it was made in China or something. Watcher's Keep has a more realistic fight when it comes to the pit fiend. There's a whole list of other problems when it comes to BG's version of gate and specifically summoning a god damn pit fiend.
Heh heh heh

:)