Posted November 22, 2022
Quack,
I'm playing version 1.042 on Linux (Debian sid amd64). I'm currently in the Cult's lair map at the beginning of the fight but I've encountered this problem once before.
I'm using an AKMS with aimed head/eye shots and each time I kill an enemy the game freeze 1-2s and crash. I thought it was related to critical hits but I can reproduce it with lucky non-critical shots too. I tried using single or burst shots in the same situation and could not reproduce the crash so far.
The end of Player.log says:
Caught fatal signal - signo:11 code:128 errno:0 addr:(nil)
Obtained 4 stack frames.
#0 0x007f4da5a5af90 in __sigaction
#1 0x007f4da7877c50 in physx::Sq::AABBPruner::overlap(physx::Gu::ShapeData const&, physx::Sq::PrunerCallback&) const
#2 0x007f4d20288690 in (Unknown)
#3 (nil) in (Unknown)
Could you have a look please?
Regards.
\_o<
I'm playing version 1.042 on Linux (Debian sid amd64). I'm currently in the Cult's lair map at the beginning of the fight but I've encountered this problem once before.
I'm using an AKMS with aimed head/eye shots and each time I kill an enemy the game freeze 1-2s and crash. I thought it was related to critical hits but I can reproduce it with lucky non-critical shots too. I tried using single or burst shots in the same situation and could not reproduce the crash so far.
The end of Player.log says:
Caught fatal signal - signo:11 code:128 errno:0 addr:(nil)
Obtained 4 stack frames.
#0 0x007f4da5a5af90 in __sigaction
#1 0x007f4da7877c50 in physx::Sq::AABBPruner::overlap(physx::Gu::ShapeData const&, physx::Sq::PrunerCallback&) const
#2 0x007f4d20288690 in (Unknown)
#3 (nil) in (Unknown)
Could you have a look please?
Regards.
\_o<