Posted March 09, 2011
I'm playing through both games using the excellent BG Trilogy mod and it works beautifully so far. I'm only in BG1 at the moment.
I'm also playing through with an evil party for the first time. I saw this as a chance to use some of the NPC's that I never played with when I played through the game the first time back in the late 90's. Tiax, Viconia, Shar-Teel, etc. They're fun. I kept Imoen so they'd have someone to pick on. ;^)
However, in my opinion this has revealed the essentially flawed nature of "Reputation" in the BG series.
As I'm sure you know, evil characters like low Reputation. When my Reputation was 1 for a while, Viconia would often remark that Shar was smiling on us. Montaron would tell me that maybe he won't have to kill me after all. We were one big, happy, evil family... well, except for Imoen.
How did my party get there? For starters, we *did not* start randomly killing civilians. We didn't even rob houses and the like. Sure, we made some shady and dishonest deals, but Silke paid us for that job fair and square... if those guys were innocent that blood is on Silke's hands, not ours (hehehe!).
Stuff like the Silke deal above contributed to our reputation loss, but our biggest drops came from quests out in the wilderness. For instance, we let those lugheads in the woods chop down the dryad's tree. That was a biggie: -4 Reputation (clearly some hippie at Bioware wrote that quest. -4?! Really?!).
The point is this: our party lost reputation by doing wicked things, but *not* by breaking the law per se. In other words, a judge would have a hard time pinning us down as having strictly broken any particular city's or government's laws. Even where we may have slain an innocent or two, it was far away from public perception and prying eyes. Even if some witness in the woods saw us, it would be their word against ours.
And that gets us to where Reputation is broken. With a Reputation of 1, random Flaming Fist patrols spawn in any town and immediately take down our party (the spawns are ridiculously overpowered). They claim it's because we're outlaws and criminals. But again, I want my date in court. How does the Flaming Fist even know that I was involved with the dryad incident (for instance)? And it wasn't even me that cut the tree down, it was those hicks out in the woods! I agree that if you get caught stealing or killing civilians, then all bets are off, but that's not what happened.
Basically, Reputation is just plain broken. It's not logical and it makes playing an evil party unreasonably difficult. Honestly, there's very little my party did that couldn't be justified from a LAWFUL evil point of view... and the whole point of LAWFUL evil is that you play a morally reprehensible person that manipulates and uses the LAWS to their personal advantage. Bioware really dropped the ball on that one.
I looked for a mod that would dispense with the Flaming Fist patrols but couldn't find one. If you're aware of some way of disabling the patrols, please let me know!
Anyhow, that's my opinion of the Reputation system. What's yours?
I'm also playing through with an evil party for the first time. I saw this as a chance to use some of the NPC's that I never played with when I played through the game the first time back in the late 90's. Tiax, Viconia, Shar-Teel, etc. They're fun. I kept Imoen so they'd have someone to pick on. ;^)
However, in my opinion this has revealed the essentially flawed nature of "Reputation" in the BG series.
As I'm sure you know, evil characters like low Reputation. When my Reputation was 1 for a while, Viconia would often remark that Shar was smiling on us. Montaron would tell me that maybe he won't have to kill me after all. We were one big, happy, evil family... well, except for Imoen.
How did my party get there? For starters, we *did not* start randomly killing civilians. We didn't even rob houses and the like. Sure, we made some shady and dishonest deals, but Silke paid us for that job fair and square... if those guys were innocent that blood is on Silke's hands, not ours (hehehe!).
Stuff like the Silke deal above contributed to our reputation loss, but our biggest drops came from quests out in the wilderness. For instance, we let those lugheads in the woods chop down the dryad's tree. That was a biggie: -4 Reputation (clearly some hippie at Bioware wrote that quest. -4?! Really?!).
The point is this: our party lost reputation by doing wicked things, but *not* by breaking the law per se. In other words, a judge would have a hard time pinning us down as having strictly broken any particular city's or government's laws. Even where we may have slain an innocent or two, it was far away from public perception and prying eyes. Even if some witness in the woods saw us, it would be their word against ours.
And that gets us to where Reputation is broken. With a Reputation of 1, random Flaming Fist patrols spawn in any town and immediately take down our party (the spawns are ridiculously overpowered). They claim it's because we're outlaws and criminals. But again, I want my date in court. How does the Flaming Fist even know that I was involved with the dryad incident (for instance)? And it wasn't even me that cut the tree down, it was those hicks out in the woods! I agree that if you get caught stealing or killing civilians, then all bets are off, but that's not what happened.
Basically, Reputation is just plain broken. It's not logical and it makes playing an evil party unreasonably difficult. Honestly, there's very little my party did that couldn't be justified from a LAWFUL evil point of view... and the whole point of LAWFUL evil is that you play a morally reprehensible person that manipulates and uses the LAWS to their personal advantage. Bioware really dropped the ball on that one.
I looked for a mod that would dispense with the Flaming Fist patrols but couldn't find one. If you're aware of some way of disabling the patrols, please let me know!
Anyhow, that's my opinion of the Reputation system. What's yours?