Posted February 09, 2016
I was thinking just now about how the game SaGa Frontier has a spell similar to time stop, but it had the rather serious drawback of draining all the character's resources, preventing the character from doing anything useful afterwords. The SaGa Fronter spell (Overdrive) is more powerful than then Baldur's Gate 2's Time Stop (it grants up to 8 actions rather than "only" 3), but I have been thinking: What if Time Stop had a drawback?
Anyway, the drawback that I am proposing is that the spell would fatigue the caster, much like Lesser and Greater Restoration. This fatigue would be applied at the end of the spell's duration, much like the fatigue from Haste.
Would you still use Time Stop?
(Also, what if QuickTime existed in BG2? It would be like Time Stop, except that the entire party can act and it only lasts 6 seconds.)
Edit: One more thing I forgot to add: Would this change make certain battles too easy, as enemies would suffer from the fatigue?
Anyway, the drawback that I am proposing is that the spell would fatigue the caster, much like Lesser and Greater Restoration. This fatigue would be applied at the end of the spell's duration, much like the fatigue from Haste.
Would you still use Time Stop?
(Also, what if QuickTime existed in BG2? It would be like Time Stop, except that the entire party can act and it only lasts 6 seconds.)
Edit: One more thing I forgot to add: Would this change make certain battles too easy, as enemies would suffer from the fatigue?
Post edited February 09, 2016 by dtgreene