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Dark Elves, Day 81

Mountaineering does help move through hills and the patch 1.4 team even restored hills to aow2, with the same base 6 movecost and mountaineering bonus.

OOC: greetings from Doha, next stop Melbourne. Turns out there is nothing wrong with playing your turn when you've been awake 23 hours straight, if you only have one superfast OP hero to control. Assuming I don't get caught next turn of course.
Post edited October 23, 2018 by southern
P.S I forgot to start casting the next spell dammit
TS
High Men, Day 82

Not much to say that is different from the last 20 some odd turns.

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Day 82
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Day 83

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southern: Day 82
Could you like, slow down a little and let me catch up? My dudes are getting winded chasing you.

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Day 83

Probably should never have entered a cave - makes me too predictable.
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High Men, day 84

Just never quite able to catch up. :-/

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Sorry for the delay, wind somehow managed to break our phone cable.

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High Men, Day 85

We begin disabusing another Lizardman settlement of the idea that they have a right to live.

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Day 85, Dark Elves

We go up a cave entrance, and sure enough - there were 7 archers, some with silvermedal, and a hero waiting.
Fortunately the first 31 arrows missed and we killed them all.

OOC: I was tempted to say ''I'll resign if you bore of this, Bookwyrm'', but after that, I think I can still win!
Post edited November 01, 2018 by southern
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southern: Day 85, Dark Elves

We go up a cave entrance, and sure enough - there were 7 archers, some with silvermedal, and a hero waiting.
Fortunately the first 31 arrows missed and we killed them all.

OOC: I was tempted to say ''I'll resign if you bore of this, Bookwyrm'', but after that, I think I can still win!
Figures. Some informal testing indicated that an 8 stack of archers should have been able to kill even a 10 def hero, though a few of those battles were very close.

Also, the first 31 arrows missed? What about the other 40 some odd arrows that you should have had coming at your face?

Anyway, I've been chasing you around dang near the entire continent. If you concede, then you concede, but in the meantime I'll keep trying to stack up enough guys to end you.
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Bookwyrm627: Also, the first 31 arrows missed? What about the other 40 some odd arrows that you should have had coming at your face?
With 1 archer dying after each volley, it's 14, then 12, then 10, then 8, then 6, then 4, then 2 = 56 arrows, so I only had to survive another 25 after the first 31.
Each arrow has a 10% (minimum) chance to hit, and because they're ''critical'' hits, then they always do 2 damage. That's 0.2 damage per arrow on average, so from 56 arrows that's 11.2 HP lost average - and I have 12 max :p
Losing only 4 HP was very lucky; I'll need all my HP if I run into a Titan or some Valkyries attack me. Or an Astra....
From a full 8 stack of archers, it's 70 arrows, I think? So 14 damage on average versus someone who kills one per turn, has 10 DEF, and no Physical Protection.
Then again, your hero could've done something, but he didn't.

As long as I have Haste and Animate City, and you don't, then the new paradigm of running around gradually razing things could eventually win for me.
Post edited November 01, 2018 by southern