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Quack,

I'm playing version 1.042 on Linux (Debian sid amd64). I'm currently in the Cult's lair map at the beginning of the fight but I've encountered this problem once before.
I'm using an AKMS with aimed head/eye shots and each time I kill an enemy the game freeze 1-2s and crash. I thought it was related to critical hits but I can reproduce it with lucky non-critical shots too. I tried using single or burst shots in the same situation and could not reproduce the crash so far.

The end of Player.log says:
Caught fatal signal - signo:11 code:128 errno:0 addr:(nil)
Obtained 4 stack frames.
#0 0x007f4da5a5af90 in __sigaction
#1 0x007f4da7877c50 in physx::Sq::AABBPruner::overlap(physx::Gu::ShapeData const&, physx::Sq::PrunerCallback&) const
#2 0x007f4d20288690 in (Unknown)
#3 (nil) in (Unknown)

Could you have a look please?

Regards.
\_o<
Quack,

I avoided aimed shot and was able to continue the fight some more. Hexogen made a shot with his magazine rifle and triggered what looks like the same exact bug. Same exact trace in the log.

\_o<
Just happened with a single bullet shot. Maybe this is related to where the shot land and a specific animation. Same trace.
and now with a battle axe. first time with a melee weapon. It was hard to get through the fight :-/.
avatar
duck: and now with a battle axe. first time with a melee weapon. It was hard to get through the fight :-/.
Hello! This crash sounds rather rare and intriguing. Can you please provide us with the player.log file so we can figure it out and fix it? Please send it to support@atomrpg.com
Quack @d_martynenko,

I sent the information last Saturday but did not get any reply. Could you confirm you received it?

Regards.
\_o<