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Orcs, Day 6

We eliminate the fire elemental, and our ram discovers that an unguarded gold mine isn't so unguarded after all.

TS
Duke Jerak of the Humans, Day 7

With Water Walking the river will prove little obstacle, though I hear there is a bridge.
Finally after all this trudging we find something at the end of the tunnel. A ruin, let's see what's inside... Oh, easy, just a spirit puppet. My leader goes and

Wait

What

Jesus

Ok survived. Southern ffs lol
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Arnuz: Finally after all this trudging we find something at the end of the tunnel. A ruin, let's see what's inside... Oh, easy, just a spirit puppet. My leader goes and

Wait

What

Jesus

Ok survived. Southern ffs lol
Those have invoke Death instead of strike, don't they? XD
LOL

as always, i hope people feel free to restart the turn if they die to indies- especially if they've been juiced up a little. Just don't abuse restarts too much and I see no issue.
Post edited February 01, 2020 by southern
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southern: LOL

as always, i hope people feel free to restart the turn if they die to indies- especially if they've been juiced up a little. Just don't abuse restarts too much and I see no issue.
Aww. I think Stupid Deaths are kind of a feature here. XD

I'm reminded of a game that you and I played with someone else (I don't remember who). It wasn't so much that I won as both of you died before I did.
Dark Elves

We forget land units cannot take water nodes.. army sitting in boat doing nothing. *facepalm*

TS
Restart duenew install after purchasing AoW from gog.com on sale (I have been using my original game from the old cd for so long - with CD crack!)
Orcs, Day 7

A local warlord rules over a nearby town, backed by siege equipment. We decide we will show him the error of his ways...later.

TS
Humans, Day 8

Almost time to take a hamlet from a knight and his two clerical allies.
A lightly protected wizard captures a mine with some risk because from the reports we're hearing all the other leaders are advancing much more rapidly. We're still at negative maintenance nevertheless.
Orcs, Day 8

We need lots of zappy zappy, so we're going to have to forego some research.

The horde is gathering to collect the bounty on that assassin's head...

TS
Dwarves, Day 9

We have been stalled out for resources and will continue to be so for the next 5 days. Many cities will pledge fealty at a price, but we lack the resources to accommodate and grow the kingdom.

TS
Humans -
A hamlet and a node fall to us, but among the fallen are all our frogs, pierced with badly aimed ice shards.
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Thereunto: We have been stalled out for resources and will continue to be so for the next 5 days. Many cities will pledge fealty at a price, but we lack the resources to accommodate and grow the kingdom.
They're willing to join you?

Southern, that might be something you need to check. The only things willing to join me so far have been an empty city and a scout tower with a few units in it.
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Bookwyrm627: They're willing to join you?

Southern, that might be something you need to check. The only things willing to join me so far have been an empty city and a scout tower with a few units in it.
The difference was intentional. I can't remember the logic behind that difference, but Thereunto's having a hard time getting the money to buy their loyalty anyway, so it's not like it's free real estate. Also this map isn't symmetrical at all. I will make a big edit primarily with balance in mind once i have feedback from this PBEM, but it won't be balance via things being the same.
Post edited February 05, 2020 by southern