Posted September 05, 2023
Yes, this game is awesome. I like the game, but Larian has gone way to far, to the point where I am convinced that it is out of laziness and arrogance, with ignoring the 5e ruleset and just making code that is contrary to it, with no explanation or warning or instructions when they do.
Given how many bugs there are with things like gloves of missile snaring, the reberveration gloves, etc etc, I am suspicious that it is often out of laziness with not even knowing what 5e rules are in the first place. I truly wouldn't be surprised if most or all managers and coders didn't actually know many of the basic and crucial 5e rules, to this day. Larian might even, internally, have anger and contempt at Wizards (who owns the DnD of course), and be doing a sort of passive-aggressive thing with how many so-called "homebrew" rules they make for no reason.
It is basic to DnD that IF you make homebrew rules, you explain up front what changes you are making. You acknowledge the changes and list them, or else the player has no idea what the rules are or how anything works. If Larian had done that, then fine. Because they don't, that is why I suspect it is just laziness, ignorance, and arrogance when things are different. I really doubt that most deviations from the core rules are actually intentional. I'm willing to bet that for massive changes, like the one I talk about below, nobody ever decided, and management probably has no idea. One coder who never played 5e probably just did it a certain way, and that becomes how "DnD" works in bg3.
But, but, they have to adapt for a computer game! No, because I just noticed you can CRITICALLY FAIL saving throws. That is a MASSIVE change to the rules that utterly changes the way combat and character creation work. It makes Halflings massively better than all other races. And THEY DON'T TELL US about this massive change to 5e rules anywhere.
Ok, we can believe the lie that they are so much more incompetent than the makers of Solasta, so they had to get rid of readying actions. But the saving throw change can't be explained away due to "limitations of the game engine" and so forth. They have made zillions of unnecessary and unforced changes to the rules, such as with how haste and action surge give way too many attacks (probably so that we can have countless YouTube videos declaring "BROKEN BUILD! 12 Attacks!" as if every lvl 12 martial build couldn't do the same with the same spells/abilities/items.
At the very least, there should be a huge warning in red letters explaining, as you pick your race, that because you can critically fail a saving throw, contrary to 5e rules, players should understand that Halflings are radically better for anybody choosing a race based on racial abilities, rather than pure cosmetics, with the possible exception of pure classes and armor/shield profiencies.
Given how many bugs there are with things like gloves of missile snaring, the reberveration gloves, etc etc, I am suspicious that it is often out of laziness with not even knowing what 5e rules are in the first place. I truly wouldn't be surprised if most or all managers and coders didn't actually know many of the basic and crucial 5e rules, to this day. Larian might even, internally, have anger and contempt at Wizards (who owns the DnD of course), and be doing a sort of passive-aggressive thing with how many so-called "homebrew" rules they make for no reason.
It is basic to DnD that IF you make homebrew rules, you explain up front what changes you are making. You acknowledge the changes and list them, or else the player has no idea what the rules are or how anything works. If Larian had done that, then fine. Because they don't, that is why I suspect it is just laziness, ignorance, and arrogance when things are different. I really doubt that most deviations from the core rules are actually intentional. I'm willing to bet that for massive changes, like the one I talk about below, nobody ever decided, and management probably has no idea. One coder who never played 5e probably just did it a certain way, and that becomes how "DnD" works in bg3.
But, but, they have to adapt for a computer game! No, because I just noticed you can CRITICALLY FAIL saving throws. That is a MASSIVE change to the rules that utterly changes the way combat and character creation work. It makes Halflings massively better than all other races. And THEY DON'T TELL US about this massive change to 5e rules anywhere.
Ok, we can believe the lie that they are so much more incompetent than the makers of Solasta, so they had to get rid of readying actions. But the saving throw change can't be explained away due to "limitations of the game engine" and so forth. They have made zillions of unnecessary and unforced changes to the rules, such as with how haste and action surge give way too many attacks (probably so that we can have countless YouTube videos declaring "BROKEN BUILD! 12 Attacks!" as if every lvl 12 martial build couldn't do the same with the same spells/abilities/items.
At the very least, there should be a huge warning in red letters explaining, as you pick your race, that because you can critically fail a saving throw, contrary to 5e rules, players should understand that Halflings are radically better for anybody choosing a race based on racial abilities, rather than pure cosmetics, with the possible exception of pure classes and armor/shield profiencies.
Post edited September 05, 2023 by Wildeyn