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Could it be possible to have here some informations, reviews, critics about the game without any political debate (no tallking about GG / anti-GG, SJW / anti-SJW, Conservators / Liberals, whatever / anti-whatever) ?
I'm personally not interested / not concerned by these few lines and a poorly written character is not a big deal for me.
I would like to have more informations about the game itself but it's kind of difficult with every topic on every forum ending in a political debate that doesn't interest me. It would be really nice if you can respect my point of view and answer only other points of this game.

By example :
- how long take the game to be finished (all quests made, not rushing) ?
- there are some bugs but can you precise which one can be really anoying or blocking ?
- is the gameplay like BG1 (non-linear but few interesting battles), IWD (linear but a lot of difficult battle) or BG2 ?
- is the GUI from SoD the same than BG1EE 2.0 ?
- are the design of the maps / buildings / environments originals (meaning unusual like BG2, IWD and Planescape) or classic (like BG1)
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elgils: Could it be possible to have here some informations, reviews, critics about the game without any political debate (no tallking about GG / anti-GG, SJW / anti-SJW, Conservators / Liberals, whatever / anti-whatever) ?
I'm personally not interested / not concerned by these few lines and a poorly written character is not a big deal for me.
I would like to have more informations about the game itself but it's kind of difficult with every topic on every forum ending in a political debate that doesn't interest me. It would be really nice if you can respect my point of view and answer only other points of this game.

By example :
- how long take the game to be finished (all quests made, not rushing) ?
- there are some bugs but can you precise which one can be really anoying or blocking ?
- is the gameplay like BG1 (non-linear but few interesting battles), IWD (linear but a lot of difficult battle) or BG2 ?
- is the GUI from SoD the same than BG1EE 2.0 ?
- are the design of the maps / buildings / environments originals (meaning unusual like BG2, IWD and Planescape) or classic (like BG1)
1. I finished, but never timed it.
2. There are some HUGE bugs. The worst one I encountered, as a cleric, is that Turn Undead just DOES NOT WORK!
3. IWD
4. It's played from BG1:EE, so it's the same game, UI wise.
5. IWD
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elgils: Could it be possible to have here some informations, reviews, critics about the game without any political debate (no tallking about GG / anti-GG, SJW / anti-SJW, Conservators / Liberals, whatever / anti-whatever) ?
I'm personally not interested / not concerned by these few lines and a poorly written character is not a big deal for me.
I would like to have more informations about the game itself but it's kind of difficult with every topic on every forum ending in a political debate that doesn't interest me. It would be really nice if you can respect my point of view and answer only other points of this game.

By example :
- how long take the game to be finished (all quests made, not rushing) ?
- there are some bugs but can you precise which one can be really anoying or blocking ?
- is the gameplay like BG1 (non-linear but few interesting battles), IWD (linear but a lot of difficult battle) or BG2 ?
- is the GUI from SoD the same than BG1EE 2.0 ?
- are the design of the maps / buildings / environments originals (meaning unusual like BG2, IWD and Planescape) or classic (like BG1)
- About 16 hours Legacy of Bhaal until the game decided to change it to Storymode and didn't let me change it back. I dunno if I missed any quests, though, I got to level 10 and I basically got tunnel vision.

- Multiplayer is broken, Difficulty swapping at random.

- IWD but with easy battles, that includes when you play Legacy of Bhaal.

- Yes

- It reminded me of ToB environments tbh.
Post edited April 05, 2016 by bayzent
Is the automatic difficulty change a bug?

Or is it a "We're gonna handhold you through this game" feature?
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tremere110: Is the automatic difficulty change a bug?

Or is it a "We're gonna handhold you through this game" feature?
It is supposed to be a bug. For Bane I hope it is.
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elgils: Could it be possible to have here some informations, reviews, critics about the game without any political debate (no tallking about GG / anti-GG, SJW / anti-SJW, Conservators / Liberals, whatever / anti-whatever) ?
I'm personally not interested / not concerned by these few lines and a poorly written character is not a big deal for me.
I would like to have more informations about the game itself but it's kind of difficult with every topic on every forum ending in a political debate that doesn't interest me. It would be really nice if you can respect my point of view and answer only other points of this game.

By example :
- how long take the game to be finished (all quests made, not rushing) ?
- there are some bugs but can you precise which one can be really anoying or blocking ?
- is the gameplay like BG1 (non-linear but few interesting battles), IWD (linear but a lot of difficult battle) or BG2 ?
- is the GUI from SoD the same than BG1EE 2.0 ?
- are the design of the maps / buildings / environments originals (meaning unusual like BG2, IWD and Planescape) or classic (like BG1)
I actually did make a topic asking about the actual gameplay and whether it was balanced or not; the response so far seems to be that the game is an unbalanced mess.
Thanks a lot Hickory and bayzent, that exactly what I asked for!
So finally, for now it's more a buggy IWD dlc with a BG shape.
It's a good point for environment, at least good design but a IWD gameplay without challenging fight is not really enjoying... Not even a couple of interesting fight ? If you compare directly with IWD, how easier is it (let say that IWD is 15/20 on a hard scale) ?
Sorry dtgreene, I didn't see your post but in the same time the answers you got came from the same than here ;)

If they fix the difficulty and the other main bugs (or if modders can do that), I would buy it at 50% sale.
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elgils: Could it be possible to have here some informations, reviews, critics about the game without any political debate (no tallking about GG / anti-GG, SJW / anti-SJW, Conservators / Liberals, whatever / anti-whatever) ?
I'm personally not interested / not concerned by these few lines and a poorly written character is not a big deal for me.
I would like to have more informations about the game itself but it's kind of difficult with every topic on every forum ending in a political debate that doesn't interest me. It would be really nice if you can respect my point of view and answer only other points of this game.

By example :
- how long take the game to be finished (all quests made, not rushing) ?
- there are some bugs but can you precise which one can be really anoying or blocking ?
- is the gameplay like BG1 (non-linear but few interesting battles), IWD (linear but a lot of difficult battle) or BG2 ?
- is the GUI from SoD the same than BG1EE 2.0 ?
- are the design of the maps / buildings / environments originals (meaning unusual like BG2, IWD and Planescape) or classic (like BG1)
avatar
dtgreene: I actually did make a topic asking about the actual gameplay and whether it was balanced or not; the response so far seems to be that the game is an unbalanced mess.
The entire series is. Only IE game that's anywhere near balanced (and still pretty far away) is Icewind Dale II.

Haven't played far, but I haven't found any bugs that are more than mildly annoying. Like map markers being unreadable when they're at the edges of maps. Minor graphic glitches because they messed with scaling.

Combat music sometimes starting inappropriately and taking too long to disappear is probably the biggest one. And a few seconds of combat music in dungeons isn't that big a deal.

The biggest issue that I have not run into is the difficulty changing itself. So check settings whenever you load a game and don't go for the highest difficulty challenge yet. Wait for a patch if that's your plan.

Even though the issues aren't massive, still I say wait for a patch. There are things in the new UI that could be done much better and it's obvious Beamdog is listening to feedback on that (if they're not being drowned out by other noise). Even if they aren't they made the UI much more moddable so a good UI mod might be in the future.
I'm definitely disappointed to hear that it is more like IWD than BG.
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elgils: If you compare directly with IWD, how easier is it (let say that IWD is 15/20 on a hard scale) ?
I would say 10/20 in most areas.
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elgils: Thanks a lot Hickory and bayzent, that exactly what I asked for!
So finally, for now it's more a buggy IWD dlc with a BG shape.
It's a good point for environment, at least good design but a IWD gameplay without challenging fight is not really enjoying... Not even a couple of interesting fight ? If you compare directly with IWD, how easier is it (let say that IWD is 15/20 on a hard scale) ?
Sorry dtgreene, I didn't see your post but in the same time the answers you got came from the same than here ;)

If they fix the difficulty and the other main bugs (or if modders can do that), I would buy it at 50% sale.
The environment looks great, or it would if the EE didn't have those blurry stretched textures at least, but it is fine, it's not something that would really bug anybody. It is not like IWD and IWD2 which had gorgeous backgrounds, but they are still pretty creative. There are a couple of interesting fights, that is, 1 or 2, maybe 3 if you press me, but for the most part they are nothing in terms of difficulty. Compared to IWD, I would say around a 7/20, mostly because you will hit the level cap in about 4 or 5 hours, and still have about 10 to go being completely OP. They also throw a lot of magic objects your way, that actually are level appropiate, but the fights are not scaled to account for them (this I wouldn't say it's too bad though, BG1 does give you a Longsword + 2 relatively early as well so)

Modders are slowly managing to fix some of the Weidu stuff, so there is hope, I would still play the originals over these with mods though.
Ok thanks, it's a little bit too easy even for me... So I would definitively wait few months or more. Maybe wait untill EET (BGT for the EE) is released. I do agree with you bayzent, IWD is gorgeous so compare SoD to IWD was a good point for me.
I'm sure some modders can modify difficulty in a smart way. Wait and See but thanks to you, I still have some hope for this expansion/dlc.
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elgils: Ok thanks, it's a little bit too easy even for me... So I would definitively wait few months or more. Maybe wait untill EET (BGT for the EE) is released. I do agree with you bayzent, IWD is gorgeous so compare SoD to IWD was a good point for me.
I'm sure some modders can modify difficulty in a smart way. Wait and See but thanks to you, I still have some hope for this expansion/dlc.
I'm going to be a little provocative about that, I "apologize", ok I don't apologize I just warn you.

I don't know a single party CRPG that is well balanced, a complex CRPG system allows too many variations and party approach boost the number of variations. If you optimize well they are all broken because of this. The cause is pretty simple, plenty classes with plenty possibilities are designed to be played not to end in wrong too weak building options. It's a goal of designers and nobody can't tune and balance a huge number of variations. At best modders just end reduce by 90% the number of working builds but a game designer can't do such design.

At opposite if the max difficulty is too easy party CRPG allow design challenging parties that will allow a much better difficulty in combats.

But some player can't resist constantly min/max since party creation and for them this fexibility of party CRPG isn't working but in my opinion those players should better never play party CRPG. :-)
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Senestoj: But some player can't resist constantly min/max since party creation and for them this fexibility of party CRPG isn't working but in my opinion those players should better never play party CRPG. :-)
I disagree with your opinion. To me, optimizing a party is part of the fun! (Of course, I also like to have characters who are interesting from a game mechanics perspective; that's why I like Wizardry 8's Bard and Gadgeteer, for instnace.)
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Senestoj: But some player can't resist constantly min/max since party creation and for them this fexibility of party CRPG isn't working but in my opinion those players should better never play party CRPG. :-)
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dtgreene: I disagree with your opinion. To me, optimizing a party is part of the fun! (Of course, I also like to have characters who are interesting from a game mechanics perspective; that's why I like Wizardry 8's Bard and Gadgeteer, for instnace.)
W8? Well the difficulty management of the game has a big bug and it's pretty well known, more or less not level up characters until past a part of the game I don't enter in details. That's a questionable example of well balanced party CRPG.

Bard? Original Bard's Tale? Gadgeteer?

You could disagree but you end with 3 counter examples, I have a serious doubt it's a good one for the first and I wonder what are the 2 other.

I highly doubt you'll really find that many, party CRPG balancing is a huge problem inherent to its core design.