Tallima: That's what I took it as. So how would a really low speed factor make a huge difference in the long run of a weapons' effectiveness? Just the kill-before-they-hit ability?
Hickory: If equally matched fighters have 5 attacks per round, and weapons are fairly close in damage output, it makes a huge difference. On each attack, the lowest speed adjustment must wait for
all higher speeds to make their attack. The longer the battle, the higher the risk for the slower speed. He/she who strikes last risks all.
That's why I always used to put speed factor as a priority, for the most part. That stopped once I got into IWD, and the 2-handed weapons kicked ass, dealing serious damage.
On that note: my favorite PC in BG2 is a Kensai/Mage/Thief (thanks to ShadowKeeper), dual-wielding the Celestial Fury and either Belm or the Scimitar that also gives an extra attack. Even w/o using GWW, I get 5 whacks in before most any monster can even think about attacking. If the CF gets a stun on him, it's game over.
Some other cool combos (again, experimenting with SK) are a Swashbuckler/Fighter multiclass, awesome at melee, and my current "ploymorph", which is Minsc having undergone some Irenicus style metamorphosis to become a Kensai/Thief multiclass. Once he can wear armor and bracers, he's going to be a TON of fun!
Sorry for going off-topic. 8^)