Nosferon: I have a question. So I'm the last one before the day ends. I start training an orc
archer and end the day. When is the orc archer supposed to be ready?
When the day starts and other players find my town with an orc in it or
not until my turn starts?
As Southern said, the production finishes at the start of your turn. So if they capture your town and let production finish, you'll see the orc show up on your turn, and the new orc will be present for any player turns between you and the capturing player, but NOT for player turns between the capturing player and you.
Also, I believe units rebel during the indy turn, so they might never be able to move the orc, depending on their race relations.
Also, when cancelling production, you only get a percentage of the gold based on how much of the project remains uncompleted. If you cancel an archer after 1/2 turns of work has been completed, you only get half the gold cost back. If you cancel a city upgrade after 2/3 turns have been invested, you only get 1/3 of the gold cost.
southern: Not only that, but the player who captures the town can either leave the production in place and get the unit at the start of their next turn without paying for its training, or they can cancel it and get the gold for cancelling it, which I have been doing. Sorry, I thought you knew.
I quite like the feature as it can make raiding profitable.
Speaking of which, there is something I meant to ask you, but I kept forgetting. Back in Broken Bow, you explicitly set cities to "Produce Merchandise" as a matter of routine; multiple cities of yours that I captured were set like that. Why did you do that? It seems like the new owner (in this instance, me) would still be the one to get the bonus gold; I'd just get it on your turn instead of mine.
Granted, I've never gotten around to actually testing it to see what happens.