It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Yes, this game is awesome. I like the game, but Larian has gone way to far, to the point where I am convinced that it is out of laziness and arrogance, with ignoring the 5e ruleset and just making code that is contrary to it, with no explanation or warning or instructions when they do.

Given how many bugs there are with things like gloves of missile snaring, the reberveration gloves, etc etc, I am suspicious that it is often out of laziness with not even knowing what 5e rules are in the first place. I truly wouldn't be surprised if most or all managers and coders didn't actually know many of the basic and crucial 5e rules, to this day. Larian might even, internally, have anger and contempt at Wizards (who owns the DnD of course), and be doing a sort of passive-aggressive thing with how many so-called "homebrew" rules they make for no reason.

It is basic to DnD that IF you make homebrew rules, you explain up front what changes you are making. You acknowledge the changes and list them, or else the player has no idea what the rules are or how anything works. If Larian had done that, then fine. Because they don't, that is why I suspect it is just laziness, ignorance, and arrogance when things are different. I really doubt that most deviations from the core rules are actually intentional. I'm willing to bet that for massive changes, like the one I talk about below, nobody ever decided, and management probably has no idea. One coder who never played 5e probably just did it a certain way, and that becomes how "DnD" works in bg3.

But, but, they have to adapt for a computer game! No, because I just noticed you can CRITICALLY FAIL saving throws. That is a MASSIVE change to the rules that utterly changes the way combat and character creation work. It makes Halflings massively better than all other races. And THEY DON'T TELL US about this massive change to 5e rules anywhere.

Ok, we can believe the lie that they are so much more incompetent than the makers of Solasta, so they had to get rid of readying actions. But the saving throw change can't be explained away due to "limitations of the game engine" and so forth. They have made zillions of unnecessary and unforced changes to the rules, such as with how haste and action surge give way too many attacks (probably so that we can have countless YouTube videos declaring "BROKEN BUILD! 12 Attacks!" as if every lvl 12 martial build couldn't do the same with the same spells/abilities/items.

At the very least, there should be a huge warning in red letters explaining, as you pick your race, that because you can critically fail a saving throw, contrary to 5e rules, players should understand that Halflings are radically better for anybody choosing a race based on racial abilities, rather than pure cosmetics, with the possible exception of pure classes and armor/shield profiencies.
Post edited September 05, 2023 by Wildeyn
This is a really strange argument to make. Especially if saving throw crit fails is the hill you l're going to die on. I can't for the life of me remember a 5e DM *not* implementing crit fails on saving throws. It just adds to the game and makes it more exciting, crit fails anywhere are a part of the package. And no it doesn't make everyone roll halfling. People just go with it and don't care. And not everyone is coming from 5e either. If you feel the need to roll halfling just because you want to avoid clutch sitautions by having crit fails then that's your personal thing.

At the end of the day it's an adaptation. And they changed some stuff up to make it better suitable to be enjoyed by as many people as possible ánd generally to make certain tabletop rules flow better as a videogame. Is Solasta the more faithful adaptation? Probably yes. But it's also staler and way less fun to play imo.

The argument that Larian has *contempt* or hate for the rules because they decided to change some stuff to make a better cRPG experience is ludicrous.
Post edited September 05, 2023 by Nickcronomicon
Back when I was running a table, I fucking hated rules lawyers.
D&D5 is actually a sacred religion, and its rules are holy dogmas.

It shall be taught in schools and everyone not intimitely familiar with these rules shall be considered illiterate and denied any job and occupation.

Every school lesson shall be started with a rolling of the holy d20.

Every second hour on jobs, the holy d20 shall be rolled.If you roll 20 you can go home early, if you roll 1 you have to work overtime.

Anyone violating any D&D5 rule shall be burned at the stake, the ash thrown in the sea, their name striken from all records.

Dont friggin say Jehova, people ! Dont do it !
It's the opposite of lazy to make changes to improve the system in video game form. It takes MORE work than just copying and pasting the rules like Solasta mostly did.

Also 5e sucks.
Not a fan of DnD ruleset therefore I don't know that much. Critical Fails for 1 with Cube rolls are very annoying, I don't know why but I managed to get 4 "1s" in one level (Karmic cube is disabled).

As far as I know Atheletics don't affect jumping distance and it's against the 5e rules - annoys me even more because I invested in that feat specifically for my Rogue, not does Acrobatics (I heard it's allowed in some cases) - only STR works.

Drows don't have Sunlight Sensitivity. And I beleive there are many more disrepancies, yet Larian bought the licence for DnD and I guess they negotiated their approach with proprietors, so I have nothing to object to it, since it's their artistic view.
Boy oh boy you're gonna love it when you find Momentum or Arcane Charge stuff
Why, the chance to roll four times 1 is 1:(20*20*20*20) = 1:(400*400) = 1:160,000, so you can consider yourself extremely lucky, actually. You're not likely to ever experience that again, and many people wont ever experience that.

But yeah its very annoying when you have a streak of bad luck. In my last session I just did five or six attacks on an opponent with 60% plus chance to hit, and they ALL missed.

But thats just that, bad luck. Or good luck for the opponent.

Then he missed his own attack (he was the last guy standing of the ambush) and still died miserably on the next turn.

---
avatar
StingingVelvet: Also 5e sucks.
I like it so far.

For example Spellcasters are much more useful on lower levels, and dont get totally OP on higher levels.

Non-spellcasters are generally more interesting, though there is still much room for improvement.

What I dont like is that I not only get so few feats, but that feats are in conflict with getting attribute score increases now. That just sucks so much.

Overall the problem is still that this is a system made for tabletop, not for computers. I wished they would use one of the carefully finetuned over years systems in MMORPGs instead for computer games. Like the last state of Vanguard: Saga of Heroes for example felt very well balanced to me, and the Vanguard classes have been a highlight of the whole game anyway.

---
avatar
Cadaver747: Drows don't have Sunlight Sensitivity.
Actually regular Drow do, just not the player or the companion.
Post edited September 06, 2023 by Geromino
avatar
Geromino: Actually regular Drow do, just not the player or the companion.
Ah, my bad then.
avatar
Geromino: Why, the chance to roll four times 1 is 1:(20*20*20*20) = 1:(400*400) = 1:160,000, so you can consider yourself extremely lucky, actually. You're not likely to ever experience that again, and many people wont ever experience that.
This assumes true randomness. I'm willing to bet the game engine isn't even using cryptographically secure randomness, much less true randomness.

The PRNGs in computers make silly things like 4 1s in a row far more likely than a truly random generator would.

That said, even with karmic dice turned on AND advantage, I managed to fail 3 rolls in a row because I needed above a 10 and, I kid you not, I rolled 10/10 3 times in a row.

That was aggravating. But also part of the game, I guess.
I mean, it's DnD 5e. BG3 should have been using PF2e instead and lots of stuff would fit better. It even, despite using DnD 5e rules (nevertheless adjusted) still feels more like PF2e.
Coming from Solasta (and I guess Pathfinder WoTR), I would like to see skills get a toggle that would disable critical failure/success. I'm not so worried about saves in combat related mechanics (well at least right at this moment), but I don't like the idea that a specialist in a skill proficiency can fail a check (only if it wasn't for the guaranteed failure mechanic, otherwise they would succeed even on 1), or that a novice with no training can succeed at a skill check that would be impossible if it wasn't for a critical success (once again it would of failed normally as they don't have enough points to meet the minimum requirement even with a perfect 20 on the dice).

In my opinion, it gives more meaning to skill proficiencies where there will be cases where you simply won't be able to solve some rolls even with the power of F8 as you just aren't skilled enough...but conversely you can be satisfied at succeeding overwhelmingly at those skills you specialized in and worked to improve.
Post edited September 08, 2023 by MJim
D&D5E is a terrible rule set anyways, if anything they improved it.
Again, I like D&D5 very much for various reasons, such as much improved balance between the classes.

It does propose completely new problems though, like all these Concentration spells. Whats the point of even using those when you can basically rely on your concentration getting broken constantly ? Also when one is up you cannot cast another without breaking the first one. Thats so annoying.
5e is flaming dog turd anyway. This game is nice for cutscene dialogues and reactivity, gameplay itself is just easy and boring after the first run.