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Day 3 - Dwarves

Following the pledge of allegiance from the Giant we encountered, we raid castle ruins and equip ourselves with some remarkable artifacts. We approach a nearby Azrac city that will soon serve as our main logistical base, at least until we've rebuilt what will be our capital.

Meanwhile, we use our reflecting pool to observe more Azracs lurking about, and our scout soon encounters one after passing through the teleporter. However, his god has clearly forsaken him, and he is slain.

TS
Dark Elves

Our town is besieged so we sally out to attack them..

Restart due to wrong file/turn sent at first.
TS :)
I guess I sent the end of my turn or something, and next player had to end my turn? I didn't actually restart.

Also is it a free for all, or are alliances allowed?
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IniochReborn: I guess I sent the end of my turn or something, and next player had to end my turn? I didn't actually restart.

Also is it a free for all, or are alliances allowed?
Alliances are allowed, just not allied victory.
Azracs Turn 4-

Hardened over eras of desert sand and warring tribes, the Azracs move steadily through the tunnels, slaying an undead wraith and expanding their dominion.

In the Vault of Wonders an Azrac archer is slain by a Dwarven incursion, as our watchtowers note their steady presence securing the vault while the other races lag behind. Will these Dwarves see reason, and stop killing races aligned to stopping the dominating force of the undead menace? Or will they need to be purged from the vaults, to meet the judgement of Yaka? We hope races not enthralled by the dead can see reason and the true threat to the life of all.

TS

(Fantastic map btw Southern, really enjoying this one)
Post edited August 10, 2020 by blackcat29
Dwarves - Day 4

As the new Dwarven capital city comes to life, a fiery apparition appears in the town square. The clerics claim it is a gesture of goodwill and forgiveness from a foreign god. The soldiers fear it may be a sign of retribution to follow. Perhaps foreign diplomatic actions to come will provide more insight.

TS


(PS Am I still sending the ends of my turns?)
Dark Elves

We encounter some very powerful undead forces above ground... while exploring in the tunnels still.

Restart due to PC deciding to do some patches/updates mid-turn.
Orcs, Day 7

So, is the boat bug dependent on what angle you enter the boat? Arnuz mentioned something about that in another thread.
TS
Orcs, Day 8
TS
Orcs, Day 9

We enter the spell-vault in force, with priests to sustain the men through fire and hostile trees.
Post edited August 20, 2020 by southern
TS
Azracs turn 10-

Grow my mushrooms, grow!

Peace is tenuous in these forsaken lands- The olive branch has been extended to the Dwarves for peace, hoping they still commune with their harmonious natures. However, even they ask a price for peace- barring our way through the vault and demanding we declare war upon others. This behavior is not conducive to true unity

Surely there must be races that still see the value in co-operation against the Hell that hatred and necromancy has unleashed? Or are these lands truly as desolate as they appear?

Expansion is rapid and sure, however the vault and the surface still remain mysteries to our explorers and scribes.

TS
Dwarves - Day 10

Despite the Azracs repeatedly declining our offer of alliance, we choose to grant them safe passage, against our better judgement, as a gesture of goodwill. We must, however, continue to insist they join us in battle, especially in light of the influx of Orcish troops entering the Vault.

We continue our expansion, looking to rebuild isolated ruins, being careful not to link our capital to any more entrances to the surface.

TS