np thats about the first 1/3... i'll add the rest
Good boys Scratch and the owlbear cub will now play together in any camp, not just the main one in the wilderness from Act I.
Karlach can no longer have sex with Minthara if she hasn't had the proper upgrades to her heart yet.
Added some camp behaviours for Isobel, Nightsong, Mizora, and Ravengard.
Fixed an exclamation mark above Wyll's head that wouldn't go away.
Fixed some characters being considered busy when they shouldn't be and therefore not talking to you when they should.
You can now loot Minthara after the post-coital neck-snapping as the Dark Urge.
Cerys will now leave your camp after the camp celebration in Act I. We know it's sometimes hard to ask the last person to leave the party, so we've done it for you.
Fixed Scratch not moving back to camp when loading into a different region while he's summoned and then dismissing him.
Made sure the game checks whether Shadowheart has the artefact before triggering a dialogue about looting it.
Fixed a bug that prevented progression from Act II to Act III because Shadowheart couldn't speak to Dame Aylin.
Made sure that quest items are transferred to an active party member when dismissing an avatar to Withers' Wardrobe.
Tutorial
Fixed the nautiloid rune slates and tablets not triggering the narrator's lines if you interact with them via your inventory.
Fixed multiplayer avatars repeating the same line in the first room of the tutorial instead of different ones.
Newborn intellect devourers will no longer lose their Newborn condition when they die.
Slightly increased the area of the brinepool explosion on the nautiloid.
Fixed a couple of issues with the flow for freeing Shadowheart from her pod in the nautiloid: you can only try the Arcana check once now, like other checks, and the Eldritch Rune icon is now highlighted as a quest item.
Act I
Fixed the flow for the 'Find the Missing Shipment' quest: acquiring the password by casting Speak with Dead on Rugan will now allow you to bring up the death of the Zhent to Zarys in the first encounter with her.
Fixed Rugan being upset with you for trespassing after saving him from impending doom. You're welcome, Rugan.
Removed the ability to trade with Priestess Gut via dialogue when she's got you down in the cellar.
The Phase Spider Matriarch will now patrol differently when messed with but not yet engaged in combat.
You can now give Mol the stolen Idol of Silvanus as the tieflings are leaving the Emerald Grove.
Your characters will no longer play overhead dialogue about the cellar in the Blighted Village as though they've never been there if they have.
Fixed Volo and Scratch sometimes playing the wrong dialogues during the camp celebration in Act I.
Fixed the owlbear cub being present in the Goblin Camp after all the goblins have left with Minthara in the case that it was kidnapped by the goblins after its mother died.
The Investigate Kagha quest is now a little easier to follow and complete.
Sazza now gets escorted to her death when you scold her as a Lolth-Sworn drow. This closes the quest properly.
You can now talk to Sazza after killing everyone else at the Goblin Camp.
Fixed a bug that prevented Halsin from speaking until you manually dismissed his Wild Shape in the Goblin Camp.
Reading Minthara's map after leaving the Wilderness now correctly reveals the location it's supposed to reveal after you return.
Fixed an issue where Zarys tells you to kill Rugan at the wrong time.
Fixed an issue where you agree to kill Rugan, but Zarys is hostile afterwards.
Fixed clicking on the Mould Chamber in the Adamantine Forge preventing you from moving when you click on it during combat.
Florrick now looks appropriately grimy and sweaty after escaping Waukeen's Rest.
Fixed an issue where Wyll leaving the party during Minthara's raid on the Emerald Grove would lock you in dialogue.
The Scrying Eye in the Goblin Camp will now also become hostile if the rest of the camp is.
Harmful conditions accrued during the opening nautiloid encounter will now be removed after the crash.
Made sure that Abdirak's choice of weapon carries on from one dialogue to the next.
Blocked some overhead dialogues still playing over the heads of unconscious characters around the Emerald Grove.
You can no longer Long Rest or use a waypoint while the Emerald Grove is in a hostile state.
Lae'zel will no longer become hostile towards you, thinking you left the inquisitor's office in Crèche Y'llek while waiting to fulfil Vlaakith's orders, when you only jumped on one of the platforms in the corner.
Gekh Coal will no longer address the party as trespassers if he has been already killed and risen as a spore servant.
Nere no longer calls you a heretic after being raised as a spore servant.
Spore servants raised by Glut during combat against Sovereign Spaw no longer attack their owner when combat ends.
Fixed Smythin in the Goblin Camp sometimes getting stuck in a cowering animation. He's a little braver now.
If you align with Brithvar against Nere and knock him out in combat, you will be allowed to finish off Nere without triggering any crime reactions.
Took away Herdmaster Skarjall's shield, which was interfering with some behaviours.
Murmath will now go to the cell in Grymforge more than once after you convince the spiders to break free.
Welso now has a new crying animation for mourning his sister.
Rugan is no longer 'too busy' to thank you after you free him in the Zhentarim Hideout.
Fixed a couple of flow issues in Wyll's recruitment dialogues.
Lae'zel will no longer react to discovering Gale's condition multiple times.
Lae'zel will now notice tir'su markings when entering the Rosymorn Monastery region from the Shadow-Cursed Lands too.
Lae'zel will now have a few choice words for you as she attacks you for walking away without executing Vlaakith's orders in Crèche Y'llek.