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Orcs, Day 33

TS
REALLY sick of these Glade Runners

TS
Just when you thought the bad guys couldn't get any slower they go and retreat once more.

TS
Orcs, Day 34

And before you ask, no, I couldn't reach Mimo's tower this turn.

I should be able to finish him off next turn, however, and then move north. This game draws to a close.

TS
TS
Dwarves

Doing the Orc's job for them...

TS
Orcs, Day 35

Wow, that fight was a lot closer than I'd have liked. Probably just as well he hit me, instead of the other way around.

One enemy down, and I start streaming north for the other one. The other should be long dead before I arrive, though, what with a lack of a wall to keep all the melee out.

I will be adding that Blade Dancer to my personal harem. She has been kicking tail all game long, against everyone who got close. Worth every penny of the hundreds of gold I paid for her.

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Orcs, Day 36

And that's game on Southern's turn. I didn't even bother moving most of my units.

He'll need to surrender for us to have game end stats, since he neglected to enable Allied Victory.

TS
I have won and surrendered.
So, what was the Good Guy plan here? There were a LOT of slingers and glade runners.
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Bookwyrm627: So, what was the Good Guy plan here? There were a LOT of slingers and glade runners.
Look at the chart of armies. The good guys didn't have any troops on Day 10ish and never recovered from that.

You took my #2 town and I wasn't strong enough to take it back from a single unit till you'd sold off all the buildings. :)

Neither of the good guys had a plan. We were on the defensive the whole game. Glade runners and slingers were the only units we could make in a couple of our towns and we had money to burn...
Makes sense. Was it about Day 10 that I ambushed your hero army though the portal?

I lost most everything around Day 3, and then I had a massive fit of building dark elf spears just to have bodies to put on the lines.
I think this game is more grist to my mill of hating area guards.
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southern: I think this game is more grist to my mill of hating area guards.
This map was a LOT better about implementing them, though.