Posted February 18, 2024
Fixed an issue that prevented the 'Find Dribbles the Clown' quest from updating if you sent the clown body parts directly to your camp chest without picking them up first.
Fixed the 'Investigate the Suspicious Toys' quest not updating when you read a letter from Mamzell Amira mentioning Arfur Gregorio being a regular patron of Sharess' Caress.
Added new entries to the 'Defeat Ketheric Thorm' quest to emphasise your attempt to persuade him to step down.
The 'Save the Refugees' quest journal will no longer close and tell you the tieflings died if you skip the celebration with them at camp and move to another region.
Avatar Lae'zel will now get a journal update when Zaki mentions that Zorru has seen githyanki.
Fixed a journal flow issue for the 'Get Orin's Netherstone' quest, where knocking out or killing Devella Fountainhead in Act III would prompt a journal update telling you to talk to Devella again. You'll now get new, more accurate updates.
The 'Help the Spirit of the Amulet' quest will now be in the Underdark category in the journal until you're asked to go to Baldur's Gate.
Wyll's quest regarding the Wyrmway is now a subquest instead of part of his main quest.
Wyll's quest regarding Ravengard will now more reliably and frequently receive updates in Act III.
Fixed some of the quest logic regarding the Necromancy of Thay being bound to specific characters rather than party-wide.
Gale's journal will no longer claim he turned into a mind flayer if Karlach was actually the one who transformed.
Fixed incorrect journal text displaying in the 'Retrieve Omeluum' quest in the Iron Throne. It was displaying an unrelated line about having defeated the orthon.
PERFORMANCE AND OPTIONS
Fixed a streaming issue causing problems with some cloud saves.
Fixed flickering black and white artifacting in the Gauntlet of Shar and on Karlach's tent at camp.
Fixed some issues with blood decals that were causing screen flickering.
Fixed a bug causing memory corruption.
Fixed some items in containers not loading their sound data.
Added more sounds to our preload configurations before the Main Menu to improve loading times.
Continued working on improving performance and optimisations across the game.
Improved load times.
Fixed some black artefacts and flickering on Player 2 on splitscreen, particularly in the tutorial and in Act I.
Improved frame rate stability when playing with keyboard and mouse by improving the path-finding code.
Prevented Custom Mode settings automatically being selected when starting a new game after creating a Custom Mode campaign.
Fixed tutorial pop-ups not appearing sometimes after enabling them, or appearing after disabling them.
Fixed a bug causing the Text Background Opacity setting on the Steam Deck to reset each time you launch the game.
Added a new option to the Launcher to reset your keybinds.
Cleaned up some of the corpses littering Moonrise Towers after you've entered the mind flayer colony and Long Rested to improve game performance. All the viscera was gumming up the works.
Fixed VFX flickering or having the wrong orientation while making changes in Character Creation.
If you try to join the multiplayer lobby on Xbox with the game client closed, you'll no longer be prompted to 'Press A to continue' to proceed with your connection.
UI
Updated the slider and dropdown designs for the Options menus on keyboard and mouse.
Added preview images for the AMD FSR 2.2 setting, and updated some other outdated previews to match.
Fixed the hotbar not always updating properly when toggling Metamagic: Twinned Spell while viewing a spell's variants.
Fixed the gold value from your Traveller's Chest being visible while bartering.
Fixed items sometimes swapping in the Barter UI when dropping them on an empty cell.
Fixed character portraits sometimes vanishing from the party line when pressing Shift + Alt.
Fixed scrolling speed when viewing dialogue transcripts (whether through the dialogue UI or through the journal). It had been Slowed.
Adjusted the margins of the list of waypoints on the main map. We can't really blame the cartographer, especially with Volo giving the instructions.
Mind Sanctuary: Depleted will no longer spam in the combat log when walking around.
Reduced the fade-in delay for buttons on the Main Menu to make it less annoying when changing control methods.
Fixed the small images in the Gazette being cut horizontally instead of vertically.
Fixed the Saving Throw modifier from Safeguard Shield not being reflected on the Character Sheet.
Hid the Long Rest tutorial pop-up when the Camp Supplies UI is already open.
Fixed an issue where syncing cross saves from game startup wouldn't show the syncing status on the Main Menu.
Improved the visual legibility of whether resources (like spell slots) are used up or not.
Added a scrollbar to the quest rewards pop-up.
Fixed the Objective UI (the widget that appears below the map during certain quests and tells you your objective, for example, 'Reach the Netherbrain') persisting when loading a previous savegame. Also fixed the Objective UI disappearing when saving, exiting the game, and loading the savegame again.
Improved the feedback related to trying to quickload while in Honour Mode or playing with Single Save enabled. It is, as fellow DMs say, 'living with the consequences of your choices.'
Failed Perception checks no longer appear in the combat log when the 'Hide Failed Perception Rolls' setting is enabled.
Added a warning for when the player's intended move for casting a spell will bring them onto a dangerous surface.
Fixed the party portraits obscuring part of your character's inventory slots in the Trade UI when using keyboard and mouse on certain aspect ratios.
Fixed the context menu on some items incorrectly saying 'Pick Up' instead of 'Drop'.
Fixed the colour of quest items during selection in the alchemy panel.
Prevented the hotbar from modifying the current arrangement of icons when shapeshifting, and prevented it from altering the number of hotbar rows you have open.
Fixed the Trade UI having access to camp gold.
Fixed the 'Investigate the Suspicious Toys' quest not updating when you read a letter from Mamzell Amira mentioning Arfur Gregorio being a regular patron of Sharess' Caress.
Added new entries to the 'Defeat Ketheric Thorm' quest to emphasise your attempt to persuade him to step down.
The 'Save the Refugees' quest journal will no longer close and tell you the tieflings died if you skip the celebration with them at camp and move to another region.
Avatar Lae'zel will now get a journal update when Zaki mentions that Zorru has seen githyanki.
Fixed a journal flow issue for the 'Get Orin's Netherstone' quest, where knocking out or killing Devella Fountainhead in Act III would prompt a journal update telling you to talk to Devella again. You'll now get new, more accurate updates.
The 'Help the Spirit of the Amulet' quest will now be in the Underdark category in the journal until you're asked to go to Baldur's Gate.
Wyll's quest regarding the Wyrmway is now a subquest instead of part of his main quest.
Wyll's quest regarding Ravengard will now more reliably and frequently receive updates in Act III.
Fixed some of the quest logic regarding the Necromancy of Thay being bound to specific characters rather than party-wide.
Gale's journal will no longer claim he turned into a mind flayer if Karlach was actually the one who transformed.
Fixed incorrect journal text displaying in the 'Retrieve Omeluum' quest in the Iron Throne. It was displaying an unrelated line about having defeated the orthon.
PERFORMANCE AND OPTIONS
Fixed a streaming issue causing problems with some cloud saves.
Fixed flickering black and white artifacting in the Gauntlet of Shar and on Karlach's tent at camp.
Fixed some issues with blood decals that were causing screen flickering.
Fixed a bug causing memory corruption.
Fixed some items in containers not loading their sound data.
Added more sounds to our preload configurations before the Main Menu to improve loading times.
Continued working on improving performance and optimisations across the game.
Improved load times.
Fixed some black artefacts and flickering on Player 2 on splitscreen, particularly in the tutorial and in Act I.
Improved frame rate stability when playing with keyboard and mouse by improving the path-finding code.
Prevented Custom Mode settings automatically being selected when starting a new game after creating a Custom Mode campaign.
Fixed tutorial pop-ups not appearing sometimes after enabling them, or appearing after disabling them.
Fixed a bug causing the Text Background Opacity setting on the Steam Deck to reset each time you launch the game.
Added a new option to the Launcher to reset your keybinds.
Cleaned up some of the corpses littering Moonrise Towers after you've entered the mind flayer colony and Long Rested to improve game performance. All the viscera was gumming up the works.
Fixed VFX flickering or having the wrong orientation while making changes in Character Creation.
If you try to join the multiplayer lobby on Xbox with the game client closed, you'll no longer be prompted to 'Press A to continue' to proceed with your connection.
UI
Updated the slider and dropdown designs for the Options menus on keyboard and mouse.
Added preview images for the AMD FSR 2.2 setting, and updated some other outdated previews to match.
Fixed the hotbar not always updating properly when toggling Metamagic: Twinned Spell while viewing a spell's variants.
Fixed the gold value from your Traveller's Chest being visible while bartering.
Fixed items sometimes swapping in the Barter UI when dropping them on an empty cell.
Fixed character portraits sometimes vanishing from the party line when pressing Shift + Alt.
Fixed scrolling speed when viewing dialogue transcripts (whether through the dialogue UI or through the journal). It had been Slowed.
Adjusted the margins of the list of waypoints on the main map. We can't really blame the cartographer, especially with Volo giving the instructions.
Mind Sanctuary: Depleted will no longer spam in the combat log when walking around.
Reduced the fade-in delay for buttons on the Main Menu to make it less annoying when changing control methods.
Fixed the small images in the Gazette being cut horizontally instead of vertically.
Fixed the Saving Throw modifier from Safeguard Shield not being reflected on the Character Sheet.
Hid the Long Rest tutorial pop-up when the Camp Supplies UI is already open.
Fixed an issue where syncing cross saves from game startup wouldn't show the syncing status on the Main Menu.
Improved the visual legibility of whether resources (like spell slots) are used up or not.
Added a scrollbar to the quest rewards pop-up.
Fixed the Objective UI (the widget that appears below the map during certain quests and tells you your objective, for example, 'Reach the Netherbrain') persisting when loading a previous savegame. Also fixed the Objective UI disappearing when saving, exiting the game, and loading the savegame again.
Improved the feedback related to trying to quickload while in Honour Mode or playing with Single Save enabled. It is, as fellow DMs say, 'living with the consequences of your choices.'
Failed Perception checks no longer appear in the combat log when the 'Hide Failed Perception Rolls' setting is enabled.
Added a warning for when the player's intended move for casting a spell will bring them onto a dangerous surface.
Fixed the party portraits obscuring part of your character's inventory slots in the Trade UI when using keyboard and mouse on certain aspect ratios.
Fixed the context menu on some items incorrectly saying 'Pick Up' instead of 'Drop'.
Fixed the colour of quest items during selection in the alchemy panel.
Prevented the hotbar from modifying the current arrangement of icons when shapeshifting, and prevented it from altering the number of hotbar rows you have open.
Fixed the Trade UI having access to camp gold.