Dwarves
More backtracking. Our choke-point is crossed. Should we fortify every city with archers to avoid the wrath of the lone eagle that we can't see coming? Our economy takes a downward spiral and troop morale plummets.
TS
threekings: Also one item to note - unless this came up already - builders hall - when you click to enter it get an access violation error.
southern: Maybe it's because of the half-modded, weird status of this map - my mod adds a new unit to the Builder's Guild.
One of the dangers of making an entirely new unit and then reverting to the base game. If the pointer can't find the reference on the unit table, it returns that error. The shipyards were safe because despite the changed unit order, all the units are from the original unit table.
Did your mod have the ability to create units at the special mana nodes by any chance?