23 November 2023
Here comes the Modest Update!
Greetings, Viceroys!
The Cycle is nearing its end... Today's update is the last before 1.0 release. As we're wrapping things up, the update might feel smaller than usual and hence it's honestly dubbed "Modest Update". Despite that, we still managed to snag some new features for you:
New conversations with Lori
Rebalanced Ancient Seal objectives
Mouse buttons rebinding
Option to disable all ingredients and/or recipes by default
9 New Achievements (for already existing Deeds)
And more!
DEVELOPER NOTES
As you already know from the intro to this article, Against the Storm is leaving Early Access on December 8th, 2023! So because of this, today’s update is a very special one - it’s the last biweekly Early Access patch before the 1.0 update. So what can you expect?
First of all, "the last biweekly update" does not mean it is the final patch in the game’s history. We will still continue to support Against the Storm and bring you meaningful updates after December 8th! However, it does mean that the update cadence will slow down a bit. The 1.0 launch is a good time to slow things down and let players enjoy the full Against the Storm experience without drastic changes every two weeks. It is also a good time for the team to take a breather, evaluate the game from afar, gather feedback from all the new players, and plan the next move.
We will share more of our post-1.0 plans and hopes in the future, so stay tuned! And for now, let’s move on to the details of today’s update.
With the aptly titled "Modest Update," we bring you a lot of balance changes (mostly to Seals and events), some much-anticipated UI tweaks (mouse keybindings!), and some new content in the form of new achievements and conversations with Aunt Lori.
First, let's talk about balance. As we said in one of our previous dev notes, the last few updates before 1.0 are mostly focused on cleanups - efforts aimed specifically at parts of the game that have not aged well in the face of the barrage of updates over the last year. So today, we bring you changes to three areas in particular - Seal objectives, Glade Event rewards, and Order rewards.
Since the Seal objectives were first introduced to the game, there hasn't really been a dedicated balance pass for them. As a result, there are some inconsistencies in this system - some tasks are too easy, while others are disproportionately difficult. This has led to a stale meta and an overall gameplay experience with only a few interesting choices. So over the past few weeks, we took a closer look at the Sealed Forest and decided to shake things up a bit. We completely overhauled some of the Seal objectives and adjusted the numbers on almost all of them in hopes of making the final settlement of a cycle a little more interesting and varied.
Moving on to the next balance issue - rewards. In this update, we wanted to address some of the issues with the resources given for certain activities (namely Glade Events and Orders). We found that there was a small bias towards certain goods in the game, most notably meat, insects, mushrooms, pottery, and biscuits. This is mostly because the first versions of Against the Storm were very dependent on these types of items, and only with time has the content become more varied. So now is a good time to change that and introduce some more variability.
But balance isn't the only thing coming in this update. We also tried to fill in some gaps in the game's content. That's why we've added 9 new achievements across all platforms (a few modifier achievements and the Fox Utopia Deed were missing), and we've introduced some new conversation topics with Aunt Lori (activated after you reforge the Cobalt, Titanium, and Adamantine Seals).
We also took the time to add some highly requested UI improvements. Most notably, you can now freely map mouse buttons to any action in the game, disable all recipes in newly built production buildings by default, see cycle effects in the embarkation panel, and stop all rain engines at once with a single button press. There are also numerous text changes, localization improvements in all languages, and bug fixes.
Phew, that was quite a lot to summarize in one short note... As always, you can see the full list of changes in the changelog below. And now, let's shed some light on what the near future holds for Against the Storm.
After today's patch, we're in full preparation mode for the 1.0 release on December 8. You can also expect the next update to arrive on that day. It will include the previously teased Queen's Hand Trial - a hardcore, permadeath mode reserved for only the most skilled Viceroys. You could call this the ultimate challenge for those who find Prestige 20 too easy.
Other than that, we only have one thing left on the Early Access roadmap, and that is to get the Steam Deck Verified status. Unfortunately, this endeavor has proven to be more difficult than we anticipated. Over the past few months, we have been slowly working on small improvements to the Steam Deck version of the game, but we never quite got there. Our initial plan was to make the game just a little more accessible, but it quickly turned out that that wasn’t enough, and our plans evolved into a big effort of making the game playable with a controller.
But we quickly realized that this was too big a task for our small team, and that we would probably not be able to come up with a good solution in such a short amount of time. So we decided to approach this like any other problem in the game - step by step, through iteration.
So with today's update, we are introducing a very early and rudimentary version of basic controller functionality (for Steam Deck only). This essentially means that if you select a gamepad control layout on the Steam Deck, the game should correctly recognize your inputs and display controller glyphs.
Since this is a very early and barebones version, some features are still missing. We still recommend playing with the old control layouts created by the community (or the one we published, called "Keyboard and Mouse (Legacy)") for the optimal Steam Deck experience. We hope that in the future we will have more time to work on this and give you a much better solution.
Normally, this would be the place where we thank you for your feedback and link you to all the platforms where you can leave your suggestions, but we're going to do things differently this time. Today we just want to thank you all for your amazing support throughout the entire Early Access period. Without you, Against the Storm wouldn't even be half as good as it is today. We hope that you have enjoyed going on this wild journey with us, and that you are as excited for the future as we are.
May the storm be gentle on you,
Eremite Games
CHANGELOG (from SteamDB)
Number of changes: 94
Inspired by community: 50%
Changes marked with ⚡ were inspired by the community.
New content and features
⚡ Added 9 new achievements.
Over the course of Early Access, we added a lot of new deeds to the game, but we didn't always tie them to platform-specific achievements. This led to some weird inconsistencies, like having deeds for all 5 playable species, but only 4 corresponding achievements (for Beavers, Humans, Lizards, and Harpies). So today we decided to fix that.
The new achievements are as follows:
Abandoned Settlement - Win a game near the Abandoned Settlement modifier.
Frosts - Win a game near the Frosts modifier.
Land of Greed - Win a game near the Land of Greed modifier.
Overgrown Library - Win a game near the Overgrown Library modifier.
Petrified Necropolis - Win a game near the Petrified Necropolis modifier.
Ominous Presence - Win a game near the Ominous Presence modifier.
Gathering Storm - Win a game near the Gathering Storm modifier.
Untamed Wilds - Win a game near the Untamed Wilds modifier.
Fox Utopia - Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor.
If you have already completed the Deeds listed above, you will automatically unlock the new achievements when you start the game after this update.
Added new conversations with Aunt Lori.
The new conversation topics are activated by reforging some prestige Seals.
The new dialogue with Aunt Lori should give some additional closure to players progressing past Viceroy and provide a background for the upcoming Queen’s Hand Trials.
(Changelog continued below)
Post edited November 28, 2023 by bjgamer