Atari / Digital Eclipse' Jan 23 statement on the cancellation of updates / DLC for 'Atari 50' for the GOG and VCS platforms,
The full Discord statement, located on Atari’s official VCS subreddit:
https://www.reddit.com/r/AtariVCS/comments/1i8d6qg/atari_50_dlc_cancelled_for_atari_vcs/
"The studio's proprietary development tools don't allow for this content to be efficiently re-platformed to the VCS and GOG platforms".
Regarding this specific statement.
How come this content (DLC) needs to be "re-platformed" to VCS / GOG ?
'Atari 50' did not require native development. This was released on the same date and even time, as the Steam version.
This was / is a multiplatform approach. From a development standpoint, this would make sense in terms of reducing development costs, shortening development timelines and ensuring consistency.
Why would DE not use a multiplatform approach? They absolutely do.
The 2 DLC packs were released simultaneously, across multiple platforms, of different hardware architectures - for every platform going.
Clearly, this was a multiplatform development approach, using a single codebase. This is crucial for businesses for achieving wider audience coverage without doubling development efforts.
Again, going back to the 'holiday update ', this was free DLC. GOG got the update almost at the same time as the Steam version. If not on the same day.
So why, after a historical pattern of multiplatform development of Atari 50, free DLC ('holiday update') including the DLC packs, did the DLC suddenly become a 'native' codebase, needing to be 're-platformed'?
What is fundamentally different about code meant to run on PC architecture with the Steam version, that can't also run on a PC for the GOG version?
Ok, let's give Digital Eclipse the benefit of the doubt for a moment. They wrote the codebase for the 2 DLC packs, for every platform under the sun, apart for VCS (Atari's own hardware customers) and GOG. Both of which have already purchased the base game 'Atari 50'.
At the very least, this highlights either / and complete neglect of these customers, or a complete oversight on Digital Eclipse' part - to not factor in these platforms in their multiplatform codebase.
Again, despite DE accommodating GOG before with the free DLC ('holiday update'), they then 'forgot' how to integrate GOG back into the codebase.
This whole situation becomes more and more ridiculous the more we look at it, especially when we look at the conflicting statements from Digital Eclipse from day one, that "something went wrong" [with the GOG DLC failing to launch along with the main platforms] that they were trying to "fix" - Digital Eclipse' comment on the YouTube trailer video for DLC 1:
https://youtu.be/NITMbBSbUoc?si=Pdw4uzS0HwxsN_7S then after 6 months of "actively trying to resolve the issue" -
Atari's response:
https://www.gog.com/forum/atari_50_the_anniversary_celebration/wider_world_of_atari/page2 - to Digital Eclipse' / Atari's statement on Jan 23, that there isn't an active project after all (above Discord statement / link).
The multiplatform development code, which is essential to businesses in modern gaming development, to then needing to be "re-platformed".