Recettear: An Item Shop's Tale

Recettear: An Item Shop's Tale (2007)

by EasyGameStation, Carpe Fulgur LLC
Genres:Role-playing (RPG), Indie, Simulator
Themes:Action, Fantasy, Comedy, Business
Game modes:Single player
Story:"Recettear is an item-shop-focused role-playing game. That means that the core gameplay revolves around running your item store. You will find or purchase items, sell them to townsfolk, and manage your store with an eye toward repaying a debt each week. The game is beaten when the debt is completely repaid."Show more
user avatarAdded by @coffeecup
Vote to bring this game to GOG and help preserve it.
198
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (3)
What’s your memory of Recettear: An Item Shop's Tale?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
Bring our favorite shopkeeper's daughter slumlord back to the gog store! It was a crime when she was taken away from her fans like myself. I would love to own this game on gog along with Chantelise. Capitalism, ho!
user avatar@coffeecupuser avatar@coffeecup
January 14, 2025
Capitalism Ho! It's a whimsical tale of the daughter of a dead shopkeep, who also inerhite a big pile of debt. You will struggle to send heroes to the dungeon to fetch stuff, visit the markets to buy low, sell high and try to entice your customers to buy, buy buy! Really a nice game to learn basic capitalism and have fun at that!
user avatar@Duraikenuser avatar@Duraiken
February 01, 2025
A favorite of mine in the same vein of Stardew Valley. A (mostly) cozy game that lets you go at your own pace. You play as a little Recette, a young girl whose father seems to have abandoned her to be adventurer and subsequently disappeared, missing presumed dead. In doing so, he saddled Recette with a mount of debt. In comes what is essentially a fantasy Repo Faery Woman, Tear, who understands the difficult situation Recette is in and decides to help her through it, by having Recette run an Item Shop. The target main clientelle is mostly Adventurers, but the shop sells to anyone who comes in the door. The other half of the game comes from picking an Adventurer partner to run through a Dungeon with, using mostly simple Action RPG mechanics. There's quite a lot of fun to be had here if you can muster up the patience for it.
Those games also need your vote!
Digimon World
Digimon WorldDigimon world is a game that allows a player to raise their own Digimon and teach it to battle.
Our Pick
Top
Fantasy
Science fiction
Our Pick
Top
Fantasy
Science fiction
44 741
1174
MechWarrior 3: Pirate's Moon
MechWarrior 3: Pirate's MoonMechwarrior 3: Pirate's Moon was an expansion pack for the popular third instalment of the mechwarrior franchise. It included new 'Mechs and new missions.
Action
Science fiction
Action
Science fiction
3 960
1
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
77 990
549
Battlefield: Bad Company 2
Battlefield: Bad Company 2Battlefield: Bad Company 2 brings the award-winning Battlefield gameplay to the forefront of PC gaming with best-in-class vehicular combat and unexpected "Battlefield moments." New vehicles like the ATV and a transport helicopter allow for all-new multiplayer tactics on the Battlefield. With the Frostbite-enabled Destruction 2.0 system, you can take down entire buildings and create your own fire points by blasting holes through cover. You can also compete in four-player teams in two squad-only game modes, fighting together to unlock exclusive awards and achievements. Battles are set across expansive maps, each with a different tactical focus. The game also sees the return of the B Company squad in a more mature single-player campaign.
Action
Warfare
Action
Warfare
1 032
1
MechWarrior 3
MechWarrior 3A mech simulation featuring a new 3D accelerated graphics engine at the time of its release. The game contains over 20 missions, with access to 18 different mechs. A novelization called Trial Under Fire was written by Loren L. Coleman.
Action
Warfare
Science fiction
Action
Warfare
Science fiction
14 157
16
Dungeon Master
Dungeon MasterDungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.
Action
Fantasy
Action
Fantasy
5 894
13
MechWarrior 2: Mercenaries
MechWarrior 2: MercenariesMechWarrior 2: Mercenaries was released in September 1996 and is a stand-alone sequel to MechWarrior 2 and the last Activision BattleTech game. In this game, the player takes control of an Inner Sphere mercenary squad, with control over the finances and mission selections. Mercenaries gives the player access to 30 new BattleMechs and 50 missions covering numerous worlds, including missions pertaining to the Clan invasion. Mercenaries also features MercNet (a redesign of NetMech) for multiplayer.
Action
Warfare
Science fiction
Sandbox
Action
Warfare
Science fiction
Sandbox
11 968
8
MechWarrior
MechWarriorMechWarrior is the first video game released in the BattleTech game series. MechWarrior was the first video game to offer the player a chance to pilot a BattleMech from the view of a pilot (a MechWarrior). With this game the player has a great deal of freedom when compared to many of the follow-up MechWarrior games, which include choosing missions, buying & selling 'Mechs and parts, hiring lance-mates, and traveling throughout the Inner Sphere. Underneath the major game mechanics, the player had the option of following a role playing style story arc that would unfold over a five-year (game time) period.
Action
Science fiction
Action
Science fiction
7 062
3
MechWarrior 4: Vengeance
MechWarrior 4: VengeanceMechWarrior 4: Vengeance is a computer game developed by FASA Interactive and published by Microsoft. It was released on November 22, 2000. This game is the fourth game in MechWarrior series. It takes place in BattleTech universe where the pinnacle of all war machines are huge, heavily armed robots called BattleMechs. The player pilots one of these "'Mechs" and uses variety of available weapons (autocannons, lasers, missiles, and more) to battle enemy 'Mechs, tanks and other vehicles. An expansion pack, MechWarrior 4: Black Knight, was released in 2001, and a subsequent stand-alone expansion, MechWarrior 4: Mercenaries, was released on November 7, 2002.
Action
Science fiction
Action
Science fiction
10 976
8
MechWarrior 4: Mercenaries
MechWarrior 4: MercenariesThe sequel to Mechwarrior 4: Vengeance. When you're a 'Mech Mercenary, you call the shots. You don't fight for honor - you fight for cold hard cash, a fierce reputation, and the heart-pounding thrill of the kill. Your allegiance goes to the highest bidder. You answer only to the call of fortune. Your fate is in your hands alone. Select from 4 of the most notorious mercenary units, Kell Hounds, Wolf's Dragoons, Northwind Highlanders, and Gray Death Legion, to alter your missions, with different outcomes based on your victories. Choose from over 35 different 'Mechs, including 10 new ones. And for the first time ever, your secondary lance allows you to muster 8 'Mechs into battle simultaneously. Or make a killing in the infamous Solaris VII arenas, where fighting dirty can make you filthy rich. Includes 'Mechs from the Black Knight expansion for Mechwarrior 4, and is fully compatible with Mechwarrior 4 'Mech Packs. Fight for fame. Fight for fortune. Fight as a Mech Mercenary!
Action
Warfare
Science fiction
Action
Warfare
Science fiction
19 785
15